I see all these threads about 3rd races so I thought, Hey, I'm gonna make my own.
So I just thought of these last night while drifting off the sleep.
The Wildmen Race - Race of Barbarians living in undiscovered lands have come to expand, but find that this land is already occupied. They see Order as a threat and are preparing for war.
1. Miner - Comparable to Order Miner.
2. Barbarian - Comparable to Swordwraith - Devastate (Passive) = Every 5th hit does extra damage
3. Axe Thrower - Comparable to Archidon - Penetrate (Passive) = Enter an offensive stance, dealing extra damage to armored units, but movement is slowed.
4. Witch Doctor - Comparable to Meric - Heal & Cure
5. Sorcerer - Comparable to Magikill - Blast = Does damage to all units in an area & pushing them back at the same time. Rampage = All surrounding units have faster attack speed & movement speed. Power = The next Basic Attack of surrounding units is increased.
6. Champion (or Warrior, which one sounds cooler) - Comparable to Spearton - Sadism = Every attack againts a single target does extra damage
7. Sprinter - Comparable to Shadowraith - Sprint Kick = Every 5th basic attack does double damage.
8. ??? (I couldn't think of one to compare with Albatross[Flying Crossbowman].)
9. Battle Wagon - Comparable to Giant - Ram = Charges at a single enemy unit, dealing damage if not killing them. Master = Attacks 2 units at the same time instead of 1.
Please comment and/or reply (same thing?) on what you thought about this thread. If you think they are too OP or too or thought of an idea for #8, please do!
PS: I didn't put gold and/or mana because I was too lazy :P