Territory of Clans!
Started by: KrayZStick | Replies: 88 | Views: 3,526
Tecness2Posts: 1,340
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View Profile Ok. Then what are clans for.. Because each person has their own territory XD (p.s. is there even 70 members of clans? SOS has 16, fk has 19-20, bor has ???, and I think bdu and nsswc have 2-3 members each. And that's not even counting multi clanners.
Because the clans control the people? Each battle for enemy territory is a miniature clan battle between two people. If one clan gets a foothold into another's land, it can be a team-attack and have everyone surrounding the territory attack, or one team can attack the clan's capital. If the clan capital is captured, that clan, is no longer able to compete in world domination.
There is room for future clans too, and a lot of territories don't require to be captured.
jerrytt2Posts: 1,258
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View Profile hmmm. I was thinking of using tecs map, with bladed fires clan placement. Im putting flags on each reigon and cutting down on the total number of reigons(seriously tec, there way too much) i was thinking with each battle the winner could claim one of the losers reigons, and there would be strongholds, which could not be claimed (so the clan could not die out).
Tecness2Posts: 1,340
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View Profile hmmm. I was thinking of using tecs map, with bladed fires clan placement. Im putting flags on each reigon and cutting down on the total number of reigons(seriously tec, there way too much) i was thinking with each battle the winner could claim one of the losers reigons, and there would be strongholds, which could not be claimed (so the clan could not die out).
You do realize, I made this map in thought of it being here for a long time, as in, more clans come and join in.
The clans wouldn't die out, just they wouldn't be able to be the best :p
DragonFrost2Posts: 3,251
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View Profile But tecs is smart, because we happens if there is a new clan (on bladed fire's)? Cuz then one clan has to give part of their territory to new clan (probably SOS lol)
jerrytt2Posts: 1,258
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View Profile But just because their capitol is lost, does that mean they wont be able to participate in any more fights, ever? If you make the capitol unconquerable, then they can still fight back.
jerrytt2Posts: 1,258
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View Profile But tecs is smart, because we happens if there is a new clan (on bladed fire's)? Cuz then one clan has to give part of their territory to new clan (probably SOS lol)
but even then heres what will probably happen
a new clan arrives, takes 1 region, is surrounded by hostile clans, gets destroyed in the first match. That clan is gone forever.
It isnt that much of a hassle to assign new territorries for every new war (assuming that the maps regenerate)
DragonFrost2Posts: 3,251
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View Profile Which map are you talking about?
Tecness2Posts: 1,340
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View Profile But just because their capitol is lost, does that mean they wont be able to participate in any more fights, ever? If you make the capitol unconquerable, then they can still fight back.
They can participate, but not for being the best. They can participate and just annoy the crap out of the larger/stronger clans.
Ever play Stronghold Kingdoms?
There are 18 factions. Each round, 2 factions are eliminated & 1 faction gets a glory point. The factions that get eliminated are still there, they just can't get any glory points.
DragonFrost2Posts: 3,251
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View Profile Lol so basically the clan has no territory, just randomly invades other territories?
Tecness2Posts: 1,340
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View Profile Lol so basically the clan has no territory, just randomly invades other territories?
Hmmm...
After thinking about it, Jerrytt's probably right. I've edited the first post that says the map rules :p
jerrytt2Posts: 1,258
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View Profile also, assuming they start with 1 region, how would they take other, neutral regions?
and would the people who have reigons by the ocean or basically reigons unfought for do nothing throughout the entire war?
Triss2Posts: 2,622
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View Profile How about making the capital unconquerable?
Tecness2Posts: 1,340
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View Profile No, you have to discuss which clan gets which starting area. Each starting area is shown by an X.
The rules of my map.
It takes one person to defend a territory. No territory can be un-defended.
In order to take a normal territory, it's a single battle.
A territory with a tree in it, requires 2/3 battles.
A territory with a mountain/hill in it requires a 4/5 battle OR 2/3 battle with 2 vs 1.
You can not capture the clan's original castle/Territory.
also, assuming they start with 1 region, how would they take other, neutral regions?
How about making the capital unconquerable?
Lol
jerrytt2Posts: 1,258
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View Profile it seems i ninja edited my post before you quoted it :P
Something of what my idea would look like, did two clans, large flags are the capitols
http://imageshack.us/photo/my-images/534/inamortawithflags.png/Tecness2Posts: 1,340
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View Profile it seems i ninja edited my post before you quoted it :P
Yes...It's odd. I don't see "this post was edited by" if it was edited within about a minute of the original post. Even as a mod.
They would take it by saying "We take these regions!" and give me names of guards, for them. They have to be adjacent to a region already owned and you can not take more than 3 regions a day.
And yes, that's essentially what it looks like.