Well, people have been making up these fake dumb rules, so I'm gonna show you guys the real rules. This is copied and pasted from TWBoards, but SE wars are similar to Territory War Online (TWO) rules so apply certain aspects to their respected game:
This is the standardized list of clan war rules.
These rules must be followed in all wars unless both clans explicitly agree otherwise prior to warring. If clans use their own rules, they must explicitly agree upon anything that differs from this rule set prior to the war. Having the rules posted on their site does not qualify as "explicit agreement". For example, if a clan allows double jumping in wars, they must, prior to the war, tell opposing clans that they allow double jumping.
War Rules
These rules relate to the organization of clan wars and what conditions cause players to forfeit their matches.
(1) Players must decide who gets which side first game. If no resolution is agreed upon, sides will be determined by whomever challenges first. If either player wishes to switch sides after any game of a series that did not end in a draw or disconnection, players must switch sides.
(2) Wars involve any amount of players, so long as the war configuration is agreed on by the opposing clans.
(3) Only members of the clan designated to accept wars by the clan leader(s) may do so. In the instance of a "friendly" war, the winning clan records a war victory while the losing clan does not record a war loss.
(4) Once the war is complete, the result should be scrolled, blogged, edited into the site, or otherwise recorded.
(5) Player matches must be made prior to the start of the war, and all players must know who they are playing. Both leaders must agree to the pairings. All war series must begin at roughly the same time (not the next day or a few weeks later).
(6) There is no time limit for a war. Tiebreakers may be conducted at a later time if need be.
(7) In the event of a tie, a member from each clan is selected to perform a tiebreaker. These may or may not be people who have previously participated in the war. Both clans must agree on who will do the tiebreaker.
(7) Substitutions may be made at any time during the war for any match as long as it is agreed on by the opposing war leaders.
(8) Disconnections:
- If a single player disconnects twice in one series, the player receives a single game loss. If a player disconnects a third time in the same series, they receive a second loss, thus losing the series.
- If the player who is losing significantly disconnects, he or she receives a single game loss. This does not count as a disconnection for purposes of the 2 disconnections = 1 loss rule.
Standard Gameplay Rules
These are rules regarding gameplay. Prior to warring, should clans agree to use "standard rules," this is what they will be referring to.
(1) Each series is played in sets of 3 games. The victor of each match is the first player to win 2 of those 3 games.
(2) The winning clan is the clan that wins the most series during the course of the war.
(3) All matches are played with 4 or more stick figures per team on a randomly chosen stage.
(4) Any clan member who intentionally glitches, hacks, or otherwise cheats is automatically disqualified from AT LEAST the game in which he or she did so. This includes: double jump, triple jump, teleport, float, all trainers, game windows of nonstandard size, zooming in or out, and all other forms of hacking.
Shooting through walls is not considered a glitch and is allowed.
(5) Unintentional glitches can occur. If so, the glitching party is obligated to undo the effects of the glitch and restore the previous state of the match to the best of his or her ability. Specifically, if one's stick figure accidentally teleports, he or she must move it back to the place it was standing before it teleported if it is possible to do so.