
My stickfigure based FPS final boss model preview/render WIP
Started by: The_Stick | Replies: 22 | Views: 1,293
Jan 9, 2013 12:02 AM #845890
It's not that great yet, but I'm working to improve it.


Jan 9, 2013 3:09 AM #846070
Great!
Jan 9, 2013 1:22 PM #846292
Quote from lilg742sterGreat!
Thanks!
Jan 10, 2013 9:58 PM #847333
No one else?
Jan 11, 2013 1:01 PM #847935
nice,just one question,what software?
Jan 11, 2013 4:59 PM #848043
Quote from sotechnice,just one question,what software?
Sculptris, then exported to .obj and uploaded to mixamo for rigging. Then download the model again and go into Blender for animating.
Jan 11, 2013 5:53 PM #848065
Please tell me that would run fine on my netbook when you finish it.
Jan 11, 2013 8:33 PM #848150
Quote from Ahmad9383Please tell me that would run fine on my netbook when you finish it.
It should. I'm only running hp G50 219CA netbook, so it should run smoothly. Currently I can run the unoptimized pre-alpha version at roughly 45-60 FPS, usually the number goes up and down quickly from 59 to 60 and sometimes 45 and 48.
Jan 12, 2013 4:05 PM #848998
Great. So how much is left till you finish it. I pretty sure a long while but when do you think you will finish. BTW will this have multiplayer?
Jan 12, 2013 4:38 PM #849042
Quote from Ahmad9383Great. So how much is left till you finish it. I pretty sure a long while but when do you think you will finish. BTW will this have multiplayer?
1. Thanks, and I'm not sure,
2. In the current development build, players can go on multiplayer but not interact with each other. Luckily, the multiplayer has AI allies that players start controlling when they join, so there are no randomly appearing enemies. This will be singleplayer and multiplayer.
Jan 12, 2013 5:02 PM #849075
wait,how do u get this in flash to program?
Jan 13, 2013 12:32 AM #849378
Quote from sotechwait,how do u get this in flash to program?
It isn't made with flash. It's made with Unity.
Jan 13, 2013 4:36 PM #850203
Dammit man this is already sounding cool. This looks so professional and has multiplayer so I'm probably going to like it.
Jan 13, 2013 6:53 PM #850274
yeah,can i help?*remembers i dont know anything about unity*
umm,will u be making a trailer?
umm,will u be making a trailer?
Jan 13, 2013 8:16 PM #850320
Quote from Ahmad9383Dammit man this is already sounding cool. This looks so professional and has multiplayer so I'm probably going to like it.
Quote from sotechyeah,can i help?*remembers i dont know anything about unity*
umm,will u be making a trailer?
Ahmad9383, Thanks.
sotech, I can't make a trailer this early in development. A few months from now, maybe. Also, you might find that Javascript/Unityscript (Same thing) is quite similar to ActionScript, because ActionScript is based off of Javascript and features very similar syntax. You can also use C# or Boo in Unity.