Replay Bugs.
Started by: Tecness2 | Replies: 62 | Views: 9,410
300noob2Posts: 395
Joined: Oct 2012
Rep: 10
View Profile It's a bug, where replays don't show what you actually did.
EDIT: I think this is a bug: when i replay my friend matches, it wont work, but when i watch random matches replays, then it works. Maybe friendly matches dont work for some reason?
Actually, even ranked matches are not working properly for me.
DragonFrost2Posts: 3,251
Joined: Oct 2012
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View Profile xvdaemonicxvPosts: 174
Joined: Dec 2012
Rep: 10
View Profile It doesn't matter between friendly/ranked. its something else. The only proof of a possible bug for me is that whenever there is chat. A unnessacry long space appears in my code which has to be backspaced in order to work. Also always backspace out the bottom of a code if there is extra empty space.
WyzDM2Posts: 2,265
Joined: Jan 2013
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View Profile I click view replay right after the match, from copying the code, and it won't load. No error message. I remove possible spaces/things I thought would cause it to break, but then it told me I had entered it in wrong. When it is entered in correctly (as least, no error message appears) nothing happens at all.
ShadowyWhisperBannedPosts: 1,108
Joined: Jan 2013
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View Profile Umm i beat up gizmo and want to replay it, but i didnt know you needed a code :/
where does it say the code?
wait doesnt that mean if you give someone the code they can watch your battle??? That would be awesome :)
For some reason when I was watching a replay of some game where I totally crushed my opponent (I still won) but it totally screwed up. My units were running in perfect unison but in the replay it seperated them. They ran one by one. And I NEVER bought Tower Spawn II
Usman2Posts: 680
Joined: Feb 2013
Rep: 10
View Profile I agree with shadowy the bug is that the replay is toooooooo far then the real battle in future. fix it it messes up matches, one time I won in a ranked match but in replay it showed that my oppnent crushed me :( . Plz fix this replay bug
DarknessLightBannedPosts: 59
Joined: Oct 2012
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View Profile I think it's fixed now, I don't know why you still have that problem?
jliPosts: 988
Joined: Jan 2013
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View Profile I think it's fixed now, I don't know why you still have that problem?
He's been known (Horrible Death) to whine about bugs. But anyway, replays have gotten a lot more stable lately.
blu3blitz2Posts: 324
Joined: Feb 2013
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View Profile well at least u get to watch urself win nevertheless
Bladed Fire2Posts: 1,236
Joined: Oct 2012
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View Profile patch 1.58
Problems:
Direct link to SE original page not Facebook
After the replay I return to main page and the item promotion bbox didn't have anything, seems like I didn't even log into it.
THEFORCE2Posts: 1,391
Joined: Feb 2013
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View Profile When I finish watching a replay, the game automatically directs me to the log in screen without any reason at all.
isgoodPosts: 568
Joined: Jan 2013
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View Profile www.stickempires.com/play?replay=replay1480452&version=1.64 there was a small section where i was using my albow to aim the elcipsor and a juggernight was in front of it, so the damage gets obsorbed by the jugger
stickman311Posts: 1,081
Joined: Dec 2012
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View Profile www.stickempires.com/play?replay=replay1480452&version=1.64 there was a small section where i was using my albow to aim the elcipsor and a juggernight was in front of it, so the damage gets obsorbed by the jugger
The jugger was supposed to block it. That's the game
_Ai_2Posts: 11,256
Joined: Nov 2012
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View Profile The jugger was supposed to block it. That's the game
I wonder how a ground unit can protect a air unit (besides giant) which is attacked by another air unit. It doesn't make sense.
stickman311Posts: 1,081
Joined: Dec 2012
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View Profile I wonder how a ground unit can protect a air unit (besides giant) which is attacked by another air unit. It doesn't make sense.
The air unit wasn't high enough and the ground unit might be really tall.
EDIT: if juggerknights can't block wingadons, then wingadon and medusa is enough to defeat juggerknight and wingadon