Hand to hand combat.

Started by: techmaru | Replies: 12 | Views: 887

techmaru
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Jan 23, 2013 7:39 PM #859968
http://filz.us/jLg
CnC
Max Vador
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Jan 23, 2013 7:58 PM #859985
not enough to go on. smooth out the brush a bit
techmaru
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Jan 23, 2013 8:51 PM #860042
Quote from Max Vador
not enough to go on. smooth out the brush a bit


Thanks, this was just a practice.
Asakura赤
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Jan 23, 2013 9:02 PM #860048
nice :O very smooth but, Maybe build up the attacks more... they seem too week and need to obtain more power too make the double kick look successful. Other then that, nice job.
techmaru
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Jan 23, 2013 9:30 PM #860069
Quote from IM RED.
nice :O very smooth but, Maybe build up the attacks more... they seem too week and need to obtain more power too make the double kick look successful. Other then that, nice job.


Yea, they are weak.

Thanks though. :D
NrgFA
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Jan 23, 2013 9:33 PM #860075
I LOVE IT,but that last kick sucked,lol.
techmaru
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Jan 23, 2013 9:35 PM #860078
Quote from NrgFA
I LOVE IT,but that last kick sucked,lol.


You always say the last kick sucks. XD
Tsang
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Jan 23, 2013 9:36 PM #860079
Nice style you've got there, buddy.

Anyway, you may want to build a little more force on the attacks, but it looks alright. Not too much to criticize though.
Also, try to show some diversity between the other limbs of the stick for more impressive combat.

Not bad though :)
techmaru
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Jan 23, 2013 9:40 PM #860086
Quote from tsang_fold
Nice style you've got there, buddy.

Anyway, you may want to build a little more force on the attacks, but it looks alright. Not too much to criticize though.
Also, try to show some diversity between the other limbs of the stick for more impressive combat.

Not bad though :)


Thanks for the CnC. :D
Rosie

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Jan 23, 2013 9:56 PM #860111
The foot of the purple stick jerks back way too fast, it looks unnatural.
Either way, it's very well smoothed down, and it's looking good.
techmaru
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Jan 23, 2013 10:06 PM #860119
Quote from Rosie
The foot of the purple stick jerks back way too fast, it looks unnatural.
Either way, it's very well smoothed down, and it's looking good.


I thought the foot looked fine, but oh well.

Thanks Rosie. :)
Agrius

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Jan 24, 2013 8:40 AM #860687
Give a couple extra frames here or there when it comes to the kicks. Not in the kicking motion, but right before. Give the viewers eye something to latch onto before the motion starts.

Also, don't be afraid to exaggerate the body angle of the sticks. You are trying to keep them fairly balanced and vertical. Don't be afraid to throw that guy off balance when he's kicked and force him to move his legs.

Make sure to finish out the actions. Even if its just ending at the kick, you will be surprised how much extra feeling you can get out of a few frames of settle animation. We lose a lot of the sense of power from the motion when it it cut off in the middle.


Keep it up! I wanna see more from you!
Vertigo

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Jan 24, 2013 10:18 AM #860723
Quote from Agrius
Give a couple extra frames here or there when it comes to the kicks. Not in the kicking motion, but right before. Give the viewers eye something to latch onto before the motion starts.

Also, don't be afraid to exaggerate the body angle of the sticks. You are trying to keep them fairly balanced and vertical. Don't be afraid to throw that guy off balance when he's kicked and force him to move his legs.

Make sure to finish out the actions. Even if its just ending at the kick, you will be surprised how much extra feeling you can get out of a few frames of settle animation. We lose a lot of the sense of power from the motion when it it cut off in the middle.


Keep it up! I wanna see more from you!


I have to build off of this part of Agrius's comment. The harder and farther someone kicks, the more they have to counter balance that motion by leaning in the opposite direction.

Check out this video and study what he does.

http://www.youtube.com/watch?v=h3NNoFjp1nw