Story:
The elves tribe used to live in snow mountains and forests, but the war between Order and Chaos interrupted their peace!
The crawlers try to take the Forests! The wingtons took the mountains! The Order limbered lots of forests!
After hearing those news, the Elves King has decided to, ATTACK!
Strength/weakness:
The elves lacks of heavy armored infantry, but they have many armor precising units and they can expert in magic
They mainly use spears as their weapons, they are also good at javelin
Units:
Scout 150 G train: 12 sec
They are the elves scout, holding a light sharp dagger, can precise armor, slightly faster but have lower health than swordwraths
Hit point: same as miner
Attack: same as spearton
Attack Rate: same as crawlers/common melee units
Speed: slightly faster than spearton (to kill archidons at early game)
Skill: Poisoned dagger, just poison a guy (cost 50G, 50 mana, need 60 sec to research)

Hunter 300 G train: 15 sec
They are the elves hunter, holding a bow, they are able to shoot icy arrows which can slow their target
Hit point: Same as swordwrath
Attack: same as albowtross
Attack Range: slightly lesser than albowtross/enslaved giant's range (to make archidons out range them XD )
Speed: same as swordwrath
Skill: Icy arrow, slow down target's walking speed and attack rate (same price as fire arrows)

Fairy/Princesses 400 G 400 Mana (same tier with marrowkai) train: 15 sec
They are more expert than Order's medic, using an orb, they can do ranged attack, can be upgraded to do area heal
But they are more expensive and cost a lot of mana
Hit point+attack+speed: same as Order's medic
attack range: javelin range (half of archidon')
Skill: 1. Heal+Cure (no need to be researched)
2. Aura Heal, nature heal the units in range, drain 10 mana per 2 sec, good to heal infantry

King 500 G 500 Mana train: 30 sec
The leader of the elves tribe, casting super magic like magikill, holding a big magic staff, expert in ice magic
Hit point+attack+speed: Same as medusa
Skill: 1. Ice meteor, slow every targets in the blast area
2. Ice spray, spray damned cold gas in close range to freeze the approaching targets for 2 sec
3. Freezing, freeze a single target to ice statue, like medusa turning target to stone, freeze for 10 sec

Natives 350 Gold 50 mana train: 17 sec
They used to ambush the Order at Stick War 1, they are skilled in blocking, they can still attack and move when they are in shield mode, like they did in Stick War 1, but unlike juggerknights and speartons, they have no armor...
Hit point: Half of a spearton/knight
Attack: same as swordwrath
Attack Rate: Higher than spearton, a bit
Speed: slightly faster than speartons
Skill: Blocking training, they can block half of the damage when they are in combat, but they have lower speed(same as magic class)

Pikeman 450 G 200 Mana Train: 25 sec
They are more advanced melee units, holding a long pike, good idea to precise armor, (passive skill) do more damage on big stuffs, such as giants, statue, can able to attack targets behind walls if their pikes reach them, good to have a line of natives at the front
Hit point: same as shadowrath
attack: same as shadowrath second's hit
attack range: 3 gold ores width lol... don't have other ways to descibe it
Speed: same as speartons (slightly slower than natives)
Skill: none

Birdman 400 G 200 mana Train: 16 sec
They fly, carrying spears, kill targets by javelin, they do higher damage compare to albowtross or wingtons, but they have much shorter range, (passive skill) they can do melee attacks on the enemies flying units, doing 1/2 more damage, but it will be a bit risky
Hit point: same as wingtons
attack: same as blazing bolt for albowtross
attack range: Javelin range (half of archidons')
Speed: same as wingtons
Skill: Icy stab, do shinobi level 2 damage on giants (cost 50 G, 100 Mana)
Icy stab level 2, do 1/4 more shinobi level 2 damage on giants + slow the giant (cost 200 G, 200 Mana)

Mountain Troll 1500 G Train: 40 sec
The only armored unit in elves, they rain leaves to attack their enemies in a large area, do more damage on flying units they cause lesser damage (hardly damage armored enemies) but they have more health compare to Order or Chaos giants
Attacking animation: He holds his hands up, hovering leaves above his head, then the leaves go out to the sky and fall down to the targets area
Hit points: 1/4 more on Order or Chaos giants
attack: same as swordwraths
attack range: Javelin range (half of archidons')
Speed: same as other giants
Skill: Giant Growth 1-2
A bit ugly for this :3

Order builds walls and Chaos builds turrets, so what elves builds? They build snowman! Similar to chaos' turret, it shoots snow balls that slow their target, do not deal any damage, they melt down when they die, leaving a snow pool on the ground to slow down targets for 5 sec (similar to medusa's poison pool) , the snow pool least very long time (like medusa's)
For slow stats icon, change the "poison drop" above the unit's head from green to blue lol
For freeze image, change medusa's "stone" from grey to ice blue
I know the drawings are ugly, sorry for that :/
Everyone can discuss about the price of the skills and ask problems about the units :)
Hope you like my ideas :D