Trying flash!

Started by: Cryos | Replies: 9 | Views: 1,027

Cryos
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Jan 30, 2013 9:34 PM #867406
This is my second animation with flash, I usually use pivot but I guess its time to
UPGRADE!
Don't cnc to hard because I made this between an hour and thirty minutes and 2 hours.
Well here it is. :)
http://www.fileize.com/view/0f61d57f-1aa/

(Yes this is my RHG)
Rathaken
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Jan 30, 2013 10:00 PM #867433
The Stickman moves well and its fluid :) But like all beginners you're lacking in force. Was my problem for a while too haha. Is a bit tricky, but I must say--This is really awesome for a beginner! You have much potential bro :D
Cryos
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Jan 30, 2013 10:40 PM #867485
Quote from Creative
The Stickman moves well and its fluid :) But like all beginners you're lacking in force. Was my problem for a while too haha. Is a bit tricky, but I must say--This is really awesome for a beginner! You have much potential bro :D


Thanks dude, posts like that really help (my self esteem at least). :)
Vertigo

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Jan 30, 2013 10:44 PM #867489
Definitely watch the head spacing, and turn on onion skin if you have to. That's where most of the wobbliness is happening at the moment. Then you can work on force, which is just a big anticipation (tight spacing) and then a big hit (farther spacing), if that makes sense. In other words: don't have as many frames leading up to the hit pose, but having frames after the hit pose (follow through) is also important to show force/weight.
Cryos
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Jan 30, 2013 10:47 PM #867493
Quote from Vertigo
Definitely watch the head spacing, and turn on onion skin if you have to. That's where most of the wobbliness is happening at the moment. Then you can work on force, which is just a big anticipation (tight spacing) and then a big hit (farther spacing), if that makes sense. In other words: don't have as many frames leading up to the hit pose, but having frames after the hit pose (follow through) is also important to show force/weight.


Thanks for the constructive criticism, I've always had trouble keeping the head from being wobbly especially because of the fact its more visible since its a different color than the body itself. I'll have to practice that...I think i'll just learn force more and more as I animate.
Mark XD
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Jan 30, 2013 11:05 PM #867504
wow, are you kidding me, :D:D:D:D, that awesome for your second flash anim,

cause the first five i made were crap,
Vertigo

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Jan 30, 2013 11:06 PM #867510
Try practicing just moving a sphere around smoothly. Once you master that, you can build a stick into the head. In other words, try to visualize and nail down the head movement and build the rest of the movement around that.
Cruel
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Jan 31, 2013 12:57 AM #867624
The last little jump kick thingy's gravity was way off and his hind leg didn't move at all with it. But not bad for a beginner
Stickly
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Jan 31, 2013 3:07 AM #867755
i can tell your a pivoter by the movement and style, great for a second! looks like my beginning anims :)
=Chaster=
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Jan 31, 2013 3:13 AM #867764
._______. See? You Have Some Potential ,its very smoooth