http://metalfaceanim.deviantart.com/art/Inbetween-Project-No-2-86635787
Inbetween Project No. 2. I told myself I wouldn't come back to inbetweening, but I had a full empty day and I had to spend it somehow. But here it is, hours of work turned into 5.8 seconds of animation.
Here is the original in 24 FPS.
http://www.trportfolio.net/upload/view_upload.php?id=661843
Here is the original in 12 FPS.
http://www.trportfolio.net/upload/view_upload.php?id=920758
To simulate the 12 FPS feel in 24 FPS, I inbetweened every frame in the original.
Here is the final product in 24 FPS.
http://www.trportfolio.net/upload/view_upload.php?id=962247
Here is the final product in 48 FPS, which should run almost in the same speed as the original 24 FPS.
http://www.trportfolio.net/upload/view_upload.php?id=185816
Keep in mind that the final product in 24 FPS was the main goal, not the 48 FPS.
Inbetweening Project No. 2 [CCD]
Started by: Cicada | Replies: 6 | Views: 437
May 25, 2008 5:30 AM #141417
May 25, 2008 6:00 AM #141422
The 48 FPS was very smooth except it seemed that it was faster compared to the other ones. Are you sure you put the right number of frames inbetween the original frames?
May 25, 2008 6:26 AM #141434
Well, the waiting time was equal and all that, so yeah, the duration was shortened a bit.
May 25, 2008 7:13 AM #141445
wow that must have taken a long time. 48 fps was great, but i liked 12 fps and 24 inbetween frames better
i just didn't like how that spin kick went by so fast.
Still awsome though.
>.> 48x5.8= 278 frames.
i just didn't like how that spin kick went by so fast.
Still awsome though.
>.> 48x5.8= 278 frames.
May 25, 2008 7:15 AM #141446
Oh, by the way, my original goal was 24 fps in final, not 48. 48 was just a bonus.
May 25, 2008 8:31 AM #141459
Man can you put them on something other than swfcabin? Coz it doesn't work for me.
May 25, 2008 12:39 PM #141536
My favorite one was the final product: on 24 fps. It just looked so realistic. Great work. The last one was too fast.