I never expected you would say this ...
The animation did not cancel all damage like I said, it is just cancel out straight damage on the path through that jugger
so basically as long as you don't target on that single jugger, you can still hit all other units
Splash damage, I can safely answer you, 100% not cancelling out splash damage.
you exaggerate on the function of the animation too much mate.
Don't make assumption that everything relate to chaos is "op". What you need to do is just adjust the micro when the animation happens, and time it well. that's it.
I admit there are problems in chaos, but the problems are very small, and they are not related to animations/jugger in my mind , mainly deads.