Quote from SkeletonxfHaving resilience as an upgrade that heals your statue back to its prior health instead of increasing the max health pool might be nicer.
Two words: ninja mass.
Quote from SkeletonxfHaving resilience as an upgrade that heals your statue back to its prior health instead of increasing the max health pool might be nicer.
Quote from MysteryThe moment when you had a tough battle and got your statue damaged to only 1% health left, then you made a comeback and won the game
You would say thanks to the resilience
Quote from SkeletonxfHaving resilience as an upgrade that heals your statue back to its prior health instead of increasing the max health pool might be nicer.
Quote from alternateTwo words: ninja mass.
Quote from WyzDM
That's only a thing in dm. Easily dealt with in classic.
Quote from WyzDMninjas take a while to make in classic, why wouldn't you want to eliminate these "weaker players" by any other means? Like, giant massing is a thing too against bad players if we're just gonna discuss every possible archtype build. It's not high level, therefore it's not a "thing." Especially not a quick way to end a battle. spear archer does that, hence why it's high level.
Quote from alternateSpear arch is especially good shorter fields. Longer fields against hard turtles, like double or triple CA, I like ninja personally. I find the whole archer dominate SE meta to be rather boring.
Quote from PUMUSwinging by the general chat in this section to catch up on things. I've been playing quite a bit of competetive smash as of late.
Quote from SuperterryVery. Any dominating unit within a meta tends to encourage massing. ;/
Quote from WyzDMUnless you entered a bracket, online for glory is not competitive smash.