Miner Wall Glitch

Started by: KillerPixel | Replies: 17 | Views: 1,067

KillerPixel
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Feb 3, 2013 4:52 PM #871837
OK, This has bugged me since the Alpha and I thought some one else would make a post on this.

EVERYTIME, A miner wall gets destroyed (Not removed) it makes a sound as if a person/swordwrath has died. Please can this be fixed it's only annoyed me a little but after months it kinda pisses me off.

Thx,
Mike
malbence
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Feb 3, 2013 7:41 PM #871956
Hahaha I love it.
KillerPixel
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Feb 3, 2013 8:07 PM #871983
Quote from malbence
Hahaha I love it.

Why do you like it?
malbence
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Feb 3, 2013 8:08 PM #871985
S'funny.
DragonFrost
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Feb 3, 2013 8:50 PM #872021
It's not a glitch, but it is funny.
isgood

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Feb 3, 2013 9:11 PM #872041
Sometimes blood comes out to the wall too
kingkickass2013

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Feb 3, 2013 9:51 PM #872071
ive seen the blood too, it bugs me a bit that an inanimate object yells out as if it were a person who died. its funny but it doesn't belong


wait a minute, does this mean turrets sound like a crawler dieing?
ShadowyWhisper
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Feb 3, 2013 9:55 PM #872073
Oh yes, I always remember since Alpha Testing Stage that the Wall would die like a person.

And how do you destroy your walls? Sometimes it's nearly gone and I want to make another one?
jli

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Feb 3, 2013 10:23 PM #872112
You click on it, then click on the top-left item in the abilities grid (the grey x).
KillerPixel
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Feb 3, 2013 11:00 PM #872149
Quote from kingkickass2013
ive seen the blood too, it bugs me a bit that an inanimate object yells out as if it were a person who died. its funny but it doesn't belong


wait a minute, does this mean turrets sound like a crawler dieing?


The turret (as weak as it is) actually works fine, It's weak but it works. The miner wall is acting like a living thing, Bleeding, Screaming and worst of all it does all thiss but doens't fight.
ShadowyWhisper
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Feb 3, 2013 11:20 PM #872161
In traditional spiked wooden walls by the Greeks and Romans, the walls were on fire, causing damage to anyone near it.
KillerPixel
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Feb 4, 2013 12:17 AM #872203
Quote from ShadowyWhisper
In traditional spiked wooden walls by the Greeks and Romans, the walls were on fire, causing damage to anyone near it.


OOoooohhh, That gave me an idea for the Empire I'm designing. I'll make a post soon. I havn't really thought of it all, But when I do I'll make drafts of them in pivot.
KillerPixel
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Feb 4, 2013 1:18 AM #872270
Quote from Exxmorphing
Crazyjay and brock should remove it when they feel like it.
However, we dont know how much programming would go into it.


I do know they should do it whenever they want, But to quote you "WE don't know hwo much programing would go into it." Actually I do know quite alot about games designing (Taking GCSEs in Computer science and games design) and removing a sound after the wall gets destroyed would be really simple, Just take activating the sound out of the code. Simple. It could be slipped into the next update.
KillerPixel
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Feb 4, 2013 1:24 AM #872279
Quote from Exxmorphing
But each game is designed differently. For all we know, the blood animation could be tied to a crapload of triggers. Important triggers.
We need a hacker to hack into stickwar 2 (single player) and find how its coded.


Again, "For all WE know" It's for all you know, If you read the development blog while it was in development for 4 years due to they could only work full time during the summer. You would know that it was made basicly with a coding and frame animation system so you could simply change the code. And blood animations are only slightly more complex then a single death sound.
ShadowyWhisper
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Feb 4, 2013 1:50 AM #872306
... Alright can we stop talking about this. And we don't need anyone to HACK, just tell CrazyJay. Jeez.