In my experience one of the biggest draw backs to playing in a blind draw is drawing people who seem to purposefully lag to gain an advantage in combat. It really reduces the enjoyment of the game (both because matches that should take a few minutes take like 30 and because it gives magikill a big advantage in my experience, much harder to kill in a laggy game and can do more damage because units are harder to select and move in the lag).
I think this really needs addressed in an update; when the game clock is doing 1 for 4 seconds of real life time, this is a big problem.
Lag as a tool to gain advantage
Started by: sorrowandsadness | Replies: 27 | Views: 1,160
Feb 21, 2013 5:57 PM #891549
Feb 21, 2013 11:25 PM #891738
First of all, do you have any proof that they purposefully lag to gain an advantage? You should also consider that any "advantage" they get is also applicable to you. And how do you know that its not you who is lagging?
How would this be addressed in a patch? just ban everyone who lags? Update to more expensive servers? I usually never have a problem with lag so it either has to do with you, or your rating level that may tend to hold laggier opponents.
How would this be addressed in a patch? just ban everyone who lags? Update to more expensive servers? I usually never have a problem with lag so it either has to do with you, or your rating level that may tend to hold laggier opponents.
Feb 22, 2013 12:31 AM #891797
Quote from jerryttYou should also consider that any "advantage" they get is also applicable to you.
This would be true, but some players are more comfortable with "lag-meta." What I mean by that is simple: Some things you aren't able to do in a laggy game because of faster reaction time, and and some things you are because it's harder to control a certain resource or unit. For example, if you'e order fighting chaos, and your swordwrath approach a mass of bombers, you have more time to determine which swordwrath they're chasing and space him from the rest, or space all of your units apart. In a live game (actual-time) you would not have as much of an opportunity to do this because of the speed of bombers. Your reflexes are simply dulled. Another example is unit selection. While I use some hot-keys, I still like to make personal selections with units using the mouse. In a laggy game, sometimes clicking on more then one of the same unit will count as a double click, or my reaction to see it's not selected will cause me to click again, when it has, and now all units are selected. This has driven me to make serious macro errors that would never happen if the game was in a normal speed setting.
However, in the sense you're able to do the same things, you are right. There was a time when Demongod gave me a lot of trouble, but only because I wasn't used to this. He is still a good player, but now that I make fewer mistakes and have better control that comes with patience, I can perform better. So lag-meta does exist, but you have to develop your own lag meta game.
Feb 22, 2013 1:07 AM #891819
^^Yup. Who knows... perhaps its not lag, maybe its just your mind slowing things down, like the matrix :P
However, lagging does have its disadvantages. It is nearly impossible to kite in a laggy game, seeing as though you lose half the distance with every shot.
However, lagging does have its disadvantages. It is nearly impossible to kite in a laggy game, seeing as though you lose half the distance with every shot.
Feb 22, 2013 4:34 AM #891982
Agreed with both of you. You cant determine who is lagging. Even if you say you never lag, maybe that exact time you lag.
And lag...caused so much loss.
And lag...caused so much loss.
Feb 22, 2013 4:50 AM #891996
um lag forfeit?
Feb 22, 2013 5:08 AM #892006
That, and many others. Like wyz said, lagging when you click a unit making you clicking at twice, and it selects all the units, making some mistakes when you micro.
Feb 22, 2013 9:21 AM #892132
Some times even when i click 5+ times, it doesn't work, anyways, the BEST solution is to get a computer that costs more than $4000
Feb 22, 2013 8:31 PM #892622
lag forfeit? still just lag forfeit, it gets me every time so why wouldn't it get the others who are lagging
Feb 23, 2013 2:50 AM #893024
I don't see the reason why you need to argue about lag
Feb 23, 2013 3:36 AM #893100
Quote from stickman311Some times even when i click 5+ times, it doesn't work, anyways, the BEST solution is to get a computer that costs more than $4000
Really?
Feb 23, 2013 3:38 AM #893105
Yea with lots of memory
Feb 23, 2013 3:40 AM #893108
-_- Really?
Feb 23, 2013 3:42 AM #893110
Like i said, yes
Feb 23, 2013 3:43 AM #893114
Uh, I don't think you understand how lag works. Half of lag is client-to-server delay, and having a good computer does nothing to change that.