(sorry bad english) I usually go for dead packs and tower spawner, then the tank skills of dead and poison can take out giants if you take the right advantage by chaos natural cure, in case of merics (so always :P) it's to hard to hit them with deads because giants stop the guts, so i suggest you to eliminate giants with massive damages and then mind merics OR you can make an army composed by deads and some jugger for stop boulders and kill merics, for break the over-defensive strategy (2 walls+3archers) you can always rush with deads while there's your phantom and then retreat to the centre tower when he's close to die OR (if you have the mixed army) you can rush whenever you want and recover ArmorPoints retreating: in attack phase, as jugger are faster than deads, they'll take archers damages, when you retreat, as deads are slower, they'll take the damages instead of jugger. the key of the strategy is the tanky skills of deads. hope to be useful for a clancompanion :) bye