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Elemental empire attack ideas!

Started by: Giz | Replies: 1 | Views: 473

Giz
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Mar 2, 2013 6:43 PM #902050
Here are some awesome elemental ideas!

1. Wind: 2 bars of health. wind should be the fastest unit. (That's what everyone thinks right now)
Wind's building and training center could be a huge tall dome, wide area for flying space and tall for altitude.

Attacks: wind sphere: pretty much a ball of wind. Default attack.
Tornado: 35 manna to execute. If you read my tornado suggestion for the magikill on stick empires wikia, then you'll know what I mean. A huge tornado spirals around the stage. Cannot be aimed. Good for large crowds.

2. Water: 2 bars of heath. their training could be a tall building with a huge pool at the top.
Attacks: wave. Tiny wave splashes the opponent. Similar to magikarp ( the Pokemon). Knocks off half a bar. Default attack.

Tsunami: a huge, huge wave comes and washes the opponent. 50 manna to execute. Recharge time of 15 seconds. Knocks off 2 bars and stuns units.

3 water+wind=hurripain. 4 bars of health. (Hurricane + pain)

Attacks: hurricane: water plus wind deluges the opponent In a huge, 90 manna 20 second recharge time attack. Kills all units less than 3 bars withing it's radius and instantly destroys turrents and walls, and destroys all spells active spells currently being active.

3 fire. 3 bars of health. Training building is a volcano with fire torches around it. Leader of the elemental empire.
Attacks: fireball: default attack. Knocks off one bar.
Sub-zero flame: a blue, powerful flamethrower. Freezes opponents for a short period of time, but fire attacks, and being left alone for a short period of time can thaw frozen units. Other fire units are immune to freeze. 50 gold to buy, 50 manna to execute, 10 second recharge.

4 rock: 4 bars of healthtraining building: cave with large stone pillars around it.
Highest damage of all default units, but slowest of all.
Attacks: boulder: small boulder. Knocks off 1 bar.
Rising fang: huge stone pillar launches units in the air. Knocks off 2 bars. Costs 50 manna.
Earthquake: shakes the ground with huge force. Only a small area of the map is effected. Only good for stationary units like walls, turrents, spearton walls, etc. if stood still at the area, it can knock off 3 bars.

5. Fire + rock=magma 6 bars
Attacks: meteor: huge meteor. Costs 45 manna. Knocks off 2 bars.
Magma tsunami: large wave of lava burns the opponents units alive. Kills all units below 2 and a half bars.
Meteor shower: 400 gold and 75 manna to research. 100 manna to use. 50 second recharge time. Huge shower of meteors Rends the opponent to bits. Kills all units 4 bars and under. Can only be used twice.

I'm busy lately, so ill add some stuff later
ShadowyWhisper
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Mar 2, 2013 6:46 PM #902055
I voted. And since I'm the first voter, you'll know my vote.
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