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cp_silo

Started by: MiniMan | Replies: 35 | Views: 1,981

MiniMan
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May 31, 2008 8:23 AM #145053
One day I got the idea to do a map, something that hasn't been done ebfore or at least I havne't seen done. TF2 has maps in castles, and various other areas so why not a gigantic silo?

Here is what I got now. It's about 7Mb right now, pretty large.

Each spawn has lights designating the team, and a lower level exit for them to exit from. I may make a third exit for each team that is a tunnel that travles along and exits on the side of the silo. It's a bitch working with this big cylinder and already the brushwork on one side is a tad strange, but only if you were to noclip outside and look at it.

Each team also have 2 sniper fences to hide behind, they'er next to the path that connects them.

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An overview, showing the red and blu sniper fences, walkway and rocket.

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The lowest level, for now this textuer has to do, it's alright for now. The tall gates are there to surround the rocket since if they weren't there you could get close to the rocket and actually drop down another level into no mans land.

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Another view of the lower level:

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And finally, an outside area. Has a clear view of the action below. I wasn't sure what to do with this area but I had some ideas.
A. Have a spectator camera in it
B. A secret area for admins and servers using low gravity
C. Incorproate it into the map somehow
Also, I did not make that tree, it was from some prefab on FPSbanana.

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There is one slight problem, I want the sun to be UP in the air, but the default pitch had it on the horizon so I set it to -90 and....well this happened. IT'S A UFO! :v:

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Right now I'm not concerned on looks, but mroe on functionality. I'm gonan have fuel pipes going towards the rocket and misc. shit. For now I'm concerned about the lighting INSIDE the silo. The light is fine outside, but inside it doesn't flood through. And using light entities are kind of a bitch, I got an env_cubemap next to each one to try and spread the light, but it's just too dim. Any suggestions?

C&C Is appreciated. Oh, also I'm not sure if this will be CP or CTF. Most likelt CP since I got no good area to place the intel.
MrCheesy
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May 31, 2008 10:16 AM #145094
I don't know what TF2 is and I don't know how you do that :P
But it's looking real great at the moment....
MiniMan
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May 31, 2008 10:26 AM #145099
...Why is it that when I make a decent thread no one but the faggy noobs reply? Seriously, you don't know what TF2 is? Jesus...

And btw, Halo DS isn't a rumor, it's real it's just never going to be released.
MrCheesy
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May 31, 2008 11:01 AM #145119
I am not a noob...
I was on the old SP....
Had too many accounts there....
I also have had numerous accounts here... most of wich I cannot remember...
I know it isn't a romour I have seen footage of it... Microsoft is just real gay for not releasing it... I am keeping the romour alive that it will be released, duh...
How the hell am I ment to know what TF2 is... I am not exactly a gaming nerd >_>


At least I didn't say:
OMG that sucks so much... its really lame you going to die because its so lame <_<
Dragonkof
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May 31, 2008 11:41 AM #145134
ive never played TF2, but that looks like a real fun map.
maybe on those edges around the edge of the silos,(the walkway thingies, you know what i mean), need a fence or something. or some boxes to hide behind.

not sure if you can do that...
Guest.
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May 31, 2008 12:11 PM #145140
Awesome. TF2 is at %99 downloaded, too. When do you plan on releasing it?
Gray
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May 31, 2008 1:31 PM #145162
Awesome, can't wait to check it out.

Is your server still up? We should organise a SPP TF2 game.
MiniMan
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May 31, 2008 5:53 PM #145250
Quote from Gray
Awesome, can't wait to check it out.

Is your server still up? We should organise a SPP TF2 game.
Nah, my server died weeks ago, lost contact with the guy. Oh well. I dunno how I'm gonna get this on a server. As for releasing it, I'm not sure. I need to add all the props, finish the texturing, and do some more brush work. YOu should see how complicated this shit is, look at the wireframe where you do all the building and drawing for each individual brush.

(btw, brush = block you create)

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MoD
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May 31, 2008 8:21 PM #145328
Add some narrow pathways if you haven't for sentry turrets, add a LARGE corridor going through the rocket if possible and then there would be two big places to have a fight, also, add some normal corridor lighting to the ceilings every three feet, silo's are well lit, also, maybe add a flooded area.

Just my two cents.
MiniMan
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May 31, 2008 8:38 PM #145338
Narrow pathways wouldn't be too great, however I am planning on making the mid section a hallway with stairs leading to the top spawn level and and the bottom level. That is, if I can make the walls right.

I fixed the lighting, it doesn't match up perfectly with the props of the lights so I'll have to do some tweaking, but it looks so much better. No screenshots yet.

I've started adding props, just basic stuff to fill it in and are needed for gameplay such as things for spies to hide behind. So if I really worked on it I could have an alpha out tonight.
MoD
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May 31, 2008 8:43 PM #145342
Narrow pathways would be good to put turrets in, but give it a line of sight to a forced battlefield, then players would be forced to find a way to disable the turrets and give the gameplay a new edge.

Its good that you fixed the lighting, I hope the stairway goes well, I wouldn't
mind playing the alpha.
MiniMan
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May 31, 2008 9:05 PM #145352
Yeah, instead of narrow pathways I was thinking of kind of making tight aeras with props, like some big oil tanks at the base of the rocket. It would allow for spies to sneak around and demomen to shoot over props and hit a sentry.

I'll publicly release something hopefully soon, I wish I had a server to play it on.
MoD
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May 31, 2008 9:13 PM #145360
Maybe make the rocket larger and actually putting rooms inside of the rocket, and an entrance to it, with small balconies protruding every now and then, it'd be great for snipers.
MiniMan
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May 31, 2008 9:37 PM #145370
Can't put rooms IN the rocket, it's a model and I can't make it bigegr because of the same reason. For snipes, thats why I have the sniper fences, they give a clear view of the other teams spawn, and the lowe levels and which is why I was wondering how I could incorporate the outside area for snipers, it's a sniper haven.
notmaggot
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May 31, 2008 9:39 PM #145371
I SEE NO CP.
add cp.
seriously.
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