Stick Page Forums Archive

Animation Exercise [FF#2] - Parkour! [Physics and movements]

Started by: oxob3000 | Replies: 30 | Views: 3,403 | Closed

oxob3000
Moderator

Posts: 711
Joined: Feb 2012
Rep: 10

View Profile
Mar 15, 2013 5:05 PM #915834
Create an obsticle course and make your stickfigure make his way through it! The course can be anything you want whether its a landscape, a city or just a simple BG drawn with linetool. Whether he makes it through or dies is up to you :rolleyes:

Watch me animate it aswell on my Livestream! www.livestream.com/oxob3000
I will be online shortly!

[Edit] Livestream is over. Finished anim http://www.fileize.com/view/480bf0d1-b3d/
Kodoku
2

Posts: 1,610
Joined: Dec 2012
Rep: 10

View Profile
Mar 15, 2013 5:14 PM #915847
First:D i think it's too complicated for a exercise ._.
Jombloxx

Posts: 2,327
Joined: Dec 2012
Rep: 10

View Profile
Mar 15, 2013 5:17 PM #915851
Are we allowed to use skateboards n stuff?Shop Carts?Extreme Kartin'? u know :D
oxob3000
Moderator

Posts: 711
Joined: Feb 2012
Rep: 10

View Profile
Mar 15, 2013 5:17 PM #915852
Quote from LFlL0
First:D i think it's too complicated for a exercise ._.

It depends on how complicated you make it. Remember, YOU create the environment. You dont have to make it a deathtrap. Just make him jump over a few boxes if you want.
Quote from Jombloxx
Are we allowed to use skateboards n stuff?Shop Carts?Extreme Kartin'? u know :D

As long as you follow the dexcription above, you can do whatever you want :P
Hidro

Posts: 1,015
Joined: Jan 2012
Rep: 10

View Profile
Mar 15, 2013 6:31 PM #915916
I'll be going live shortly, in a couple minutes.
www.livestream.com/hidrogenesis
You can catch me there :]
[Edit]
Okay I'm live :D
oxob3000
Moderator

Posts: 711
Joined: Feb 2012
Rep: 10

View Profile
Mar 15, 2013 8:39 PM #916021
Here is the quick example I made. Very rushed but it'll have to do XD
http://www.fileize.com/view/480bf0d1-b3d/
Hidro

Posts: 1,015
Joined: Jan 2012
Rep: 10

View Profile
Mar 15, 2013 8:56 PM #916038
Great Oxob! your arms look sometimes like they are not synched wtih his movements, if you understand me, however I liked the way you managed to keep the flow through the whole thing.
Good Job, I'm working on mine :]
Ezy
2

Posts: 380
Joined: Aug 2012
Rep: 10

View Profile
Mar 15, 2013 9:13 PM #916058
Uh, http://www.fileize.com/view/18372ed4-19f/ His shoes messed him up.
oxob3000
Moderator

Posts: 711
Joined: Feb 2012
Rep: 10

View Profile
Mar 15, 2013 9:23 PM #916067
Yeah I know what you mean Hidro XD I wanted to see if I could finish it withing an hour so I rushed like crazy. It ended up taking about 1 hour and 16 minutes!

Quote from Ezy
Uh, http://www.fileize.com/view/18372ed4-19f/ His shoes messed him up.


I think the shoes was a funny touch. Not much to criticise on other then the fact that it's rather cartoonish instead of realistic, but thats mainly just style based. I like it c:
lilg742ster
2

Posts: 973
Joined: Feb 2012
Rep: 10

View Profile
Mar 15, 2013 9:24 PM #916070
So is anybody allowed to join?
Edit: Nevermind
Hidro

Posts: 1,015
Joined: Jan 2012
Rep: 10

View Profile
Mar 15, 2013 9:55 PM #916109
My Part: http://www.filz.us/sWb
So what do you guys think?
I realize its a bit wobbly in some movements, but I like it anyways, it also was an unruster for a week, and I tried a new movement (the wall jump) which looks decent, so I had fun with it, and I like it overall too :].
@Ezy nice, short, shorter than what I expected, but nice :]
Imada
2

Posts: 1,518
Joined: Aug 2012
Rep: 10

View Profile
Mar 15, 2013 10:03 PM #916112
I think that there is a bit too much jumping in the animation overall. It is annoying because it is lo fluid. I appreciate your style, but the head blocks out too many movements so viewers cannot enjoy the animation fully.

Too much of a movement between the end jump and the distance

Good animation though!
oxob3000
Moderator

Posts: 711
Joined: Feb 2012
Rep: 10

View Profile
Mar 15, 2013 10:03 PM #916113
Well I couldnt notice any wobbly movements. You have a pretty cool style. Kinda simular to Pluto's. The one thing I would criticise on would have to be the wall jump. It was very fast and barerly noticeble. Maybe doubleframe it a bit or add some inbetweens would fix that :P
Hidro

Posts: 1,015
Joined: Jan 2012
Rep: 10

View Profile
Mar 15, 2013 10:07 PM #916116
Quote from oxob3000
Well I couldnt notice any wobbly movements. You have a pretty cool style. Kinda simular to Pluto's. The one thing I would criticise on would have to be the wall jump. It was very fast and barerly noticeble. Maybe doubleframe it a bit or add some inbetweens would fix that :P

Look at the legs on the first crouch.
Yeah maybe you're right about the wall jump, I can see it because I'm expecting it to be there, so I'm prepared to see it, but it can take by surprise some people, and they wont be able to see it :[
Quote from Imada
I think that there is a bit too much jumping in the animation overall. It is annoying because it is lo fluid. I appreciate your style, but the head blocks out too many movements so viewers cannot enjoy the animation fully.

Too much of a movement between the end jump and the distance

Good animation though!

Yeah you're right, I did spam my jumps a bit too much.
Quik
2

Posts: 1,909
Joined: Jan 2012
Rep: 10

View Profile
Mar 16, 2013 1:26 AM #916228
Done faggots:
http://www.fileize.com/view/1887daaf-762/
Website Version: 1.0.4
© 2025 Max Games. All rights reserved.