Why is gold only awarded every 24 hours?

Started by: www123www | Replies: 22 | Views: 1,161

Tecness2

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Mar 16, 2013 4:05 AM #916348
Quote from www123www
If you wanted 1000 gold, it would take you 16 hours of 10-20+ minute matches back-to-back with 100% winrate.
I don't think anyone can play 100 games straight and make the matches last 10 minutes and win every single one of them.

If the matches were under 10 minutes, it would take you 200 matches back-to-back with 100% winrate.
That would take you 32 hours straight.


If you were to lose one you would have your gold dropped extremely, it would probably take you a few weeks to just get 1 item.

You've never seen me play then.

The gold is like this, so people come back if they want something. It's hard to abuse (for the most part) and if you want more gold, you can do what the original purpose was, BUY it.
The empire coins (gold) is a paying currency, the fact that you get it for free is completely generous.
jli

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Mar 16, 2013 4:12 AM #916352
www123www, I understand your idea, and it makes sense, but you have to realize that Empire Coins are actually part of the (small) source of income that the developers get from this game. Making them easier to obtain for free kind of detracts from this. Not that your idea is bad per se, but I'm sure there are other ways to get more people to play the game than to give out more Coins.
blu3blitz
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Mar 16, 2013 4:27 AM #916362
yeah like holiday promotions, but, maybe if were lucky and if they get a lil bit more money then that idea will be...considered, but hey who buys the se credit boosts anyway?
KrayZStick
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Mar 16, 2013 4:42 AM #916374
They should add a Daily Prize Wheel Spin! Chances to win 10, 50, 100, 500, & 1000 ECoins! 1 spin per day.
www123www
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Mar 16, 2013 5:19 AM #916419
Quote from jli
www123www, I understand your idea, and it makes sense, but you have to realize that Empire Coins are actually part of the (small) source of income that the developers get from this game. Making them easier to obtain for free kind of detracts from this. Not that your idea is bad per se, but I'm sure there are other ways to get more people to play the game than to give out more Coins.


Yes, I understand the developers are putting their hearts into this game, and I think they deserve the best from it. If there were alternative uses for paying for things in-game, such as a chaos currency that could unlock chaos coins or something along the lines of a premium currency and a free currency. Or have it so everything in the armory has a purchase option of normal coins and chaos coins, where chaos coins would be payed in smaller quantities. Maybe even make items that could only be bought with the chaos coins.

What i'm saying is, if they could split a bought-only currency and a earned-from-playing currency, this could probably solve the issue of not bringing in revenue.

It know it's a pretty cliche way of how online games make money, but the reason it's used so much is because it's successful.
_Ai_
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Mar 16, 2013 12:51 PM #916656
Quote from KrayZStick
They should add a Daily Prize Wheel Spin! Chances to win 10, 50, 100, 500, & 1000 ECoins! 1 spin per day.


No. That's a horrible idea. Some lucky guy can get 1000EC how many times in a row that I don't know.

Instead, the more days in a row you play SE, you get more coins. Example:

1 day in a row : 10 EC
2 day in a row : 12 EC
3 day in a row : 14 EC
4 day in a row : 17 EC
5 day in a row : 20 EC

And for 6 days and more can have 20 EC.
KrayZStick
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Mar 16, 2013 2:57 PM #916766
Why would there be does amounts? It's unorthodox to have 14 or 17.
I say this,

Day 1: +5 extra EC
Day 2: +10
Day 3: +15
Day 4: + 20
Day 5: +25
_Ai_
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Mar 16, 2013 3:22 PM #916780
Quote from KrayZStick
Why would there be does amounts? It's unorthodox to have 14 or 17.
I say this,

Day 1: +5 extra EC
Day 2: +10
Day 3: +15
Day 4: + 20
Day 5: +25


It's too high. Even 20 is high.