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Pros And Cons Of Units (Order)

Started by: _Ai_ | Replies: 51 | Views: 2,250

_Ai_
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Mar 25, 2013 6:40 PM #925894
This guide here is to clear up those 'underpowered' or 'overpowered' things, which is false. Also, this thread may bring out the potential in Order. Okay, so here :

Pros
Miner.
Dont have much to say. But Miner Hustle is certainly good. Boosts health of miners, also increases speed by just a little. 1.5x from original income, which makes a huge difference mid game. Oh and yes, Miner Wall. It's a must use, Chaos or Order.

Swordwrath.
Dont look down on them. With Rage, it's hard to beat them. Only a well-controlled blast could kill them in one go. They are very strong in packs.
Is also a cheap, replacable unit. The best option for starting out.

Archidon.
The best ranged unit for Order. With well kiting, you could win early game. Fire Arrows extend your range, as well as increased damage, which comes in as very useful. Also is a cheap, replaceable. The best unit to start in a short map.

Spearton
A tank for order. Could take on almost every unit in game, except albatross. A powerful, fast unit that actually protects other units effectively. The true potent of speartons are unleahed with Shield Wall/Shield Bash. They excel in protection very much.

Shadowrath
The fast, high damaging unit for order. Shinobi is one of the most useful skill in this game, as it allows you to kill mages in one blow. It can even poison. Another skill it has, Fixate, stacks damage. Protect him with spearton as he beats other people into oblivion.

Albatross
A flying unit that delivers high damage to every opponent in game. Being a flying unit, it cant be attacked by most unit. That is its most important asset. Blazing Arrows penetrates armor, and deals more damage. You have a damage powerhouse right here.

Meric
A walking healer. Heals your units on the spot. Also get rids of pesky poison with cure. A must have unit when facing Chaos, master of poison.

Magikill
Famous for his AOE Damage, he can devastate almost all unit in game if handeled greatly. Can shoot out poison, useful when facing Order which doesnt have merics. Electric Wall is very useful, high damaging spell.

Giant
The unit with the most hit points in this game. His health increases greatly with Giant Growth 1 & 2

Passive Abilty
Passive Income 1, 2, &3
While it seems a waste to get this, the third level gives you gold equivalent as the Middle Tower gives you, with and addition of mana.

Castle Archer 1, 2, &3
Renders low tier units like swordwrath and archer useless. Best used early game.

Ghost Spawn 1, 2
A good tank that appears out of nowhere and doesnt cost any mana, or gold. 2nd upgrade will spawn a Giant. Best paired with albatross.

Cons
Miner
Slow unit. Low health. I guess its natural, wasnt made to fight.

Swordwrath
Has very low health. Can be wiped out with one Blast from Magikill. Easily killed by castle archer

Archidon
Same as swordwrath. Except more weaker.

Spearton
Have no disadvantage as of currently.

Shadowrath
Very hard to control, as its very fast.

Albatross
If a ranged unit (etc. wingidon, giant) comes into the fray, it cannot be defended by ground tank unit, except Giants.

Meric
Tends to go fight, making it harder to put it under the safety of tank unit. Slow, and low health.

Magikill
Very slow, and vulnerable to Shadowrath's Shinobi and Medusa's Stone Gaze. Low health.

Giant
Very slow unit. Can only aim one target at a time.

How to cover their disadvantages
Miner
Miner Wall + Castle Archer will do a great job protecting them.

Swordwrath
Priority, kill mage first. Will save you a lot of swords. And have Speartons protecting them, while in range of Castle Archer

Archidon
Have Speartons, Shadowrath or Swordwrath kill mage first. And same as swords for Castle Archer.

Spearton
As he have no weakness, there are no weakness to be covered.

Shadowrath
'H' Button does the trick.

Albatross
Train Giants. Constantly have them cover Albatross

Meric
Protect it with tank units, and constantly keep her behind them. Or make a wall.

Magikill
Same with Meric

Phew. Done continuing as I want.
Jombloxx

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Mar 25, 2013 6:43 PM #925899
Be sure to continue...and this may get stickied :)
_Ai_
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Mar 25, 2013 7:43 PM #925955
I hope. This is to clear out that all unit have their own pros and cons. Not a single is OP, or UP.
ShadowyWhisper
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Mar 25, 2013 8:18 PM #925988
I have problems with Spearton, it's that they can't beat JuggerKnights. So I don't use them Order vs Chaos.
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Mar 25, 2013 8:35 PM #926006
Quote from ShadowyWhisper
I have problems with Spearton, it's that they can't beat JuggerKnights. So I don't use them Order vs Chaos.


Okay then. Move on.
Its normal if it cant beat any other unit. Thats just natural, right?
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Mar 25, 2013 8:45 PM #926014
Quote from ShadowyWhisper
I have problems with Spearton, it's that they can't beat JuggerKnights. So I don't use them Order vs Chaos.


That's a bad idea. Just because they can't win in a 1v1 scenario, it shouldn't throw them out of the picture. They're fairly cheap and very efficient tanks. I wouldn't recommend that.
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Mar 25, 2013 8:49 PM #926017
Quote from WyzDM
That's a bad idea. Just because they can't win in a 1v1 scenario, it shouldn't throw them out of the picture. They're fairly cheap and very efficient tanks. I wouldn't recommend that.


agreed.
Speartons will save you later games because order giants suck alone
HEck order giants always win vs chaos, making chaos giant the weakest of them all to use
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Mar 25, 2013 9:10 PM #926034
You don't have giant cover disadvantage
_Ai_
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Mar 25, 2013 9:18 PM #926042
Quote from isgood
You don't have giant cover disadvantage


What? Check again.
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Mar 25, 2013 9:21 PM #926046
Quote from _Aiman_
What? Check again.


Yep nothing. You didnt put anything to cover giants disadvantage
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Mar 25, 2013 9:25 PM #926049
Quote from isgood
Yep nothing. You didnt put anything to cover giants disadvantage


Oh, right. Forgot that. But how do we do cover giants weakness, actually?
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Mar 26, 2013 6:33 AM #926499
Don't think giants have any weaknesses, other then being slow if that counts
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Mar 26, 2013 6:43 AM #926513
Quote from blu3blitz
Don't think giants have any weaknesses, other then being slow if that counts


And we can't do anything about that.
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Mar 26, 2013 8:36 AM #926581
Quote from _Aiman_
This guide here is to clear up those 'underpowered' or 'overpowered' things, which is false. Also, this thread may bring out the potential in Order. Okay, so here :

Pros
Miner.
Dont have much to say. But Miner Hustle is certainly good. Boosts health of miners, also increases speed by just a little. 1.5x from original income, which makes a huge difference mid game. Oh and yes, Miner Wall. It's a must use, Chaos or Order.

Swordwrath.
Dont look down on them. With Rage, it's hard to beat them. Only a well-controlled blast could kill them in one go. They are very strong in packs.
Is also a cheap, replacable unit. The best option for starting out.

Archidon.
The best ranged unit for Order. With well kiting, you could win early game. Fire Arrows extend your range, as well as increased damage, which comes in as very useful. Also is a cheap, replaceable. The best unit to start in a short map.

Spearton
A tank for order. Could take on almost every unit in game, except albatross. A powerful, fast unit that actually protects other units effectively. The true potent of speartons are unleahed with Shield Wall/Shield Bash. They excel in protection very much.

Shadowrath
The fast, high damaging unit for order. Shinobi is one of the most useful skill in this game, as it allows you to kill mages in one blow. It can even poison. Another skill it has, Fixate, stacks damage. Protect him with spearton as he beats other people into oblivion.

Albatross
A flying unit that delivers high damage to every opponent in game. Being a flying unit, it cant be attacked by most unit. That is its most important asset. Blazing Arrows penetrates armor, and deals more damage. You have a damage powerhouse right here.

Meric
A walking healer. Heals your units on the spot. Also get rids of pesky poison with cure. A must have unit when facing Chaos, master of poison.

Magikill
Famous for his AOE Damage, he can devastate almost all unit in game if handeled greatly. Can shoot out poison, useful when facing Order which doesnt have merics. Electric Wall is very useful, high damaging spell.

Giant
The unit with the most hit points in this game. His health increases greatly with Giant Growth 1 & 2

Passive Abilty
Passive Income 1, 2, &3
While it seems a waste to get this, the third level gives you gold equivalent as the Middle Tower gives you, with and addition of mana.

Castle Archer 1, 2, &3
Renders low tier units like swordwrath and archer useless. Best used early game.

Ghost Spawn 1, 2
A good tank that appears out of nowhere and doesnt cost any mana, or gold. 2nd upgrade will spawn a Giant. Best paired with albatross.

Cons
Miner
Slow unit. Low health. I guess its natural, wasnt made to fight.

Swordwrath
Has very low health. Can be wiped out with one Blast from Magikill. Easily killed by castle archer

Archidon
Same as swordwrath. Except more weaker.

Spearton
Have no disadvantage as of currently.

Shadowrath
Very hard to control, as its very fast.

Albatross
If a ranged unit (etc. wingidon, giant) comes into the fray, it cannot be defended by ground tank unit, except Giants.

Meric
Tends to go fight, making it harder to put it under the safety of tank unit. Slow, and low health.

Magikill
Very slow, and vulnerable to Shadowrath's Shinobi and Medusa's Stone Gaze. Low health.

Giant
Very slow unit. Can only aim one target at a time.

How to cover their disadvantages
Miner
Miner Wall + Castle Archer will do a great job protecting them.

Swordwrath
Priority, kill mage first. Will save you a lot of swords. And have Speartons protecting them, while in range of Castle Archer

Archidon
Have Speartons, Shadowrath or Swordwrath kill mage first. And same as swords for Castle Archer.

Spearton
As he have no weakness, there are no weakness to be covered.

Shadowrath
'H' Button does the trick.

Albatross
Train Giants. Constantly have them cover Albatross

Meric
Protect it with tank units, and constantly keep her behind them. Or make a wall.

Magikill
Same with Meric

Phew. Done continuing as I want.


I'm 20 elo now, and even i have an account called pros!!! 225(code) So, what i think of every unit :

SWORDWRATH: Really good! its a must use.
ARCHIDON: destroys miners with fire arrows and can kill multiple albowtross
MINER: no comments
MERIC: heals my swords and archers. Too good to be true
MAGIKILL: damn it! it kills all my archers but my swords kill it before it can cast a spell
SPEARTON:slow unit with low survivability
SHADOWRATH:my archidons destroy them
ALBOWTROSS:slow unit with bad health
GIANT:slowest unit and deals damage only one of the time
Bladed Fire
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Mar 26, 2013 8:51 AM #926592
You actually can use Meric to make the attack units "kite" like I do when I battled you. I retreated my units to the meric and let them be healed while dodging attacks and continue to attack.
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