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Guide To A succesful Project

Started by: MetalDog | Replies: 28 | Views: 4,976

MetalDog

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Mar 31, 2007 2:55 AM #28253
[SIZE="3"]
Your Guide to a Sucessful Project
[/SIZE]

I recommend this thread to anyone who is in need of a guide for the commencent of either project, or collab. Now before you start write down some keywords to help you in order to pick a topic for your project. A title doesnt really matter, but yet it is also the most important factor to attract the public.

[SIZE="4"]Step 1 "A good title"[/SIZE]


Now depending on what your project is based on, you might consider something that relates to everything your project is about.
Example: A collab which consists of 10 animators, and each animators must create a 20 second 1 on 1 fight.
Now something like the exmaple shown above is not so easy to title, and it may relate to alot of things. In order to provide a good title try coming up with a bunch of words that applies to your project.

Keywords

  • Figthing
  • 1 on 1
  • kicking, punching
  • stickfigure
  • line/brush
  • 20 seconds


Now I would like to start with something like this; "20 second animation collab", "1 on 1 collab", "20 second challenge", "Fighting Collab"...etc

[SIZE="4"]Step 2 "Organizing a Project"[/SIZE]


The second most important key factor is how well organized you are in order to clearify your ideas, and also to make sure you have no confusion. Before you start typing down your rules, objectives, positions, resume or anything you should always clear your mind. Make sure you are not stressed out and you have focused mind. Exercise, take a short break, grab a snack or anything to help you relax.

To begin the process type down a short text about the key idea of your project. Something to help you keep on track of what your doing while you post your thread, and always make sure you use proper grammar (which we will get to soon). First things first, decide how many participants can join your project and what each need in requirements.

[SIZE="3"]1. Create a short presentation or text to show want your project is about[/SIZE]


Example A: JOIN MY COLLAB IT PWNS!!!, MAKe aN animation and show it to me.

Example B: The collab I present to each and one of you is basically a short animation scene, in which two stickfigures fight to death for about 20 seconds in duration. All submission will be packed into a collab; Which must follow the rules shown below.

I found alot of flaws in example A, which has no proper grammar, does not indicate the members to the proper steps, and has no point. On the other side, Example B explains a little about the collab, shows what steps to go through, and consists of helpful information. Because now members have a little idea of what they are getting into, they will read on.

[SIZE="3"]2. Body of your paragraphs and thread.[/SIZE]


Title: From what we had chosen in step 1.

Quote & Reminders: Place one after each paragraph. This can help members if you want them to keep in mind to something, or if they failed to understand your presentation, help them with short notes, examples, and ideas.

Additional Information: Rules & How-to's. The rules should have every last inch of details that is needed to be followed during the making of an animation. Chose the following headings;


  1. Duration How long an animation can be.
  2. Style: Allowed style, or choose a specific type. Line, Brush, Pencil..etc
  3. Window Size: Withd & height of the page.
  4. Excluded material: Anything you would not like to see in the animations. Example: No music, no guns, violence, humor...etc
  5. Allowed content: Things you need to have or may have.
  6. Program: Flash, Pivot, Eazytoon.

    Participants & Due date List the number of slots, and a due date.

    [SIZE="4"]Due Date in Bold size 4, and red[/SIZE]


Conclusion: Wish them a good luck, and let your members get starting.

[SIZE="3"]Step 3 "Proper grammar"[/SIZE]


The idea of using proper grammar doesn't mean you should go and look for advanced words and spellings in your paragraphs, because then members get really confused. Try being clear and DO NOT USE CAPS at all times. Remember to use a comma after "and" "which" "also" "because" "And then"...etc. Try to express your ideas with the least amount of gibberish talk in there, do not use unecessary information like these ":P" "HAHAHA" "LAWL" "lol", anything msn like or chatting. Also do not always repeat the same thing in which you do not prove a point whatsoever.

[SIZE="4"]
Step 3 "Getting Ready to Post"
[/SIZE]


1. First of all gather all important information you may need in your project and go back through these step for a quick review. Always click the "Preview Post" button to check for spelling mistakes.

2. Type down the body of your opening paragraph first and then your rules and so on.

3. Make sure you understand what you wrote and change any information which you might think would confuse someone.

4. Check Grammar, Remove caps, Do another quick review and Use images to explain hard examples.

5. Well post it already

Note: Please be sure to remind me of any missing piece of information you think should be included in this guide.

This is for community project section.
Steyene

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Mar 31, 2007 3:02 AM #28256
Nice guide, well set out and though out. Good Job, its a pity that no one will follow it.
Exile
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Mar 31, 2007 3:05 AM #28257
Decent guide, looks like you spent a lot of time on it

However I don't see a use for this. The Collab section isn't that bad, and doesn't require the level of thinking you're putting into this.
MetalDog

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Mar 31, 2007 3:09 AM #28258
I was thinking if someone was too ever ask a question we can link him back to this thread. I see alot of projects that have so many misunderstandings and people go on their own with the principles of their own rules. I was thinking maybe someone won't read this hole thing but might come across something that could help them...

Edit: What questions can they possibly ask? I guess all that effort for nothing, but I warmly welcome you to still use this.
Sawc
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Mar 31, 2007 3:15 AM #28259
metal dog, youre putting too much analysis in to our forums. I am flattered that you care, but other than spending all of the time that you are working on this, why not just leave it bee? Your guide is great and all, but I think you need to spend at least a few months on the forum before you go around pointing out the problems. People may dissagree with me, but if anyone is going to try to fix the forums problems, it should be in a place that really needs it anyways. I get the feeling that you joined spp and immidiatly started looking at the collabs section. The collabs section is not the worst of our problems here, wich is exactly why I think you should be here longer to examine more before you execute a plan for attack on a section that doesnt need it.
MetalDog

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Mar 31, 2007 3:20 AM #28261
Quote from Saucy
metal dog, youre putting too much analysis in to our forums. I am flattered that you care, but other than spending all of the time that you are working on this, why not just leave it bee? Your guide is great and all, but I think you need to spend at least a few months on the forum before you go around pointing out the problems. People may dissagree with me, but if anyone is going to try to fix the forums problems, it should be in a place that really needs it anyways. I get the feeling that you joined spp and immidiatly started looking at the collabs section. The collabs section is not the worst of our problems here, wich is exactly why I think you should be here longer to examine more before you execute a plan for attack on a section that doesnt need it.


I didnt require for anyone to read this, specially those in the community project section. It was for my own free will and I really don't care if anyone reads it. I merly wanted this to be stickied or even a solution to our project section, it doesn't take a genius to say we have posting issues on that certan section. The amount of people we have in this community are most likely to be noobs than a decent smart user. I would suggest anyone who wants to read this should consider it a reminder, not a finger pointing out our problems.
Lgolos
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Mar 31, 2007 3:37 AM #28263
This is a very good guide. If people read this, there would be a lot less unorganized impulsive random pivot collabs.
MetalDog

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Mar 31, 2007 3:58 AM #28268
I want this stickied in community projects if possible, I would like this to be available at anytime if a member needs it. Whats the loss? Whats the gain?
V.Valentine
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Mar 31, 2007 2:20 PM #28323
Although i didn't read it, judging by the size and intensity of it, I'll move and sticky it to the Community Projects.
MetalDog

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Mar 31, 2007 2:44 PM #28328
Thank you V.Valentine, Glad to help out.
Apples
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Mar 31, 2007 9:20 PM #28369
respect points + 10
Freddeh
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May 10, 2007 7:23 PM #32201
Good rules, for those who read it, and those are not many.

Sadly.
MetalDog

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Jun 24, 2007 8:35 PM #40430
Wow, I actually forgot I made this thread.

Need some corrections.
Cicada
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Jul 9, 2007 4:12 AM #43836
^^

I love your animation. Better than what I could do.
raidforce
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Jul 9, 2007 4:23 AM #43837
Quote from MetalFace
^^

I love your animation. Better than what I could do.


don't support spam. Stickdeath, you press new topic, not new post, ok?
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