Okay, this is a LARGE proposal, so bare with me, this is JUST for the two races, and can/will be modified when more information for the third race comes out. This will rework the attacks, certain spells, as well as armor.
Three types of armor and three types of attacks.
Light attacks are normal against light armor.
Light attacks are good against normal armor.
Light attacks are bad against heavy armor.
Normal attacks are bad against light armor.
Normal attacks are normal against normal armor.
Normal attacks are good against heavy armor.
Heavy attacks are good against light armor.
Heavy attacks are bad against normal armor.
Heavy attacks are normal against heavy armor.
In short, Heavy beats Light, Light beats Normal, Normal beats Heavy.
Order:
Miner:
Armor: Light
Attack: Light
Swordwrath:
Armor: Light
Attack: Light
Attack with rage: Normal + Electric
Archidon:
Armor: Light
Attack: Light
Flame Arrows: Heavy + Fire
Meric:
Armor: Normal
Attack: Light
Magikill:
Armor: Normal
Attack: Light + Unknown*
Spearton:
Armor: Heavy
Attack: Normal
Shadowwrath:
Armor: Light
Attack: Heavy + Poison
Flying Crossbowmen:
Armor: Light
Attack: Normal
Blazing Bolts: Heavy + Fire
Giant:
Armor: Light -> Light->Light
Attack: Light -> Normal -> Heavy
Chaos:
Miner:
Armor: Light
Attack: Light
Crawler:
Armor: Light
Attack: Light
Predatory Edge Attack: Light + Electric
Dead:
Armor: Heavy
Attack: Normal
Poison Guts: Normal + Poison
Marrowkai:
Armor: Normal
Attack: Light
Medusa:
Armor: Light
Attack: Light + Poison
Bomber:
Armor: Light
Attack: Light + Fire
Juggerknight:
Armor: Normal
Attack: Heavy
Wingadon:
Armor: Light
Attack: Normal
Giant:
Armor: Normal -> Normal -> Normal
Attack: Light -> Normal -> Normal
*The Magikill no longer starts with fireball. You must instead, research your type of Magikill(s). Either, a Fire Magikill, Poison Magikill, or a Lightning Magikill. Whichever type of Magikill you pick, is the bonus damage he does. It also changes his starting spell.
Fire Magikill starts with a Fireball that does 1.25x increased damage (for example, it normally does 10 damage, now it does 12.5 damage).
Poison Magikill starts with a Poison spell, which selects ONE target to poison. It also has a Longer-range than stone-face. Poison Spray also gets a wider range of effect.
Electric Magikill starts with a Lightning spell which summons a Lightning bolt to a selected area, like fireball, but less instant damage, and slight damage overtime, as well as increasing the time electric wall is on the field by 1-2 seconds.
This would require a small research time (10 seconds) and will be free. You will only be able to research one.
Electric Damage SLOWS targets by 5%.
Poison Damage does damage over time.
Fire Damage does extra instant damage by 5%.
Proposal: Complete Rework
Started by: Tecness2 | Replies: 22 | Views: 1,727
Apr 10, 2013 8:59 PM #943107
Apr 10, 2013 9:08 PM #943112
ummm? why is giants defence light? anyways nice idea tec but then this would get really confusing
Apr 10, 2013 9:12 PM #943115
Quote from WheresMyCheetosummm? why is giants defence light? anyways nice idea tec but then this would get really confusing
Because with this, speartons would be tanks, and the enslaved giants would be glass cannons, which they should be.
Normal giants (chaos) would be more tanky, because that's what they should be.
Apr 10, 2013 9:16 PM #943121
Thanks for explaination but I do like the sound of glass cannon :D
So a miner can 1 hit KO it right :P
So a miner can 1 hit KO it right :P
Apr 10, 2013 9:18 PM #943122
But this seems to make the magikill UP :/
Apr 10, 2013 9:20 PM #943125
Quote from BuddyLucky2But this seems to make the magikill UP :/
How so?
Apr 10, 2013 9:21 PM #943129
Really buddy gonna go do some rage then do it on your thread
Apr 10, 2013 9:46 PM #943150
I'm sorry, but this is.... soooo confusing.
I kinda like playing SE without having to think to much, but if this happens, we'd have to think more about what type of armor and attack they have, besides macro and other decisions. Just so confusing. Sorry :l I don't like when my brain gets overworked. That's what school is for.
I kinda like playing SE without having to think to much, but if this happens, we'd have to think more about what type of armor and attack they have, besides macro and other decisions. Just so confusing. Sorry :l I don't like when my brain gets overworked. That's what school is for.
Apr 10, 2013 10:22 PM #943172
Quote from KrayZStickI'm sorry, but this is.... soooo confusing.
I kinda like playing SE without having to think to much, but if this happens, we'd have to think more about what type of armor and attack they have, besides macro and other decisions. Just so confusing. Sorry :l I don't like when my brain gets overworked. That's what school is for.
Agree. When there are major changes, you have to tak a while to get used to it, and it gets annoying when they get a unit that counters your unit because you forgot about this light normal heavy stuff.
Apr 11, 2013 12:39 AM #943272
Also the Mage becomes UP from only hitting one target with poison and electric wall hits a smaller area (Radius of blast instead of the whole wall)
Apr 11, 2013 1:46 AM #943315
Quote from BuddyLucky2Also the Mage becomes UP from only hitting one target with poison and electric wall hits a smaller area (Radius of blast instead of the whole wall)
Re-READ it.
Poison pool and Electric wall gets a BUFF.
I know the names of the spells -_-
The three NEW(fireball isn't new) spells, REPLACE fireball, depending on the type of mage you select for the game.
Apr 11, 2013 3:30 AM #943362
Quote from Tecness2Re-READ it.
Poison pool and Electric wall gets a BUFF.
I know the names of the spells -_-
The three NEW(fireball isn't new) spells, REPLACE fireball, depending on the type of mage you select for the game.
Exactly; how is it a nerf if blast does 1.25 times its current damage?
I assume Buddy may be refering to the free 10 seconds research in some way, as the fire mage is clearly buffed over the current magikill simply by having +25% damage.
This cant possibly be less powerful, and if anything is OP!
Really, does blast need a +25% buff? it can already one-hit a lot of units.
Regarding the light, normal, heavy - Yes, I Like that idea.
Apr 11, 2013 3:43 AM #943370
Damn i thought you meant taking away AOE from the mage...
idk where i read that XD
idk where i read that XD
Apr 11, 2013 4:42 AM #943389
the fire ball should deal heavy damage to all armor types
Apr 11, 2013 5:02 AM #943394
Guys guys! These buffs shouldn't effect us that much.
I'll always play my favorite unit for every (most) situations.
Swordwraths with Rage are my favorite, and nothing is going to stop me from playing them.
I hope you guys do the same. :(
I'll always play my favorite unit for every (most) situations.
Swordwraths with Rage are my favorite, and nothing is going to stop me from playing them.
I hope you guys do the same. :(