Balancing the Empires Poll

Started by: BuddyLucky2 | Replies: 34 | Views: 2,896 | Closed

Usman
2

Posts: 680
Joined: Feb 2013
Rep: 10

View Profile
Apr 13, 2013 5:21 PM #945430
Buddy good job and I dont hate u
DragonFrost
2

Posts: 3,251
Joined: Oct 2012
Rep: 10

View Profile
Apr 13, 2013 5:30 PM #945440
I think it was suggested in the other thread to make a better poll... (by me) so just lock the old thread (as this is the same but with better choices).
BuddyLucky2
2

Posts: 431
Joined: Nov 2012
Rep: 10

View Profile
Apr 14, 2013 12:02 AM #945704
@KingKickAss: You voted everything... So it does not count

Also I have a feeling that Change is not going to be recommended...

@Wyz: I will deal with my Chaos Issue that pollutes my mind...
Its Just that Chaos bothers me that it makes me Rage like...

Chaos makes me one tenth(10%) of this^ LOL Just Kidding
BuddyLucky2
2

Posts: 431
Joined: Nov 2012
Rep: 10

View Profile
Apr 15, 2013 7:03 PM #947110
This poll is quite interesting...
According to the current votes most people think chaos is slightly OP and order is fair with very slight OPness
So... The Total probability is that just one change is going to made to just stop the slight OPness of chaos

If anyone of you DARE to say i'm ranting again...
YOU WILL DIE!!! jk
blu3blitz
2

Posts: 324
Joined: Feb 2013
Rep: 10

View Profile
Apr 16, 2013 12:27 AM #947323
well actually. chaos is pretty powerful, with the bombers mostly
KrayZStick
2

Posts: 1,309
Joined: Dec 2012
Rep: 10

View Profile
Apr 16, 2013 12:58 AM #947368
Two ways chaos is OP:
Bombers.
Eclipsors.
No more said.
DragonFrost
2

Posts: 3,251
Joined: Oct 2012
Rep: 10

View Profile
Apr 16, 2013 1:00 AM #947372
Quote from KrayZStick
Two ways chaos is OP:
Bombers.
Eclipsors.
No more said.


3 ways order is OP:
Walls
Enslaved Giants
Magikill
No more said.
uberman

Posts: 565
Joined: Dec 2012
Rep: 10

View Profile
Apr 16, 2013 3:10 AM #947483
Quote from DragonFrost
3 ways order is OP:
Walls
Enslaved Giants
Magikill
No more said.


You forgot to mention
Rage - dominant and massively OP early game, for such a cheap buff its a must have - does trivial damage to the swords themselves but allows them to chase down almost anything and mince it. Cool down expires before the actual buff expires for instant repeat. 4 raging swords mash 6 crawlers in seconds, before the bommbers can arrive unless perfectly timed by chaos!
Castle archer - aoe damage. 4 early crawlers attacking miners will all be dead befoe they can get out of range, and if they stay in range will be dead before they can kill one miner, castle archer makes crawlers totally ineffective for attacking miners, while the chaos castle dead will poison (and may kill) one sword, but the other swords can still put the chaos miners under lots of pressure, forcing them to garrison, fight or die. Swords vs castle dead, small aceptable losses while damaging his eco which can lead to a game win; crawlers vs caslte archer total death of crawlers, with no significant effect on order eco.
Walls are cheaper to reseach than turrets, despite being far better! (turrets need mana)
crawler buffs are far more expensive than sword buffs, while rage is a must have bargain in terms of cost to power, the crawler buffs are so expensive (a total of 200 mana! WTF who has that to spend in the early game?) that they simply cant be accessed early game.
jli

Posts: 988
Joined: Jan 2013
Rep: 10

View Profile
Apr 16, 2013 3:20 AM #947493
Quote from uberman
You forgot to mention
Rage - dominant and massively OP early game, for such a cheap buff its a must have - does trivial damage to the swords and allows them to chase down almost anything and mince it. Cool down expires before the actual buff expires for instant repeat. 4 raging swords mash 6 crawlers in seconds,

But bombe-

Quote from uberman
before the bommbers can arrive unless perfectly timed by chaos!

Ohhhh rite because crawlers are faster. Hmm, never considered that before.

Quote from uberman
Castle archer - aoe damage. 4 early crawlers attacking miners will all be dead befoe they can get out of range, and if they stay in range will be dead before they van kill one miner, castle archer makes crawlers totally ineffective for attacking miners, while the chaos castle dead will poison (and may kill) one sword, but the other swords can still put the chaos miners under lots of pressure, forcing them to garrison, fight or die. Swords vs castle dead, small aceptable losses while damaging his eco which can lead to a game win; crawlers vs caslte archer total death of crawlers, with no significant effect on order eco.

True, but you can harass with bombers which can dodge the castle archer and force early wall construction.

Quote from uberman
Walls are cheaper to reseach than turrets, despite being far better! (turrets need mana)
crawler buffs are far more expensive than sword buffs, while rage is a must have bargain in terms of cost to power, the crawler buffs are so expensive (a total of 200 mana! WTF who has that to spend in the early game?) that they simply cant be accessed early game.

Agreed. These things are really messed up for Chaos.
uberman

Posts: 565
Joined: Dec 2012
Rep: 10

View Profile
Apr 16, 2013 3:36 AM #947507
Quote from jli

True, but you can harass with bombers which can dodge the castle archer and force early wall construction.




Yes, only a wall can protect from bombers, and I think its a compulsory purchase for order as soon as he can afford it - which should be before castle archer I would suggest. A wall stops both crawlers and bombers from attacking the miners, and stops them completly.
Add a ground archer behind the wall and chaos has no possible way to attack, without upgrading - he'll probably have to get either tower spawn or jugg and wing to attack - and by the time he funds that order has had enough time to get an economy and defences set up.

If chaos is supposed to be dominant early game, then a wall is a cheap way of putting that to a full stop.
macaroniinacup
2

Posts: 53
Joined: Apr 2013
Rep: 10

View Profile
Apr 16, 2013 4:32 AM #947563
well, i must say, buddy does have a point, chaos does have a tad bit more pros then order, however, in my opinion i would not stretch it this far
Usman
2

Posts: 680
Joined: Feb 2013
Rep: 10

View Profile
Apr 16, 2013 9:58 AM #947718
If chaos is slightly Op so its for money guys, think about it....
DragonFrost
2

Posts: 3,251
Joined: Oct 2012
Rep: 10

View Profile
Apr 16, 2013 12:56 PM #947835
Lmao I agree with uberman. Get a wall ASAP, and bombers are rendered inutile. That just leaves wings (use egiant probably), juggers and crawlers (use sword and rage), medusa and marrowkai (ninjas with shinobi 2), deads (sword or speartons and meric), giants (swords with rage). And of course, to add with the fun, a magikill or two can PWN them ALL (except medusa)
THEFORCE
2

Posts: 1,391
Joined: Feb 2013
Rep: 10

View Profile
Apr 16, 2013 6:41 PM #948103
Quote from DragonFrost
Lmao I agree with uberman. Get a wall ASAP, and bombers are rendered inutile. That just leaves wings (use egiant probably), juggers and crawlers (use sword and rage), medusa and marrowkai (ninjas with shinobi 2), deads (sword or speartons and meric), giants (swords with rage). And of course, to add with the fun, a magikill or two can PWN them ALL (except medusa)


A good combination of all those can beat chaos. But I guess if you last that long with the wall.
DragonFrost
2

Posts: 3,251
Joined: Oct 2012
Rep: 10

View Profile
Apr 16, 2013 10:31 PM #948233
Quote from THEFORCE
A good combination of all those can beat chaos. But I guess if you last that long with the wall.


Easy. Get an archer (not castle) behind the wall, so crawlers and bombers: useless. By the time they tech up, you have better defenses.