Skating anim

Started by: ferganim | Replies: 7 | Views: 462

ferganim

Posts: 66
Joined: Jan 2008
Rep: 10

View Profile
Jun 5, 2008 6:17 PM #149300
Yeah this is from ages ago btw, I haven't animated since but hope to restart soon. http://www.swfme.com/view/1297952

EDIT: I dug up this other one, which I never bothered finishing: http://www.swfme.com/view/1015662
-Hawk-

Posts: 3,775
Joined: Sep 2007
Rep: 10

View Profile
Jun 5, 2008 6:19 PM #149302
It's pretty ok. You should start animating again soon indeed :)
.Aklemo.
2

Posts: 1,437
Joined: Jun 2007
Rep: 10

View Profile
Jun 5, 2008 7:21 PM #149315
Put more effort on your anims, explosion was terrible as well. Check some tutorials, you can find some good ones on NewGrounds.com
And put atleast a little detail in the thing.
AphoticLight

Posts: 0
Joined: Sep 2025
Jun 5, 2008 11:26 PM #149524
needs work its kinda smooth but the running and walking were weird, and there isnt any force behind it at all.you need to work on easing to
Kitsune
2

Posts: 6,011
Joined: May 2006
Rep: 10

View Profile
Jun 5, 2008 11:45 PM #149532
You seem to slow everything down on pressured events in the animation. While jumping over the skateboard, the blue man halts in mid-air, hindering the physics, so you can probably make sure he goes over. The physics are also halted when red messed up. Remember to keep a balanced focus on all of the elements in your animations, including physics, smoothing, reactions, etc. Review your movie after your done to see what errors you've made in any important element.

The FBF work isn't bad. Things could have gone faster for skateboarding.

Nice job.
ferganim

Posts: 66
Joined: Jan 2008
Rep: 10

View Profile
Jun 6, 2008 5:23 PM #149966
Cheers Kitsune for nice C&C and others. Lol @ T4x4R_O*_Hawk2 for super quick comment, two minutes after post.
killeq

Posts: 170
Joined: Apr 2008
Rep: 10

View Profile
Jun 7, 2008 10:07 AM #150605
Best ever, nothing more to say.
ferganim

Posts: 66
Joined: Jan 2008
Rep: 10

View Profile
Jun 7, 2008 6:05 PM #150844
Sarcasm @ Killeq? I guess, at least tell me what to do please.