http://antiup.net/view/3005/
Funz
Hawt
Started by: Etch | Replies: 17 | Views: 1,184
Jun 7, 2008 8:25 AM #150570
Jun 7, 2008 10:43 AM #150610
i dont like the sudden stops.
maybe they should ease to a stop, instead of like lalalala- *stop*
maybe they should ease to a stop, instead of like lalalala- *stop*
Jun 7, 2008 11:07 AM #150615
Not really very much movement. It's way too basic, 'cos all you have to do is take the stk in that position and drag him to a different place every frame.
Too random as well. =/ Sorry.
Too random as well. =/ Sorry.
Jun 7, 2008 1:09 PM #150668
You can do way better
Jun 7, 2008 5:42 PM #150831
when he falls down the crack his leg looks like it bends. He should slide-bounce off into the other wall and ping-pong back and forth a little bit
Jun 7, 2008 7:47 PM #150920
I like it, your best work yet.
Lawl probably the first thinking that, but its mega smooth, and nice eased, It stops at times because he hits a wall or floor obviously. but nice.
Lawl probably the first thinking that, but its mega smooth, and nice eased, It stops at times because he hits a wall or floor obviously. but nice.
Jun 7, 2008 11:02 PM #151078
Barely any movements, and ragdoll is way too easy, so it's nothing.
Jun 7, 2008 11:04 PM #151082
Good job Orbb, you are really improving.
Jun 7, 2008 11:12 PM #151094
Quote from LixuYou can do way better
This, being the first thing you say, is often followed by what makes your post helpful by saying how he can do better.
I liked it. The pause was neat. Like an omniscient control over the character.:Spiderman:
Jun 8, 2008 6:03 AM #151377
Thank you guys, I think i'm getting the hang of this 24fps you people speak of. But i want to be able to animate unversally.
Anyways, Killeq, like wtf, if it's so easy, how about you do them. Or just keep to the extremely hard running and walking animations. They be so much harder than ragdoll fo sho.
Anyway, thanks guys, more to cum.
Anyways, Killeq, like wtf, if it's so easy, how about you do them. Or just keep to the extremely hard running and walking animations. They be so much harder than ragdoll fo sho.
Anyway, thanks guys, more to cum.
Jun 8, 2008 7:33 AM #151420
heh nice physics you got there. I just hate how it seems lazily done (with all of the pauses) It should have kept on going.
Jun 8, 2008 12:06 PM #151533
cool very nice framed
Jun 8, 2008 12:29 PM #151546
Quote from 0rbbcum
:Smile: .
Jun 8, 2008 3:02 PM #151614
Quote from KitsuneThis, being the first thing you say, is often followed by what makes your post helpful by saying how he can do better.
I liked it. The pause was neat. Like an omniscient control over the character.:Spiderman:
Threu.
Quote from 0rbbThank you guys, I think i'm getting the hang of this 24fps you people speak of. But i want to be able to animate unversally.
Anyways, Killeq, like wtf, if it's so easy, how about you do them. Or just keep to the extremely hard running and walking animations. They be so much harder than ragdoll fo sho.
Anyway, thanks guys, more to cum.
Before you will flame me, I just have seen betters of you, and this is not much more then double framing, is it.
Jun 8, 2008 3:51 PM #151640
Pretty gewd,I like it.