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Diablo II Flash Game (Shakin' off the cobwebs)

Started by: GrimmtheReaper | Replies: 309 | Views: 24,576

Se7en
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Jul 31, 2013 10:41 PM #1053948
Quote from GrimmtheReaper
What Se7en means is that we don't have a functional demo yet. We are hoping to have one sometime in the next two months. Sounds like progress has been made.


yupe, that what i mean :D ^


EDIT: ikarhan have you made any new sprite sheets ?? :)
GMR
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Aug 1, 2013 3:53 PM #1054492
Oh. Well, I'm looking forward to playing this!
Atomicapple
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Aug 3, 2013 3:28 AM #1055927
Quote from ???
Oh. Well, I'm looking forward to playing this!


im happy to know people are excited for this game!

Also can you send me the new bg after you did whatever you where going to do with it. Im expanding it
Se7en
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Aug 4, 2013 5:03 AM #1056961
hey guys , Atomicapple sent me the tristam bg , it was a very nice bg :)

i had finished the code for the collision with the buildings and stuff (there are some bugs that i'll try to fix :D)

any way here it is:
http://filz.us/QhX


note: i removed the health bar and the movement switcher button and the enemy i will add them later , i removed them because i had to start a new file and begin coding all over again because i thought that the old file is not neat and i sometimes get confused :) , also diablo will be shaking before you move him i will fix that too :D

alsoooo , i made the alpha of the roofs and the stuff diablo goes under it decrease to let you see diablo while moving ,Atomicapple suggested that (good idea ;))
Lethal
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Aug 4, 2013 6:32 AM #1057048
Quote from Se7en
hey guys , Atomicapple sent me the tristam bg , it was a very nice bg :)

i had finished the code for the collision with the buildings and stuff (there are some bugs that i'll try to fix :D)

any way here it is:
http://filz.us/QhX


note: i removed the health bar and the movement switcher button and the enemy i will add them later , i removed them because i had to start a new file and begin coding all over again because i thought that the old file is not neat and i sometimes get confused :) , also diablo will be shaking before you move him i will fix that too :D

alsoooo , i made the alpha of the roofs and the stuff diablo goes under it decrease to let you see diablo while moving ,Atomicapple suggested that (good idea ;))


Goddamn man, that's so fantastic. I'm eager to play the final version c:
GMR
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Aug 4, 2013 2:11 PM #1057297
Quote from Se7en
hey guys , Atomicapple sent me the tristam bg , it was a very nice bg :)

i had finished the code for the collision with the buildings and stuff (there are some bugs that i'll try to fix :D)

any way here it is:
http://filz.us/QhX


note: i removed the health bar and the movement switcher button and the enemy i will add them later , i removed them because i had to start a new file and begin coding all over again because i thought that the old file is not neat and i sometimes get confused :) , also diablo will be shaking before you move him i will fix that too :D

alsoooo , i made the alpha of the roofs and the stuff diablo goes under it decrease to let you see diablo while moving ,Atomicapple suggested that (good idea ;))

Hm, looks pretty good... What language?

Also: Bump up that FPS to about 32.
Atomicapple
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Aug 4, 2013 3:29 PM #1057339
the stickfigure tend to get stuck in the hole in the building
GMR
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Aug 4, 2013 3:41 PM #1057353
Do you know how to use swapdepths to make him go behind the stuff? *shakes head* nvm.
Se7en
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Aug 4, 2013 3:50 PM #1057364
Quote from ???
Hm, looks pretty good... What language?

Also: Bump up that FPS to about 32.


i don't know , it will surely be in English but i don't know if it gonna have more lanquages

there it is with the fps set to 32
http://filz.us/QmB

but i think it is too fast

Quote from Lethal5
Goddamn man, that's so fantastic. I'm eager to play the final version c:


thanks :D


Quote from Atomicapple
the stickfigure tend to get stuck in the hole in the building


done . thanks for telling me :)

http://filz.us/QmB


EDIT:
Quote from ???
Do you know how to use swapdepths to make him go behind the stuff? *shakes head* nvm.



honestly, i don't know what does that mean :D but i am using the hitTest
Atomicapple
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Aug 4, 2013 3:59 PM #1057376
good job seven.
there's just a few mistakes. diablo seems a little to small(compared to the corspe and building and stuff,
diablo should be able to walk behind the pole in this img below,
Image
and the blur in the background disappeared,
also the walk loops looks pretty bad.

suggestions
instead of the arrow keys use wasd for movement. i feel that those keys are alot easier to use.
when he walks behind the tree the alpha looks kinda funny. Maybe make the a outline instead( i dunno) or make the whole tree alphaed.

edit
bg expanded(now has farm and a really ugly forest
link removed
Se7en
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Aug 4, 2013 4:01 PM #1057380
Quote from Atomicapple
good job seven.
there's just a few mistakes. diablo seems a little to small(compared to the corspe and building and stuff,
diablo should be able to walk behind the pole in this img below,
Image
and the blur in the background disappeared.


ok i'll try to fix that , the blur hasn't disappeared you can't see it because i am using vcam

but i will work on fixing that too :D

EDIT:
Quote from Atomicapple

also the walk loops looks pretty bad.

suggestions
instead of the arrow keys use wasd for movement. i feel that those keys are alot easier to use.


ummm .... i am not good at placing thing and stuff i can give you the fla or ikarhan or anybody else to replace or edit diablo walking cycle

i can do a key configuration system or something like that that allow you to edit the keys you play with ,i guess i can do it :D


EDIT 2:
Quote from Atomicapple

when he walks behind the tree the alpha looks kinda funny. Maybe make the a outline instead( i dunno) or make the whole tree alphaed.



ok i will make the whole tree alphaed instead , also a small note: STOP EDITING YOUR POST BRO :D xD
Atomicapple
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Aug 4, 2013 5:05 PM #1057459
i didn't notice you posted it(btw i edited like 2 more time)
should we make a diablo2 irc channel?

also can you answer the questions i posted on pg 18 grimm?
Se7en
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Aug 4, 2013 5:56 PM #1057489
remove the fla from the thread quickly :eek:
GMR
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Aug 4, 2013 7:38 PM #1057545
Hey, 32 fps is good, it doesn't look bad. Now just decrease his walking speed. Oh, and that glitchy thingy? Just use onClipEvent(load) or a frame event. I didn't mean what LANGUAGE like (english) i meant PROGRAMMING language, (AS3, AS3, Xcode, ect)
Se7en
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Aug 4, 2013 7:53 PM #1057555
ok i use 32 , what glitchy thing ?

oh lol, i use as2

and btw i tried to use the swapDepths but i ended up failing :D
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