My Last Few Animations from last week up to now.
Cnc if you want.
UPDATED FIXED LINK
Practice
Placeholder Demo
Delosity Exercise/Demo
Thank You Guz for blood sprites.
A Couple Animations
Started by: ZABI | Replies: 10 | Views: 605
May 14, 2013 11:04 AM #973586
May 14, 2013 11:21 AM #973600
nice, maybe put some more frames in the last anime, then it will loook even better bro. Id say 7/10 on this.goodjob.
May 14, 2013 11:37 AM #973622
Thanks Man. I will place more in between frames next time
May 14, 2013 2:38 PM #973796
Yea needs alot more frames, it's making it look choppy. The moves don't flow together at all because of that.
May 14, 2013 4:02 PM #973893
The purple guy in the practice took a sword to the head like a Boss and I agree with Ez ad more in-between frames so your audience knows whats going on
May 14, 2013 4:09 PM #973898
7/10? I'd go with 7/100 to be fair. Your stances need a lot of work as your limbs are too curvy, which is bad because in a lot of movements you have their are no defined joints. The movements are very choppy, there is a lack of easing, force, gravity, and realism, especially for the reactions. The first two are the same animation and if you plan on using them as your RHG's demo then I'll let you know now at the length and content of the animation I would lock your thread because there is like .2 seconds of actual motion. You need to either animate at a lower frame rate or have two to three times as many frames as you have now.
May 14, 2013 9:05 PM #974030
Oh shit I placed wrong link!
7/100? That's REALLY harsh but thanks for the CnC. Ill fix that link in a minute
Also I dont go for realism. Powers aren't real so why should I care if something doesn't look real.
As for gravity, he's teleporting so if he started to fall, it wouldn't matter.
And as for force. I totally agree.
7/100? That's REALLY harsh but thanks for the CnC. Ill fix that link in a minute
Also I dont go for realism. Powers aren't real so why should I care if something doesn't look real.
As for gravity, he's teleporting so if he started to fall, it wouldn't matter.
And as for force. I totally agree.
May 14, 2013 9:46 PM #974073
yes true but, if you have a look at his older animations you can tell hes improved alot.
May 14, 2013 9:54 PM #974081
Quote from Zane
As for gravity, he's teleporting so if he started to fall, it wouldn't matter.
Well the reason he says realism, is because the style you're animating gives off the image as if it exists in the real world. So if you're going to animate like that then you have to keep that in mind.So you should care if something looks real. You can animate ways around gravity and such but you have to make it so over the top that people wouldn't question it, such as some stuff released by Pluto back in the day along with other various animators.
May 14, 2013 10:10 PM #974093
Okay I get it a little. Thanks again guys.
May 14, 2013 10:34 PM #974110
So choppy, all work needs more frames.