I need to know which combos beat other combos, and I want a list, including all the factors.
p.s: I'm talking about in generality of location.
combos
Started by: nullhead | Replies: 12 | Views: 1,601
May 18, 2013 11:30 PM #977655
May 19, 2013 12:03 AM #977688
On short maps, archer and sword can beat anything early game with enough micro
On grass hills, one sword, two miners let's you have a good enough economy to get some units to win after the early game.
Mid-size maps, two swords and a miner with rage works well.
Some things, there isn't a definitive "this beats that"
On grass hills, one sword, two miners let's you have a good enough economy to get some units to win after the early game.
Mid-size maps, two swords and a miner with rage works well.
Some things, there isn't a definitive "this beats that"
May 19, 2013 12:08 AM #977693
I know, but just the combos that beat others, and thinking of that, I just beat my opponent by inflicting heavy losses
www.stickempires.com/play?replay=replay1221609&version=1.62
www.stickempires.com/play?replay=replay1221609&version=1.62
May 19, 2013 12:36 PM #978290
You mean like spearton+Albows beat spearton+Archer?
May 19, 2013 6:15 PM #978588
yeah, kinda.
May 20, 2013 8:36 AM #979272
oh, ok, then the combination archer and sword can easily beaten by mage and tanks. Mage is really effective against low health units like archers. One blast and the archers are gone. Of course you havt to make the spell right...
May 20, 2013 12:31 PM #979500
Well, for late-game combos, try to have a varied army.
It builds faster and can deal with more threats.
I like:
Giants (Perfect shield)
Albows (blazing bolts rips through armour)
Speartons (Best melee unit)
Magikill (Spells rip through low health units)
Merics (Heal poison on albows)
It builds faster and can deal with more threats.
I like:
Giants (Perfect shield)
Albows (blazing bolts rips through armour)
Speartons (Best melee unit)
Magikill (Spells rip through low health units)
Merics (Heal poison on albows)
May 20, 2013 3:29 PM #979643
Quote from FailingAtFailingWell, for late-game combos, try to have a varied army.
It builds faster and can deal with more threats.
I like:
Giants (Perfect shield)
Albows (blazing bolts rips through armour)
Speartons (Best melee unit)
Magikill (Spells rip through low health units)
Merics (Heal poison on albows)
One, two or three shadowraths in your armys are good to. Use them for assassinate the enemies Magekills, Merics and archers (optional).
May 20, 2013 10:51 PM #979905
I think shadows, are also good against spear, and also, I've tested this with jli, shodowrath(without shinobi) equals mage.
May 21, 2013 9:20 AM #980365
Quote from nullheadI think shadows, are also good against spear, and also, I've tested this with jli, shodowrath(without shinobi) equals mage.
Quetion: why are magikills and shadows equal?
May 21, 2013 9:33 PM #980904
Quote from ShadowGeneralChaosQuetion: why are magikills and shadows equal?
shadowrath has fury, that increases damage to its already high damaging attack. It could kill archers in 2 hits
May 21, 2013 10:30 PM #980954
Shadows beat Magikill. Shinobi II = Mage dead.
May 21, 2013 11:02 PM #980969
it really depends on your agressiveness with the mage, for instance, when jli used it, he used the powers more slowly than I did, and his mage died, and when I did it, my mage just barely survived.
I was also talking about it without shinobi, if you people can read.
I was also talking about it without shinobi, if you people can read.