Was playing around with fighting choreo after watching a few action films. I did the thing I loved seeing most in those films: Making someone punch their own teammate. Enjoy :)
http://tocksique.deviantart.com/art/Choreography-Test-372820178
PS: I know it's a little slow but meh! I wanted the throw over the shoulder to be fast but at the same time, realistic and clear.
Choreography Test
Started by: Tocksique | Replies: 13 | Views: 1,194
May 26, 2013 10:18 PM #985698
May 26, 2013 10:24 PM #985702
'Twas pretty good, and yeah, the only thing I could fault you over was the slow speed. Nice work.
May 27, 2013 1:55 AM #985790
Thanks man :) I'll try to fix the speed though. It's the main issue of this whole thing :/
May 27, 2013 7:37 AM #986010
I think the pace was find, every fight doesn't have to be; fly in, spin kick, and some random filtered effect to be good. It was slow, but that made it that much more realistic in my opinion. You can clearly see the attacks and the follow through was great. What's that?! He actually did a move out of the fight stance he chose! kudos to you Tocksique. Everything seems pretty cool, can't really say anything bad about it. Make it longer for me!
May 27, 2013 7:50 PM #986897
Quote from EzyI think the pace was find, every fight doesn't have to be; fly in, spin kick, and some random filtered effect to be good. It was slow, but that made it that much more realistic in my opinion. You can clearly see the attacks and the follow through was great. What's that?! He actually did a move out of the fight stance he chose! kudos to you Tocksique. Everything seems pretty cool, can't really say anything bad about it. Make it longer for me!
Thanks dude! :D And of course, this was just a test, so when I make a full length, I will apply certain combo's and choreo's into it.
May 27, 2013 10:23 PM #987053
the gray guy breaks into a run really fast and then flips over the black guy which hit seemed like he didn't have enough momentum to do. the second gray guy's arms looked like they had a quick spasm and shittles. I like most of your animations and stuff but please change your avatar, it's disgusting ;c (no offence)
May 27, 2013 10:32 PM #987061
Quote from Amfthe gray guy breaks into a run really fast and then flips over the black guy which hit seemed like he didn't have enough momentum to do. the second gray guy's arms looked like they had a quick spasm and shittles. I like most of your animations and stuff but please change your avatar, it's disgusting ;c (no offence)
I don't know what you mean by the second gray guy's arms. :/ They seem fine to me. And the flip kick seemed on point. I feel like he wouldn't need that much momentum just to do that kick(I mean, I sure don't whenever I do it irl). But thanks, I guess it's just cuz the spin was slow? I don't know. And NOPE! I LIKE THIS AVATAR :) Yours is disgusting :P (No offence) Just kidding, it's pretty weird No, Seriously, It's cute
May 27, 2013 10:46 PM #987075
your avatar looks really shitty but that's not the point right now buddy 'ol pal. Idk what kick your talking about, I mean when the first gray guy runs and rolls over him (I see that he's rolling over him now) it had looked like he had done a flip over the black guy. Whenever I see people do a sideways flip type deal mcjig that the gray guy did they usually get a decent running start with lots of momentum while your guy took like one step so that just didn't seem really realistic. I think you made him roll over the black guy which now makes a lot more since so i guess you can fry some jellow and call me out on my mistake or whatever. I was exagherrating about the gray guys arms but they're hard to follow. I do that alot where when im making the anim, all the movements are really clear but when I show it to a friend or something they'll be all lke "lel wut da fuk is dat shi'". The second gray guys arms are like that. btw seriously your avatar looks really gross plz fix
edit: use this if as your avatar if you have to

edit: use this if as your avatar if you have to

May 27, 2013 11:07 PM #987103
Quote from Amfyour avatar looks really shitty but that's not the point right now buddy 'ol pal. Idk what kick your talking about, I mean when the first gray guy runs and rolls over him (I see that he's rolling over him now) it had looked like he had done a flip over the black guy. Whenever I see people do a sideways flip type deal mcjig that the gray guy did they usually get a decent running start with lots of momentum while your guy took like one step so that just didn't seem really realistic. I think you made him roll over the black guy which now makes a lot more since so i guess you can fry some jellow and call me out on my mistake or whatever. I was exagherrating about the gray guys arms but they're hard to follow. I do that alot where when im making the anim, all the movements are really clear but when I show it to a friend or something they'll be all lke "lel wut da fuk is dat shi'". The second gray guys arms are like that. btw seriously your avatar looks really gross plz fix
I made him do a kick over the black stick. But he dodge the kick by ducking, thus making it seem like a "roll-over" which I understand. I guess that should've been cleaner. It's just that, I found it weird how you were the first to mention that when Jomm, Gus, and everyone else said that the only issue is the pace of the animation :/ Anyways, I'm keeping this avatar :) I made it cuz I thought it was nice, but now I'm keeping it to bug you <333
May 28, 2013 3:02 AM #987275
I might incoparate the hitting your teammate thing in an anim whenever i think of hitting your teammate i think of karate kid(with jaki chan) when he had all the kids beating up each other that was a great scene but besides the anims pace it looks clean i like it and that kick does kinda look like a roll thats what i though it was.. was a roll
May 28, 2013 3:13 AM #987280
Well I was going to comment on the slow pace but then again it isn't bad or anything
Right now i think the only thing that could have been made better would be the final punch. it doesn't seem to match the style. just add a bit more wind-up for it to add a bit more "realism" to the punch
Right now i think the only thing that could have been made better would be the final punch. it doesn't seem to match the style. just add a bit more wind-up for it to add a bit more "realism" to the punch
May 28, 2013 3:28 AM #987293
Quote from KidDarknessI might incoparate the hitting your teammate thing in an anim whenever i think of hitting your teammate i think of karate kid(with jaki chan) when he had all the kids beating up each other that was a great scene but besides the anims pace it looks clean i like it and that kick does kinda look like a roll thats what i though it was.. was a roll
It wasn't only from Karate Kid. It's commonly used in a lot of action films that involve hand to hand combat. :) And the spin kick, I guess I should do something about that. The more you guys mention it, the more it starts to look like a roll to me :/
Quote from someone0956Well I was going to comment on the slow pace but then again it isn't bad or anything
Right now i think the only thing that could have been made better would be the final punch. it doesn't seem to match the style. just add a bit more wind-up for it to add a bit more "realism" to the punch
Ohhh yeah I see! It was more fast paced than the rest. Thanks man :)
May 28, 2013 9:08 AM #987470
kinda slow. but it was good. did you used double frames?
May 29, 2013 2:12 AM #988210
Quote from stickmakerflashkinda slow. but it was good. did you used double frames?
I animate at 30 fps, I use double-frames/triple-frames often. They aren't usually this noticeable because they'd flow properly, but in this case, I kinda did it too much to make sure the movements are clear.