how do i keep the tower in my possession?
WyzDM
2 merics two magikills 2 giants and a handful of speartons isnt working any more more
Started by: Cha05Walking | Replies: 12 | Views: 1,371
Jun 1, 2013 11:07 PM #992734
Jun 1, 2013 11:09 PM #992740
and i need more of it. feel free to criticize
Jun 1, 2013 11:22 PM #992758
yeah. thats what CRAZYJAY 129 tells me.
Jun 1, 2013 11:26 PM #992761
Lack of ranged units, use albowtrosses to tear through armour and provide more ranged combat than just giant. Because with that exact army, 2 ninjas can take out the magikill and another giant or two can block your giants as albows or archers can tear through your units, albowtrosses especially. And of course, I am talking with fire arrows and blazing bolts.
Jun 1, 2013 11:42 PM #992774
Quote from Cha05Walkingyeah. thats what CRAZYJAY 129 tells me.
What? Why is this a thread here? It should be in general Stick Empires...
Jun 1, 2013 11:48 PM #992777
Quote from FailingAtFailingLack of ranged units, use albowtrosses to tear through armour and provide more ranged combat than just giant. Because with that exact army, 2 ninjas can take out the magikill and another giant or two can block your giants as albows or archers can tear through your units, albowtrosses especially. And of course, I am talking with fire arrows and blazing bolts.
Yup. But you could add archers to his strategy. And hopefully, escape with the mages?
Jun 2, 2013 1:23 AM #992865
cuz. though i expect this to go in the trash soon
Jun 2, 2013 1:27 AM #992868
Quote from THEFORCEYup. But you could add archers to his strategy. And hopefully, escape with the mages?
But then enemy ground units can rush your archers and remove alot of your ranged abilities, which is why albows are better and why I suggested them, nobody is going to have a force of just ranged units and expect to win.
Also, would it be possible to move mages behind a giant, like so that the giant graphic is on top of the mage. Then the enemy couldn't target the mage and you could still select it with the hotkeys. I'm not sure how practical this is but....
Jun 2, 2013 1:27 AM #992869
Quote from FailingAtFailingLack of ranged units, use albowtrosses to tear through armour and provide more ranged combat than just giant. Because with that exact army, 2 ninjas can take out the magikill and another giant or two can block your giants as albows or archers can tear through your units, albowtrosses especially. And of course, I am talking with fire arrows and blazing bolts.
HOW MANY TIMES DOES THIS NEED TO BE POSTED. FIRE ARROWS DO NOT DO EXTRA DAMAGE.
got that outa my system. Anyways, like they said, 2 shadowwraths instantly get rid of 50% of your fire power, and your left with two giant hunks of meat and not enough damage to threaten anybody with. If anything, ditch the giants and go for archers. Archers and speartons. And learn to kite. Thatll get you up a few hundred rating...
Jun 2, 2013 1:28 AM #992870
inb4 lock+ban
Jun 2, 2013 2:11 AM #992900
Quote from jerryttHOW MANY TIMES DOES THIS NEED TO BE POSTED. FIRE ARROWS DO NOT DO EXTRA DAMAGE.
got that outa my system. Anyways, like they said, 2 shadowwraths instantly get rid of 50% of your fire power, and your left with two giant hunks of meat and not enough damage to threaten anybody with. If anything, ditch the giants and go for archers. Archers and speartons. And learn to kite. Thatll get you up a few hundred rating...
Fire arrows still do more range.
Jun 2, 2013 2:18 AM #992912
im thinking a couple of shadows 5 albows 2 mages a giant 5 swords speartons and two merics along with ghost would make a much better combo than my last one
now,
what are your thoughts?
now,
what are your thoughts?
Jun 2, 2013 11:02 AM #993347
Quote from Cha05Walkingim thinking a couple of shadows 5 albows 2 mages a giant 5 swords speartons and two merics along with ghost would make a much better combo than my last one
now,
what are your thoughts?
Why the 5 swords?