
THEME SONG: This.
QUOTE: "Send the dirt my regards!"
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Fan Art (Click to Show)
MadMirrors: AAlbus vs Shiname vs Magi-Knight[/B]
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MadMirrors: Fullbody headshot
*DATA LOST AFTER THE GREAT FILEIZE WIPE*
Stickly: Pre-asskicking pose

Mikenovember: In the city ITERATION I

Mikenovember: In the city ITERATION II

KatherineYukimura: AAlbusUUmbra tribute

DRAGONLOVER101040: RHG Dragon - AAlbusUUmbra[/B]

*DATA LOST AFTER THE GREAT FILEIZE WIPE*
MadMirrors: Fullbody headshot
*DATA LOST AFTER THE GREAT FILEIZE WIPE*
Stickly: Pre-asskicking pose

Mikenovember: In the city ITERATION I

Mikenovember: In the city ITERATION II

KatherineYukimura: AAlbusUUmbra tribute

DRAGONLOVER101040: RHG Dragon - AAlbusUUmbra[/B]

RHG Battle Art (Click to Show)
RHG Battle I: ShadowRose model

RHG Battle I: Derax model

RHG Battle II: Negabyte model

RHG Battle III: King Loxias model

RHG Battle IV: Shinnai Na Ame model

RHG Battle IV: Shinnai Na Ame halfbody model[/B]

RHG Battle IV: Maji Knight model

RHG Battle V: Deus model

RHG Battle V: Magus model

RHG Battle V: AAlbus PWNED

RHG Battle VI: AAlbusUUmbra model

RHG Battle VI: Glitchy model

RHG Battle VII: Shinnai Na Ame fullbody model[/B]

RHG Battle VII: Dodger model

Other pictures (Click to Show)
Fullbody Reference Sheet

Old profile image

Older profile image

RHG Battle IV: DENIED gif

Azek model

Vritra model

AAlbus-Vision

AAlbus-Vision (TRANSPARENT)

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Gladiator Stats (Click to Show)
STRENGTH: 6/10.
Strength measures how much damage a gladiator can do, 1 being no more than scratch damage and 10 being able to destroy a city in one fell Falcon Punch.
AAlbus was never buff, but his sturdy cybernetics allow him to hit with great force.
DURABILITY: 7/10.
Durability measures how much damage a gladiator can take as well as how much endurance they have, 1 being able to take only a few hits before they're down and 10 being able to survive getting hit by a nuclear bomb... to the balls.
AAlbusUUmbra is decorated with pieces of durable cybernetic equipment. The only catch is that they only cover certain areas of his body, and so only help if a blow lands on those areas. As of now, his face, neck, chest cavity, left arm, lower body, ears, and the back of his head are the only spots protected by cybernetic parts.
SPEED: 7/10.
Speed measures how fast a gladiator's reflexes are as well as how fast they can run, 1 being stationary and 10 being able to beat Sonic the Hedgehog in a race.
He moves swiftly in battle thanks to his reflex-oriented abilities, jet feet, and steadfast fighting style.
DEXTERITY: 10/10.
Dexterity measures how accurate a gladiator's strikes are as well as how graceful and agile they are, 1 being a living wrecking ball and 10 being gifted with flawless accuracy and coordination.
AAlbus's abilities give him flawless accuracy, letting him perform rapid flurries of strikes without ever missing. Since it also guides his motor functions, he's also arguably the most graceful gladiator in the arena. He will outclass you, and you're going to like it.
INTELLIGENCE: 9/10.
Intelligence measures how cunning and tactical a gladiator is, 1 being a brute who just charges into the fray and 10 being a mastermind who exploits every flaw in an opponent.
Being a psychic grants you some of the best powers for gathering information. Even with his psychic powers no longer at their prime, AAlbus is still great at making split-second decisions and coming up with fighting strategies thanks to his superior combat prowess.
ABILITIES: 8/20.
Abilities determine how powerful your gladiator's superpowers and equipment are, 0 being devoid of any abilities and 20 being able to wield many high-level abilities like banhammers and nuclear laser beams.
AAlbusUUmbra's abilities are partially stat-boosters, and so would not register in this criteria. However, his PSI-Jutsu techniques are powerful when charged up and his Cybernetics provide a number of useful abilities.
TOTAL POINTS: 47/70. (Powerful)
Total Points determine just how powerful your gladiator is- no gladiator should fight an opponent more than 2 classes apart from them, unless if the underdog gets some sort of Deus Ex Machina. 5-29 is underpowered, 30 is rudimentary, 31-34 is weak, 35 is simple, 36-39 is below average, 40 is average, 41-44 is above average, 45 is strong, 46-49 is powerful, 50 is scary, and 51-70 is overpowered.
AAlbusUUmbra's mixture of stat-boosting powers and the masterful use of his abilities make him a serious force to be reckoned with.
Strength measures how much damage a gladiator can do, 1 being no more than scratch damage and 10 being able to destroy a city in one fell Falcon Punch.
AAlbus was never buff, but his sturdy cybernetics allow him to hit with great force.
DURABILITY: 7/10.
Durability measures how much damage a gladiator can take as well as how much endurance they have, 1 being able to take only a few hits before they're down and 10 being able to survive getting hit by a nuclear bomb... to the balls.
AAlbusUUmbra is decorated with pieces of durable cybernetic equipment. The only catch is that they only cover certain areas of his body, and so only help if a blow lands on those areas. As of now, his face, neck, chest cavity, left arm, lower body, ears, and the back of his head are the only spots protected by cybernetic parts.
SPEED: 7/10.
Speed measures how fast a gladiator's reflexes are as well as how fast they can run, 1 being stationary and 10 being able to beat Sonic the Hedgehog in a race.
He moves swiftly in battle thanks to his reflex-oriented abilities, jet feet, and steadfast fighting style.
DEXTERITY: 10/10.
Dexterity measures how accurate a gladiator's strikes are as well as how graceful and agile they are, 1 being a living wrecking ball and 10 being gifted with flawless accuracy and coordination.
AAlbus's abilities give him flawless accuracy, letting him perform rapid flurries of strikes without ever missing. Since it also guides his motor functions, he's also arguably the most graceful gladiator in the arena. He will outclass you, and you're going to like it.
INTELLIGENCE: 9/10.
Intelligence measures how cunning and tactical a gladiator is, 1 being a brute who just charges into the fray and 10 being a mastermind who exploits every flaw in an opponent.
Being a psychic grants you some of the best powers for gathering information. Even with his psychic powers no longer at their prime, AAlbus is still great at making split-second decisions and coming up with fighting strategies thanks to his superior combat prowess.
ABILITIES: 8/20.
Abilities determine how powerful your gladiator's superpowers and equipment are, 0 being devoid of any abilities and 20 being able to wield many high-level abilities like banhammers and nuclear laser beams.
AAlbusUUmbra's abilities are partially stat-boosters, and so would not register in this criteria. However, his PSI-Jutsu techniques are powerful when charged up and his Cybernetics provide a number of useful abilities.
TOTAL POINTS: 47/70. (Powerful)
Total Points determine just how powerful your gladiator is- no gladiator should fight an opponent more than 2 classes apart from them, unless if the underdog gets some sort of Deus Ex Machina. 5-29 is underpowered, 30 is rudimentary, 31-34 is weak, 35 is simple, 36-39 is below average, 40 is average, 41-44 is above average, 45 is strong, 46-49 is powerful, 50 is scary, and 51-70 is overpowered.
AAlbusUUmbra's mixture of stat-boosting powers and the masterful use of his abilities make him a serious force to be reckoned with.
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Power (Click to Show)
PSI Jutsu: AAlbusUUmbra is likely the most skilled fighter alive, having read the minds of Earth's greatest fighters and military strategists and copying their techniques. In addition to his keen ESP giving him insight into the universe around him, AAlbus is able to flow with the currents of reality such that he can hit precisely, parry effortlessly, and even bend the laws of physics with enough concentration.
SUMMARY: AAlbus knows how to beat the crap out of anyone.
SUMMARY: AAlbus knows how to beat the crap out of anyone.
PSI Jutsu Styles and Abilities (Click to Show)
Since his creation, AAlbus has been blessed with the latent ability to use psionics. This ability does not operate the same as other psychics due to him having no outlet of spiritual power like the human race and their souls, instead relying on long-range quantum entanglement to form bonds with the fabric of spacetime and suggest paths with his brainwaves, which are in turn aided by a flow of energetic stimulus from his Electronium Reactor. This application of deep science allows AAlbus to form a facsimile for the psionic power that beings with souls have, and can be used to great effect due to the sheer volume of power readily available to him versus with souls, of whose power isn't even accessible without first concentrating really hard. However, his Electronium Reactor is a tangible entity, which means that it can be damaged. After suffering a near-meltdown after his third battle, AAlbusUUmbra discovered that his Reactor was far too unstable to readily grant him the pseudo-psionic power he needed, and so was forced to concentrate longer in order to first stabilize, and then actually utilize the flow of energy he uses. This is obviously a colossal waste of time, so he decided to specialize on a set of psychic powers that would yield optimal results in combat. Thus, AAlbusUUmbra has developed somewhat of a personal spellbook for him to fight with. While it does take a little bit of time for AAlbus to activate his special Abilities, it requires no cooldown and does not cost him stamina/mana/magicka/energy/etc. Each of AAlbusUUmbra's Styles are divided into 1, 2, and 3-second intervals, depending on how long it takes for him to concentrate. The 1st second of concentration gives him access to a lesser Ability from the chosen Style. The 2nd second of concentration amplifies the aforementioned lesser Ability. The 3rd second of concentration gives him access to a greater Ability from the chosen style.
Stylus Mens (Mind Style)
Second I- Obfensio Psychicas (Psychic Offense):[/B] Provided his opponent lets up his/her assault, AAlbusUUmbra can reach out beyond his own mind to such a degree that he can cause migraines, loss of coordination, hallucinations, amnesia, and eventually unconsciousness. If an opponent cannot break free or hit him in time, he will keel over and AAlbus will win.
Second II- Upgraded Obfensio Psychicas: In addition to being able to mindrape opponents, concentrating longer before executing Obfensio Psychicas lets him affect multiple enemies, or just quickly overwhelm one single enemy. Given enough time, he can even assume direct control over a single victim.
Second III- Defensio Psychicas (Psychic Defense):[/B] AAlbus can set up a mental barrier around himself that stops mental and chemical moves from affecting him, (ex. mind control/acid/ESP detection) and becomes 90% resistant to magical attacks. The only reliable way to hurt him is by using physical attacks. (ex. shooting/stabbing/smashing)
Stylus Tempus (Time Style)
Second I- Temporalem Celeritas (Temporal Speed): This ability allows him to move at blinding speeds, raising his Speed stat by 2 points and allowing him to keep up with fast opponents.
Second II- Upgraded Temporalem Celeritas:[/B] AAlbus gains 3 points to his Speed stat instead of 2, for a total Speed of 10/10. Good luck catching him!
Second III- Temporalem Verberare (Temporal Barrage):[/B] Sometimes, opponent gladiators are just too fast to catch. In the event that he needs to deal a high amount of damage or hits in a very brief period of time, AAlbusUUmbra can slow or even stop time, then proceed to pummel an opponent tens- if not hundreds- if not thousands of times before time resumes. When time finally does resume, the relative mass behind all the punches will likely turn his enemies into a twinkle in the sky.
Stylus Pondus (Weight Style)
Second I- Gravitas Amoveo (Gravity Shift): Applying the properties of mass and weight to himself, AAlbus can make himself so heavy he can meteor-smash someone only a meter off the ground and create tremors just by stomping, or make himself so light that he can fly without his jet boots or even boost his flight speed with his jet boots. He can also carefully coordinate gravity waves around himself to form a barrier against damage while simultaneously amplifying his own strength, acting as a physical counterpart to Defensio Psychicas.
Second II- Upgraded Gravitas Amoveo: AAlbus can now mess with the weight of other people and objects, allowing him to lock down enemies by making them really heavy or hurl objects by reducing their weight and changing the flow of gravity such that they fall towards his opponent. He can likewise use this to create force fields around himself and others, or pull matter towards him to form an armored exoskeleton made out of debris.
Second III- Tremens Percute (Trembling Strike):[/B] Every now and again, AAlbusUUmbra will run into an opponent or obstacle too big and durable for him to normally be able to destroy. In the event that such a being happens to not be moving much, (ex. stunned/immobilized/panicking) he can wind up for a nice megaton punch to obliterate him/her with. It creates an earthquake if it hits the ground instead.
Stylus Temperies (Temperature Style)
Second I- Particula Deprimant (Particle Depress): AAlbus can freeze the molecules around him, allowing him to freeze whatever he touches, create icy fist-load weapons, make the ground around him really slippery, or generate a suit of icy armor that helps shield him from physical, chemical, and magical attacks. The defensive twin to Particula Excitant.
Second II- Particula Excitant (Particle Excite):[/B] As an alternative to slowing the molecular motion of the matter around him, AAlbus can excite the particles until they burst into flame, allowing him to ignite whatever he touches, create plasma fist-load weapons, make the ground around him ignite if it's combustible, (ex. covered in foliage/oil/bodies) or generate an aura of white-hot flames that wards off opponents and infuses his attacks with destructive fire. The offensive twin to Particula Deprimant.
Second III- Solstitium (Solstice): While his power has a range-based falloff, AAlbus can expand the range of his temperature-based carnage by concentrating for a third second. This allows him to cause a massive sudden heat wave or cold snap, causing people and objects to spontaneously frost over or causing surfaces to scald whoever touches them, depending on if he decides to depress or excite the particles around him. Essentially, everyone who can see the whites of his eyes (provided he took his mask off) is either crawling under a layer of frost or suffering a heat stroke.
Stylus Sonus (Sound Style)
Second I- Hyper Vox (Hyper Voice): FUS ROH DAH!
Second II- Upgraded Hyper Vox: A much more powerful variant of Hyper Vox, for when he needs to shout down a wall/vehicle/other large obstacle.
Second III- Concussafluctus (Shockwave): An omnidirectional Upgraded Hyper Vox that pushes EVERYTHING away from him. This Ability is perfect for when he just needs to get out of a tight fix.
Stylus Navitas (Energy Style)
Second I- Navitas Percute (Energy Strike): AAlbus can channel pure energy into his fists and feet, allowing for him to deliver one mighty blow to his opponent. Considered by many to be a weak, yet economical version of Tremens Percute.
Second II- Navitas Adtono (Energy Blast):[/B] Should his opponent be too far to reach, AAlbus can simply take another second to fling the mass of energy he generated to hit his target. Deals the same damage as Navitas Percute.
Second III- Vismotusus Telum Genesis (Ergokinetic Weapon Generation):[/B] Resurrecting one of his most famous abilities, AAlbusUUmbra is capable of summoning one melee weapon OR one simple or small ranged weapon. While this is nothing compared to the quantity and quality of his weaponry before, he can detonate his weapons at will, creating a blast of energy similar to Navitas Percute/Adtono.
Stylus Mens (Mind Style)
Second I- Obfensio Psychicas (Psychic Offense):[/B] Provided his opponent lets up his/her assault, AAlbusUUmbra can reach out beyond his own mind to such a degree that he can cause migraines, loss of coordination, hallucinations, amnesia, and eventually unconsciousness. If an opponent cannot break free or hit him in time, he will keel over and AAlbus will win.
Second II- Upgraded Obfensio Psychicas: In addition to being able to mindrape opponents, concentrating longer before executing Obfensio Psychicas lets him affect multiple enemies, or just quickly overwhelm one single enemy. Given enough time, he can even assume direct control over a single victim.
Second III- Defensio Psychicas (Psychic Defense):[/B] AAlbus can set up a mental barrier around himself that stops mental and chemical moves from affecting him, (ex. mind control/acid/ESP detection) and becomes 90% resistant to magical attacks. The only reliable way to hurt him is by using physical attacks. (ex. shooting/stabbing/smashing)
Stylus Tempus (Time Style)
Second I- Temporalem Celeritas (Temporal Speed): This ability allows him to move at blinding speeds, raising his Speed stat by 2 points and allowing him to keep up with fast opponents.
Second II- Upgraded Temporalem Celeritas:[/B] AAlbus gains 3 points to his Speed stat instead of 2, for a total Speed of 10/10. Good luck catching him!
Second III- Temporalem Verberare (Temporal Barrage):[/B] Sometimes, opponent gladiators are just too fast to catch. In the event that he needs to deal a high amount of damage or hits in a very brief period of time, AAlbusUUmbra can slow or even stop time, then proceed to pummel an opponent tens- if not hundreds- if not thousands of times before time resumes. When time finally does resume, the relative mass behind all the punches will likely turn his enemies into a twinkle in the sky.
Stylus Pondus (Weight Style)
Second I- Gravitas Amoveo (Gravity Shift): Applying the properties of mass and weight to himself, AAlbus can make himself so heavy he can meteor-smash someone only a meter off the ground and create tremors just by stomping, or make himself so light that he can fly without his jet boots or even boost his flight speed with his jet boots. He can also carefully coordinate gravity waves around himself to form a barrier against damage while simultaneously amplifying his own strength, acting as a physical counterpart to Defensio Psychicas.
Second II- Upgraded Gravitas Amoveo: AAlbus can now mess with the weight of other people and objects, allowing him to lock down enemies by making them really heavy or hurl objects by reducing their weight and changing the flow of gravity such that they fall towards his opponent. He can likewise use this to create force fields around himself and others, or pull matter towards him to form an armored exoskeleton made out of debris.
Second III- Tremens Percute (Trembling Strike):[/B] Every now and again, AAlbusUUmbra will run into an opponent or obstacle too big and durable for him to normally be able to destroy. In the event that such a being happens to not be moving much, (ex. stunned/immobilized/panicking) he can wind up for a nice megaton punch to obliterate him/her with. It creates an earthquake if it hits the ground instead.
Stylus Temperies (Temperature Style)
Second I- Particula Deprimant (Particle Depress): AAlbus can freeze the molecules around him, allowing him to freeze whatever he touches, create icy fist-load weapons, make the ground around him really slippery, or generate a suit of icy armor that helps shield him from physical, chemical, and magical attacks. The defensive twin to Particula Excitant.
Second II- Particula Excitant (Particle Excite):[/B] As an alternative to slowing the molecular motion of the matter around him, AAlbus can excite the particles until they burst into flame, allowing him to ignite whatever he touches, create plasma fist-load weapons, make the ground around him ignite if it's combustible, (ex. covered in foliage/oil/bodies) or generate an aura of white-hot flames that wards off opponents and infuses his attacks with destructive fire. The offensive twin to Particula Deprimant.
Second III- Solstitium (Solstice): While his power has a range-based falloff, AAlbus can expand the range of his temperature-based carnage by concentrating for a third second. This allows him to cause a massive sudden heat wave or cold snap, causing people and objects to spontaneously frost over or causing surfaces to scald whoever touches them, depending on if he decides to depress or excite the particles around him. Essentially, everyone who can see the whites of his eyes (provided he took his mask off) is either crawling under a layer of frost or suffering a heat stroke.
Stylus Sonus (Sound Style)
Second I- Hyper Vox (Hyper Voice): FUS ROH DAH!
Second II- Upgraded Hyper Vox: A much more powerful variant of Hyper Vox, for when he needs to shout down a wall/vehicle/other large obstacle.
Second III- Concussafluctus (Shockwave): An omnidirectional Upgraded Hyper Vox that pushes EVERYTHING away from him. This Ability is perfect for when he just needs to get out of a tight fix.
Stylus Navitas (Energy Style)
Second I- Navitas Percute (Energy Strike): AAlbus can channel pure energy into his fists and feet, allowing for him to deliver one mighty blow to his opponent. Considered by many to be a weak, yet economical version of Tremens Percute.
Second II- Navitas Adtono (Energy Blast):[/B] Should his opponent be too far to reach, AAlbus can simply take another second to fling the mass of energy he generated to hit his target. Deals the same damage as Navitas Percute.
Second III- Vismotusus Telum Genesis (Ergokinetic Weapon Generation):[/B] Resurrecting one of his most famous abilities, AAlbusUUmbra is capable of summoning one melee weapon OR one simple or small ranged weapon. While this is nothing compared to the quantity and quality of his weaponry before, he can detonate his weapons at will, creating a blast of energy similar to Navitas Percute/Adtono.
[spoiler=Cybernetics]Underneath AAlbus's luxurious clothing lies a number of advanced pieces of hardware acquired primarily through injuries he suffered during battle. These bionic parts provide ample defense against attacks that hit him where they are located, and function to aid him in situations requiring their abilities. AAlbusUUmbra gained the ability to overclock his