[3D] Kickass Sniper Rifle

Started by: Dudeman | Replies: 8 | Views: 975

Dudeman
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Jun 23, 2008 1:20 AM #163653
http://antiup.net/view/5075/

Still made in swift. COMMENTS PLEASE.
kinto

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Jun 23, 2008 1:28 AM #163655
I love how you label your own topic kickass though it was hot.....Also, if it has a clip why do you need a bolt? I don't know much about guns lol...
prankster163

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Jun 23, 2008 1:32 AM #163657
wow how did you do that? thats kick ass man!
Dudeman
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Jun 23, 2008 1:35 AM #163659
Quote from kinto
I love how you label your own topic kickass though it was hot.....Also, if it has a clip why do you need a bolt? I don't know much about guns lol...


To let out the shell and put in a fresh one. Oh and the bolt actually works correctly as well.


And yes, it's my favorite model :D

edit: in swift 3d, buddy.
Vervanda

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Jun 23, 2008 1:39 AM #163662
I do not like it. It does not look rendered the best it can. its ghey buddy
MiniMan
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Jun 23, 2008 2:56 AM #163739
I wish there was a way to import these models and make a skin for them for the source engine. I'd be cool to know someone who can model things.
Dudeman
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Jun 23, 2008 3:01 AM #163743
Quote from Audix
I do not like it. It does not look rendered the best it can. its ghey buddy

My computer actually over heated rendering it. Best quality. It was worth it.
Quote from MiniMan
I wish there was a way to import these models and make a skin for them for the source engine. I'd be cool to know someone who can model things.


Lol, yeah. Swift is mostly polygon based, unlike most source models that rely on a lot of textures for their details.

Basically: I used 7,000 polygons.
The Dude
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Jun 23, 2008 3:22 AM #163774
I like it. You could sell that in graphic design. To like a video game designer or something?
MiniMan
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Jun 23, 2008 4:02 AM #163815
I think I tried modeling once, had to basically make EVERYTHING out of triangles, I just made some flat thing, and thought "**** that" and found Hammer.