http://antiup.net/view/5075/
Still made in swift. COMMENTS PLEASE.
[3D] Kickass Sniper Rifle
Started by: Dudeman | Replies: 8 | Views: 975
Jun 23, 2008 1:20 AM #163653
Jun 23, 2008 1:28 AM #163655
I love how you label your own topic kickass though it was hot.....Also, if it has a clip why do you need a bolt? I don't know much about guns lol...
prankster163
Posts: 0
Joined: Nov 2025
Posts: 0
Joined: Nov 2025
Jun 23, 2008 1:32 AM #163657
wow how did you do that? thats kick ass man!
Jun 23, 2008 1:35 AM #163659
Quote from kintoI love how you label your own topic kickass though it was hot.....Also, if it has a clip why do you need a bolt? I don't know much about guns lol...
To let out the shell and put in a fresh one. Oh and the bolt actually works correctly as well.
And yes, it's my favorite model :D
edit: in swift 3d, buddy.
Jun 23, 2008 1:39 AM #163662
I do not like it. It does not look rendered the best it can. its ghey buddy
Jun 23, 2008 2:56 AM #163739
I wish there was a way to import these models and make a skin for them for the source engine. I'd be cool to know someone who can model things.
Jun 23, 2008 3:01 AM #163743
Quote from AudixI do not like it. It does not look rendered the best it can. its ghey buddy
My computer actually over heated rendering it. Best quality. It was worth it.
Quote from MiniManI wish there was a way to import these models and make a skin for them for the source engine. I'd be cool to know someone who can model things.
Lol, yeah. Swift is mostly polygon based, unlike most source models that rely on a lot of textures for their details.
Basically: I used 7,000 polygons.
Jun 23, 2008 3:22 AM #163774
I like it. You could sell that in graphic design. To like a video game designer or something?
Jun 23, 2008 4:02 AM #163815
I think I tried modeling once, had to basically make EVERYTHING out of triangles, I just made some flat thing, and thought "**** that" and found Hammer.