I thought this might be fun. This is completely an original idea, although I have borrowed certain elements from board games I have played. I realize I don't have much of a reputation in the General Forum, but I am committed to my forum games.
RULES:
1. Please be active. If you miss a turn your empire will do NOTHING during that turn except collect money and resources and hold their positions. If you miss multiple turns you're basically letting others conquer you.
2. If you got conquered, make a new empire! If your second empire falls... sorry, you're out.
3. PM your actions to me every turn.
4. A turn lasts two days.
5. I reserve the right to pause the game at any time. During a pause, turns will not progress. I will post on this thread that the game will be paused for a specific length of time. During that time players may continue to make deals, PM each other, submit their moves, etc., but again, turns will not progress.
6. From June 24th to July 1st, I will be away from the computer. That length of time will be a pause.
7. Players may call one pause for the game. This pause will render that player immune to attacks for two turns, but they will still conduct their turn as if they missed their turn. After two turns is over they may move again, but other players will be able to attack them again.
8. Anyone can join at any time, but they must select a space on the playing field that is not occupied.
9. Rules CAN be exploited, as long as it is not game-breaking. If it is game-breaking I will be able to veto the exploit.
10. If you get banned during this game, nothing happens... initially. If you are only banned for one day you can still play the next. If you are banned for two days you miss the turn. If you are permabanned... someone will conquer you. Eventually.
11. Your last PM to me for a turn is your official one. You can change your moves after you have submitted them - you just have to do it before the end of the turn.
12. If your comment is "out-of-game", use "#" before your out-of-game comment.
13. PLEASE use proper grammar. ESPECIALLY in in-game posts. (It’s fine if you make a small mistake. But don’t go like “hes a guy who got a sword and now he killz ppl”. (Yep, copied directly from wRHG Character Rules.)
14. Forum rules still apply!
15. I reserve the right to kick anyone out of the game for not following the ABOVE rules. You will still get a warning though. One warning - that's it.
16. One empire per user at one time, please.
17. The game will start when I have 4 people signed up. More people can still join in the middle of the game. If it's popular enough I'll wait for 6 people then start.
GAME RULES:
What is This Game About?
Conqueror is a forum strategy game. Create your own empire and (attempt to) take over the world! Er... the board.
Object of the Game
The object of the game is to conquer the board. This is done by controlling every square on the board. To control a square you need only to be the last person to have a unit in that square. (The person who controls a square will be marked on that square.)
The Board
The board consists of 1,564 grid squares - 34 squares long and 46 squares wide. All of the squares are covered by terrain.
Creating Your Empire
Unlike some games, Conqueror allows for complete customization. Name your empire whatever you want, and create your units just how you want them!
Empire Signup Form
Forum Name: Obvious.
Empire Name: Obvious.
Empire Summary: Summarize your empire a little here. If you want to go more in-depth you can. Rule #13 applies.
One-Letter Abbreviation: This is first-come, first serve. There can only be one of each letter in the entire game. You also cannot choose R, A, or T.
Starting Square: You start on one square. This is first-come, first-serve too. You cannot start within nine squares of an already-chosen square. (Pythagorean Theorem!) Players that join after the game has already started can pick any square not controlled by another player. For your starting square, the board doubles as a coordinate plane, so you can say, Starting Square: (12,9), in which case that would be 12 ACROSS and 9 UP.
Units: Create 9 units. NO MORE, NO LESS. Follow the guidelines below for each unit and you should be fine. Choose wisely: these will be the ONLY 9 units you will be able to use for the entire game.
Unit Creation Form
Unit Name: Obvious.
Unit Number: Give each unit in your army an integer from 1 through 9. Each unit must have a different number.
Unit Type: Land, sea, or air. Land units can only move on grass, forest, and desert. Sea units can only move on water. Air units can move on all of them, but must land on an airstrip every 5 turns.
Damage: How much damage the unit does when it attacks. When a unit attacks, the other unit gets a chance to retaliate (if it isn’t dead) and use its damage.
Defense: How much an enemy’s damage is reduced when the unit is attacked.
Health: How much damage the unit can take before it dies. When this reaches zero, it dies (obviously). It also regenerates by 1 every turn that the unit is not attacked. The maximum amount the unit’s health can regenerate to is equal to this rating (obviously).
Move: How many squares the unit can move. Units CAN move diagonally, but you’re going to have to use the Pythagorean Theorem to figure out how much it can move. You cannot move in between squares.
Range: How many squares the unit can damage from. If it is a melee unit put it at 1.
Special Abilities: This can be literally ANYTHING. Just keep in mind that the more OP it is, the more costly it will be. And I mean it. (I get to decide the price of your special ability.) Each unit can have more than one special ability, but more than one will just make it even more costly. (It is advised to have your ability have a cooldown of several turns to make it cheaper.)
Cost: You do not have to fill the cost part out. I will do it for you when I add your empire. Just know that it will be equal to 10^(damage rating) + 10^(defense rating) + 10^(health rating) + 10^(move rating) + 10^(range rating) + Special Ability Cost for both money and resources. (Hint: don’t make all your units too costly, or you’ll die in the early game.)
But How Do We Get Money and Resources?
Simple. At the end of each turn each square you control will be worth 20 gold. Each unit you own will be worth 100 resources. You start with 500 gold and 500 resources. You better use that to buy your first unit.
Terrain
Each square has its own terrain. The color of its square will tell you what its terrain is.
White = Grassland. No modifier.
Green = Forest. +1 Defense to units holding inside the forest against attackers.
Yellow = Desert. Square is worth no money.
Blue = Water. Remember the sea units?
Buyable Terrain Modifiers
You can buy terrain modifiers too. This will be marked on the map post, as will all the units’ damage if they are damaged.
Road. 5 money, 5 resources to build. +1 Move to units on a road. This can stack. Roads are usually used for quick transportation within your empire, but beware: opponents can use them too…
Airstrip. 100 money, 100 resources to build. Air units need to land on these every 5 turns, or they are destroyed.
Tree. 20 money, 20 resources to build. Takes 5 turns to build. You must remind me that the 5 turns are over, or you’ve wasted your money and resources. Same effect as Forest.
But How Do We Buy These Units and Buyables?
Relax, relax, I’m getting to that.
Phases of Each Turn
1. I recommend not submitting your orders until the second day. The first day you can use for diplomacy by PM.
2. Submit your orders to me via PM. Each order should be something like this:
Warrior (2,44) moves to (3,44)
Archer (17,38) attacks (20,35)
Warrior (3,2) attacks (3,3)
Mage (7,16) holds
Mage (27,16) Special Ability “Fireball” (29,18)
BUILD Warrior (1,1)
BUILD Road (5,6)
Or something like that. Any erroneous order (like if the Mage did not have the special ability “Fireball”, or there was a unit at (3,44), or the Archer did not have the range to attack (20,35), or there was no unit at (3,3), or the player did not control (5,6)) will be replaced with a hold order. (Yep, this is remarkably similar to Diplomacy.)
3. After the two days pass, I will reveal all the orders, show all the damage done, and allow players to make their next move.
But how will all this look?
Let’s say there is a unit whose number is 7 from the empire whose one-letter abbreviation is Y at (21,30). (21,30) is represented by a grid square. Then the grid square would say Y7. (Handwritten by me!)
It’s that simple. Or not. Feel free to ask questions about the rules. Signups are OPEN!
Signups: