Good storyboarding tips
Started by: Work in Progress | Replies: 1 | Views: 284
Jun 23, 2013 6:31 AM #1015931
I'm working on a full length because I want to make a RHG. Right now I'm having trouble storyboarding -__-. Can I have a suggestion on a good way to storyboard my animation?
Jun 26, 2013 6:10 PM #1020374
My advice is not do very rough sketches of what your rhg will be doing. Don't animate every single frame. Don't color in anything. Just use a black brush tool and draw out each major scene.
An example would be if your rhg was doing a combo on another individual. Don't draw out in-between frames. Only draw the poses of your rhg where he makes contact with the opponent (a.k.a. punch, kick, headbutt, crotch blast). That way, you have an idea of where you will be going through your full-length animation.
Also, draw tiny arrows to remind you of what the direction the attack will be going in. Other than that, and typing out notes to remind you what will happen in each scene, there is nothing much else to a storyboard.
It is a great way to pace yourself and help you finish a long animation. If you need any more advice, feel free to ask myself, or Yun (pro storyboarder), through pm.
An example would be if your rhg was doing a combo on another individual. Don't draw out in-between frames. Only draw the poses of your rhg where he makes contact with the opponent (a.k.a. punch, kick, headbutt, crotch blast). That way, you have an idea of where you will be going through your full-length animation.
Also, draw tiny arrows to remind you of what the direction the attack will be going in. Other than that, and typing out notes to remind you what will happen in each scene, there is nothing much else to a storyboard.
It is a great way to pace yourself and help you finish a long animation. If you need any more advice, feel free to ask myself, or Yun (pro storyboarder), through pm.