SPP Collab

Started by: Mesmay | Replies: 310 | Views: 14,727 | Closed

Arch-Angel
2

Posts: 9,496
Joined: Jan 2007
Rep: 10

View Profile
Jul 7, 2008 8:31 PM #180197
Paco, shut the **** up and stop acting like a child.
We cannot really decide on a music choice until the collab is put together.

Though it won't hurt to throw some suggestions out there.
I personally think Chaoz Impact from Newgrounds would play good during the collab.

Link- http://www.newgrounds.com/audio/listen/152047
Mesmay
2

Posts: 1,298
Joined: Apr 2007
Rep: 10

View Profile
Jul 7, 2008 8:45 PM #180204
Well Attack by SOAD might not be the best idea anyway because of that long bit at the start... Unless the intro is pretty long.

@Demi- Hm, it very short, although I do like it... You see, this is the problem- we dont know how long the anim is, so we cant really choose any atm anyway.
(Although we can hazard guesses and pick music at around that length)
Paco
2

Posts: 910
Joined: Feb 2006
Rep: 10

View Profile
Jul 7, 2008 8:46 PM #180206
last one,
http://www.myspace.com/asilaydying

ok bye thread.
SNL

Posts: 151
Joined: May 2008
Rep: 10

View Profile
Jul 7, 2008 9:11 PM #180230
For SOAD, i would say

1. Attack (ask someone who knows how to edit a song.)

2. Highway Song (freakin awesome but has a tad slow parts)

3. U-fig (has a 17 sec intro once again just edit it)

Misc.

1. Fuel-Metallica

2. Eyeless-Slipknot

3. Scream-Slipknot

4. Don't Get Close-Slipknot

Thats it for now
Schwa
2

Posts: 3,807
Joined: Jul 2007
Rep: 10

View Profile
Jul 7, 2008 9:40 PM #180258
I suggest you have someone Exilement/The Jawz/Audix/Krob (ahha, just kidding) make some music for the collab once it's done. That way the music could perfectly match the pace of the animation and it would be purely instrumental so stupid words don't get in the way.
Mesmay
2

Posts: 1,298
Joined: Apr 2007
Rep: 10

View Profile
Jul 8, 2008 7:37 AM #180642
Yeah, we considered that originally, but then we cant have that as a definate option. We cant force them to make some.
leo4life
2

Posts: 1,117
Joined: Oct 2007
Rep: 10

View Profile
Jul 8, 2008 3:56 PM #180820
hey mesmay, is your pm box full? you dont reply to any of my pms.
Schwa
2

Posts: 3,807
Joined: Jul 2007
Rep: 10

View Profile
Jul 8, 2008 5:25 PM #180892
Quote from Mesmay
Yeah, we considered that originally, but then we cant have that as a definate option. We cant force them to make some.


Well didn't exilement volunteer anyways?

I think most of them would jump at the chance because their getting their epic music in an epic animation that represents an entire community.


And I know making a song, from what I've heard from Audix, it doesn't take that long, maybe like 3-4 hours.
BloodFruit
2

Posts: 758
Joined: Sep 2005
Rep: 10

View Profile
Jul 8, 2008 9:09 PM #181176
Ok wow,

Frames: 330
Layers: 22
Items: 71
Length: 13.7 seconds
Double Spaced.

Well this was my longest animation, and it is also my first real animation in over four months.

So it turned out a lot better than I thought.



http://www.swfme.com/view/1248432
Sparco
2

Posts: 251
Joined: Aug 2005
Rep: 48

View Profile
Jul 8, 2008 11:02 PM #181252
can i still enter this one?
Rather Cheesy
2

Posts: 2,137
Joined: Apr 2007
Rep: 10

View Profile
Jul 9, 2008 12:44 AM #181289
Quote from BloodFruit
Ok wow,

Frames: 330
Layers: 22
Items: 71
Length: 13.7 seconds
Double Spaced.

Well this was my longest animation, and it is also my first real animation in over four months.

So it turned out a lot better than I thought.



http://www.swfme.com/view/1248432


You twisted the animation in the last shot. the door looks all weird and stuff, its kinda choppy to, but thats to be expected when double spaced, why don't you just go over it again with onion skins and smooth it out? 330 frames isn't that much. [compared to 4320 frames for the SPP contest >_>] I liked how you made that room green and all the enemy sticks green as well. Are you allowed to have a different color filled head for the main character though?
Schwa
2

Posts: 3,807
Joined: Jul 2007
Rep: 10

View Profile
Jul 9, 2008 1:59 AM #181323
Quote from BloodFruit
Ok wow,

Frames: 330
Layers: 22
Items: 71
Length: 13.7 seconds
Double Spaced.

Well this was my longest animation, and it is also my first real animation in over four months.

So it turned out a lot better than I thought.



http://www.swfme.com/view/1248432


The punches were majorly choppy.
BloodFruit
2

Posts: 758
Joined: Sep 2005
Rep: 10

View Profile
Jul 9, 2008 2:39 AM #181355
Quote from Schwa
The punches were majorly choppy.

well i tried to make a slow mo effect. It turned out kinda wierd.
SNL

Posts: 151
Joined: May 2008
Rep: 10

View Profile
Jul 9, 2008 2:53 AM #181374
Just go back and undo what seem to be quadruple frames.
Mesmay
2

Posts: 1,298
Joined: Apr 2007
Rep: 10

View Profile
Jul 9, 2008 9:04 PM #182095
Quote from Sparco
can i still enter this one?


yeah, i already put you in ages ago.