Order is it fair?

Started by: xanderman222222 | Replies: 67 | Views: 3,544

xanderman222222
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Jun 30, 2013 3:48 AM #1022890
Ok buddy, you made your move. Now its my turn:

First of all the units:


SWORDWRATH: These guys cost only 25 more gold than a crawler,letting them mass and rush us.
Bombers may seem like a counter to these armed menaces but it takes 4 too kill do to the patch uptate,so while they are killing
our great economy,we have to wait,it takes 32 seconds to get them all out and by then they have killed all our miners :(
if you go most crawlers they just get rage and GG

Quotes:

Quote from fhtrg
But sword rushing vs chaos on a short map= auto lose for chaos! Castle dead just poison 1 unit and kill them slowly, while they destroy your miners.


Quote from masteraik
But before u can get that army, they kill yr miners first, they rush yr eco. There's no way to win sword rush as chaos on short map.



ARCHIDONIS: These guys are cheap, can kill our bombers,destroy our crawlers,pwn eclipsors when tanked with speartons.
Basically these guys themselves are OP,and Invincitron agrees with me.

No quotes i know of yet.


SPEARTONS: can be brought out early and tank for our eclipsors,while the new update leaves our eclipsors vulnerable and dead.
Speaking of deads they suck, and no one uses them.


SHADOWRATH: other than the fact they can kill our medusa/marrows instantly,FAIR

MERICS ....wooow These guys have cure DEADS USLESS,heal>auto cure and we die against these healing monks.

ALBOWTROSS: These guys may cost less,but they still get as many as we have eclipsors,and blazing bolts ruin both our main units,
and we lost,especially against walls (BOMBERS USLESS.)

MAGIKILL: ABSOULUTLY UNACCEPTABLE: Poison spray ruins our strategy for eclips and juggs with electric wall and blast.
Ok,you say buy medusa,well then i am FORCED to waste 500 gold and 400 mana just to get rid of a HUGE threat,while they get more units with the moey they got. *Magikill serious face bursts into troll face*. And when we come back they have 3 magis,*Sigh,back to square 1,SEE WHAT I MEAN??

E-GIANTS: Better than chaos giants and can take out lotsa stuff with other units,or just mass it against chaos,UNBEATABLE BTW.


NERFS: bombers nerfed.
eclipsors SERIOUSLY nerfed.
so gale,who is stronger?

Quote from Galeforce
I'd say Order is the stronger empire.
masteraik
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Jun 30, 2013 4:05 AM #1022904
Actually, instead of order being nerfed, y not buff chaos instead. Chaos had been nerfed too many times, eclipsors, bombers, crawlers had been nerfed before.
And I agree, order is the stronger empire, hence chaos needs buff, also, it makes no reason y players have to pay for the weaker empire.
Xate
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Jun 30, 2013 4:17 AM #1022913
Quote from xanderman222222

ALBOWTROSS: These guys may cost less,but they still get as many as we have eclipsors,and blazing bolts ruin both our main units,
and we lost,especially against walls (BOMBERS USLESS.)

These guys cost less? -__-

Anyway, let me give you my analasis:
Swordwrath:Why yes, this guy is part of Order's strength. Add rage, and they rapes. That is, until Castle Archer intervenes. For Chaos, 3 bombers. I know, I know that pros will split, making you waste them. But if you time it right, the result will be devastating (MA ARMY OF 10 SW! Killed by three bombers. ._.)
Archer: Ah yes, Order's trump card. They would be oh so OP if they aren't being attacked by juggs! And that juggs can charge to stun my FRAGILE archers.
Spearton: Seriously? Spearton Shadowrath: Again. He's fair. I think.
Albas: Order's BEST WEAPONS! If they weren't outnumbered by wings who are cheaper and built faster AND fly faster. And they don't have auto-heal. And that throwing 8 bombs will make them R.I.P.
Meric: Yes. Order's "Auto-heal". Yep. They are part of Order's strength. But take them away and Order is dead!
Magikill: the OP mage. And fragile as fuck. If you let him cast one spell, bye-bye Chaos. So kill him before he casts one spell. Preferably with Medusa or Marrow.
Order Giant: DIE, CHAOS! *gets killed by army of juggs+wings* Yeah...strong, but expensive. If you let him spam these babies, you're doing it wrong.
stickman311

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Jun 30, 2013 4:37 AM #1022921
Don't double post gamer.
Xanderman, get some knowledge and know that rage is really very bad cuz of bombers.
Also, sword rush is very easy to beat on short maps. They kill your eco, but they only kill like one or two before their whole army dies.
What was the use of the shadowrath again? It has low defense and shinobi 2 sucks cuz, u'll get two shadowrath just to kill a medusa before they die easily by eclipsors.
Albas suck and shouldn't even be used like deads.
Well, charge, but archers can retreat, and a miner wall only costs 200 gold. And if there were bombers, u can always split. Kiting sucks cuz bombers are way more faster than archers.
Nah gamer, the main thing for order is camping, and they usually get some giants. But they're easily stopped by giant ghost spawn.
Guys, just see how to play for both sides here :http://m.youtube.com/watch?v=uGGGsXqOzAg
xanderman222222
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Jun 30, 2013 5:05 AM #1022935
Quote from GamerXD8
These guys cost less? -__-

Anyway, let me give you my analasis:
Swordwrath:Why yes, this guy is part of Order's strength. Add rage, and they rapes. That is, until Castle Archer intervenes. For Chaos, 3 bombers. I know, I know that pros will split, making you waste them. But if you time it right, the result will be devastating (MA ARMY OF 10 SW! Killed by three bombers. ._.)
Archer: Ah yes, Order's trump card. They would be oh so OP if they aren't being attacked by juggs! And that juggs can charge to stun my FRAGILE archers.
Spearton: Seriously? Spearton Shadowrath: Again. He's fair. I think.
Albas: Order's BEST WEAPONS! If they weren't outnumbered by wings who are cheaper and built faster AND fly faster. And they don't have auto-heal. And that throwing 8 bombs will make them R.I.P.
Meric: Yes. Order's "Auto-heal". Yep. They are part of Order's strength. But take them away and Order is dead!
Magikill: the OP mage. And fragile as fuck. If you let him cast one spell, bye-bye Chaos. So kill him before he casts one spell. Preferably with Medusa or Marrow.
Order Giant: DIE, CHAOS! *gets killed by army of juggs+wings* Yeah...strong, but expensive. If you let him spam these babies, you're doing it wrong.


Did you read the thread? Albas get behind walls and play turtle untill they get enought to beat us...
again multy-mage kills chaos so.....
the pros dont just split... they like splait and time exactly when to pu swords in then take them out again.
And yes,shadows for the most part are fair.
Also archers can harrass in early game and kite in late game...


EDIT: Stickman please dont be mean and say i dont have knowledge like that....
anyway,early killing 2 miners is a huge dent in an early eco and when u finally kill there 3 swords they come back with 3 more...

anyway i agree shadows are fair.

But.... albas behind walls and turtling is a big threat imo,please tell me how to beat it XD

kiting will kill the bombs anyway.

thanks


Your friend (i think),
Xanderman222222
Xate
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Jun 30, 2013 5:08 AM #1022937
One guy turtled with albas. I sent my army of wings and juggs to destroy walls, then my bombers rush in to bomb the albas. They still lived, but my wings finished them off.
stickman311

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Jun 30, 2013 5:08 AM #1022939
Quote from xanderman222222
Did you read the thread? Albas get behind walls and play turtle untill they get enought to beat us...
again multy-mage kills chaos so.....
the pros dont just split... they like splait and time exactly when to pu swords in then take them out again.
And yes,shadows for the most part are fair.
Also archers can harrass in early game and kite in late game...


Yeah, and the miner wall will get killed easily cuz ur economy sucked and u didn't have enough spears. They have giants in oate game dude. They also have multi medusa. Suprise.
Archers are useless in late game cuz they have alot of giants and wingadons and juggerknights.
Wait, gamer, u have chaos now? Gratz, your rating is so much lower than me. My chaos is around the 2150s but then membership expired. :(
Btw, did u guys say order is OP? Then u suck. Their balanced, or as i say, chaos is OP.
BuddyLucky2
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Jun 30, 2013 5:13 AM #1022942
Ok now lets review
Bombers (Protected) can simply destroy a order player's ability to pressure with archidons because these poor weak men can't even survive bombers without a wall (This means that bombers force order players to be defensive WHICH allows for Chaos turtle if you fail to cap the center)

Juggers- Stronger than spears and for now can protect air units from other air units, If you get 2 bombers a jugg, and 1 eclipsor you can scare off an army of a six archers and a spearton and even if a wall is in the picture and he has the center you can still fend off pressure and turtle for a bit till you get a naturally stronger army (Juggs and Eclips>Archidons and Spears)

Medusa-While (If you have to) turtling for a short period, You can easily screw the order player but getting 2 or more medusas and killing his mages and healers WITH the turtle-bought army of bombers, Juggs and Eclips protecting medusa(s) from all spears and giants. Also Medusa can poison shit after wasting the exact same resources of the order player by removing the Magikill
(Hint: keep your army close to medusa and that mage of Orderian sc*m will be useless...(Joke) I mean seriously look at that a**hole teaching the children about Honor and Magic, AND THOSE DAMN MERICS AND THEIR LESSONS OF KINDNESS FUUUUUUUUUUUUUUUUUUUUUUUU! lol)

Eclipsors: Usually make Albowtross useless and Archers are quite weak to them, Especially when the mage is obliterated by medusa and Juggs guard the Eclips WHILE killing the ground archers...I don't see my spears killing your flying archers :P

Crawlers: To see true power, Watch Corpblivion (CaptainCorps Replay Pwning order with crawlers lol) Also if you buy the crawler's upgrades a pack of 5 crawlers will beat five rage swords, just sayin'

Chaos Giants: I want these guys buffed tbh, They need to be faster at least.

Deads: Well these guys can be useful, if used correctly Merics can struggle if you tell each Dead to aim for a different unit (However I'm not 100% on that but IHATETHISNAME Uses them greatly)

Miners: Can heal on their own, while Merics are usually away from miners.

Marrowkai: I'm glad these guys were buffed, tbh I would use them a lot if I had Chaos BUT I WILL NEVER TURN TO NECROMANCY! :P

I must say chaos and order are fair the way it is, Some things in order counter chaos and some things in chaos counter order. In conclusion Both are closely fair (It would be nice if ranking had to be same empire vs. same empire for Exact Fairness) lol

What I would like to see in later updates is
-Chaos Giant Speed Increased
-Maybe a Deads Projectile damage increase
Maybe my suggested Custom Statues And Classic Mage "Flame" Armory if the developers wanted to :p
Maybe Order Giants restored to either 1.61 or 1.60 :/ (Even in 1.66 Giants still have a bit of hesitation to attack :/)

Edit: Shadowrath CAN'T Instantly kill medusa or marrowkai, Shadowrath need to attack a few times after using shinobi, a ability we have to buy >.>

Also my old attack on chaos being fair has been satisfied by just that REALLY needed eclipsor nerf
stickman311

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Jun 30, 2013 5:17 AM #1022943
Chaos giants are already buffed in health, and their at least now balanced with order giants, and if u tell each dead to target a different unit, your on power and mana loss.
State your opinion.
Well shadows might be fast, but they really can't away. From charging juggerknights and eclipsors cuz of. Their low health.
WyzDM
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Jun 30, 2013 5:23 AM #1022944
Tbh I think Order is the stronger empire now. If you don't believe me I will be demonstrating it soon.
xanderman222222
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Jun 30, 2013 5:27 AM #1022947
Quote from BuddyLucky2
Ok now lets review
Bombers (Protected) can simply destroy a order player's ability to pressure with archidons because these poor weak men can't even survive bombers without a wall (This means that bombers force order players to be defensive WHICH allows for Chaos turtle if you fail to cap the center)

Juggers- Stronger than spears and for now can protect air units from other air units, If you get 2 bombers a jugg, and 1 eclipsor you can scare off an army of a six archers and a spearton and even if a wall is in the picture and he has the center you can still fend off pressure and turtle for a bit till you get a naturally stronger army (Juggs and Eclips>Archidons and Spears)

Medusa-While (If you have to) turtling for a short period, You can easily screw the order player but getting 2 or more medusas and killing his mages and healers WITH the turtle-bought army of bombers, Juggs and Eclips protecting medusa(s) from all spears and giants. Also Medusa can poison shit after wasting the exact same resources of the order player by removing the Magikill
(Hint: keep your army close to medusa and that mage of Orderian sc*m will be useless...(Joke) I mean seriously look at that a**hole teaching the children about Honor and Magic, AND THOSE DAMN MERICS AND THEIR LESSONS OF KINDNESS FUUUUUUUUUUUUUUUUUUUUUUUU! lol)

Eclipsors: Usually make Albowtross useless and Archers are quite weak to them, Especially when the mage is obliterated by medusa and Juggs guard the Eclips WHILE killing the ground archers...I don't see my spears killing your flying archers :P

Crawlers: To see true power, Watch Corpblivion (CaptainCorps Replay Pwning order with crawlers lol) Also if you buy the crawler's upgrades a pack of 5 crawlers will beat five rage swords, just sayin'

Chaos Giants: I want these guys buffed tbh, They need to be faster at least.

Deads: Well these guys can be useful, if used correctly Merics can struggle if you tell each Dead to aim for a different unit (However I'm not 100% on that but IHATETHISNAME Uses them greatly)

Miners: Can heal on their own, while Merics are usually away from miners.

Marrowkai: I'm glad these guys were buffed, tbh I would use them a lot if I had Chaos BUT I WILL NEVER TURN TO NECROMANCY! :P

I must say chaos and order are fair the way it is, Some things in order counter chaos and some things in chaos counter order. In conclusion Both are closely fair (It would be nice if ranking had to be same empire vs. same empire for Exact Fairness) lol

What I would like to see in later updates is
-Chaos Giant Speed Increased
-Maybe a Deads Projectile damage increase
Maybe my suggested Custom Statues And Classic Mage "Flame" Armory if the developers wanted to :p
Maybe Order Giants restored to either 1.61 or 1.60 :/ (Even in 1.66 Giants still have a bit of hesitation to attack :/)

Edit: Shadowrath CAN'T Instantly kill medusa or marrowkai, Shadowrath need to attack a few times after using shinobi, a ability we have to buy >.>

Also my old attack on chaos being fair has been satisfied by just that REALLY needed eclipsor nerf


well buddy,i may agree that shadows should 1 hit 1 kill with shinobi 2

But in regards to spearton vs juggs,do they really ever go head to head and wait till one dies? No,they bring in an archer or second spear.


.:Xanderman:.


Invincitron isnt here right? XD
stickman311

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Jun 30, 2013 5:32 AM #1022949
Quote from xanderman222222
well buddy,i may agree that shadows should 1 hit 1 kill with shinobi 2

But in regards to spearton vs juggs,do they really ever go head to head and wait till one dies? No,they bring in an archer or second spear.


.:Xanderman:.


Invincitron isnt here right? XD


Yeah, and they might also bring in charge, another jugg or eclipsor.
Btw, seriously, everyone on this thread is starting to double post cuz that debate Ai made wasn't good enough, right?
_Ai_
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Jun 30, 2013 8:37 AM #1023023
I don't want to be annoying but. We have a thread for this already, right? So, can we take it there?
awesomebloc
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Jun 30, 2013 12:04 PM #1023101
I always thought jugs and spears were equal :p
300noob
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Jun 30, 2013 12:04 PM #1023102
lol, wyzdm... not to be rude...but...throw ya demonstration outta window mate, until ya can find someone same lvl in skill, then ya can talk
xander, ya have no clue about order.

btw, they're fair...the way they are now, change more would only result in more complaints about the balance thingy.