Horribly Violent Ragdoll Killing Game in Progress

Started by: axcho | Replies: 1,254 | Views: 118,191

Exile
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Jul 30, 2007 9:13 PM #48415
can't speak for Exilement, but I'd rather let our gameplay and design stand to be judged on its own, rather than piggyback on current attitudes and fads. Plus there's the chance that the gesture would completely ruin the aesthetic consistency of the game and turn off just as many people as it attracts.


Yes

And Kagedanji, this game will most likely not have any AI at all.
coopercrue

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Jul 30, 2007 11:16 PM #48433
some ideas... Image
Kagedanji
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Jul 31, 2007 12:10 AM #48443
I'm editing everything so that AI is not needed.

Steel Mode:
Make a contraption to destroy the ARMORED ragdoll's armor in one go. Get bonus pain points for further damge to your victim.

Cannon Trap Mode:
Your ragdoll is launched from a cannon towards a finish line. You must set multiple contraptions to trap him (and kill him) before he finishes the race. Be careful, if your trap is too weak (poorly made, poor foundation), the ragdoll might burst through the trap and still have a chance to beat you!

Death Tower Mode:
Make a contraption to lift your ragdoll into the air and reach the ceiling of the tower, where there will be electrically charged steel stalagtites to burn and impale him.

Beast Mode:
You have locked your ragdoll in a titanium plated room, hanging by a rope. He cannot escape. Mix chemials and robotic parts and other evil ingredients to create a stick-mauling monster and throw it in the room. You must mix the right ingredients to make the correct monster from a list of many to watch their animation where they maul your victim.


These special modes will have different difficulties:

In Steel Mode, the higher the difficulty, the more/thicker the armor your victim has.

In Cannon Trap Mode, the higher the diff, the shorter the length between the cannon and the finish line, and the cannon may also be stronger.

In Death Tower Mode, higher diff = fatter (heavier) stickman/taller tower.

Beast Mode has no different difficulties.


All of these can be unlockables for when you earn enough "Pain Points".
coopercrue

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Jul 31, 2007 12:39 AM #48445
don't post the same thing
Kagedanji
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Jul 31, 2007 12:56 AM #48447
If you had the damn patience to read, you would see my post is different.

You apparently don't read since you posted the idea of "battle" for the game when Exile already said no AI.

And you're complaining about me posting something that was already said when you mentioned:

Hammers, Metal Cubes, Hangman, and Spikes.

Those ideas were on the first page, with metal cubes being "weights" and Hangman being "support beams".
coopercrue

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Jul 31, 2007 1:31 AM #48460
shut up and post pictures of your ideas
Freeze
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Jul 31, 2007 1:50 AM #48470
Quote from coopercrue
shut up and post pictures of your ideas


First of all, your wrong at his post. It was different. Second of all, STFU....you suck and those pictures were bad and stretched the whole god damn page out. Third of all, he doen't have to post pictures, you can explain stuf with words too you ****ing noob. Fourth of all, you only have 37 posts in your post count, so don't be acting like you actually run things around here nooblet.
Kagedanji
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Jul 31, 2007 1:56 AM #48475
Thank you Freeze. I almost had to change my mood from cheerful to something else... No one has commented on my updated idea.
Lone Wolf
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Jul 31, 2007 2:11 AM #48482
Is there going to be music? If so can we suggest?
Kagedanji
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Jul 31, 2007 2:42 AM #48494
Quote from lone wolf
Is there going to be music? If so can we suggest?


Ax and Exile said you can suggest anything for the game. Just post away.
general_zim
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Jul 31, 2007 2:43 AM #48496
I think music might be good, as long as it's something that won't get annoying after being looped over and over.
axcho

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Jul 31, 2007 5:23 AM #48561
Quote from Kagedanji
Thank you Freeze. I almost had to change my mood from cheerful to something else... No one has commented on my updated idea.
Okay, how about this: I like the armored ragdoll mode, and the cannon trap mode. Death tower mode could be good also. Beast mode is too complicated - there's not going to be animation.

Music suggestions are great. I know Jawz said he would be willing to create original music for the game, so that would be really cool if it works out (a fully Stick Page Portal original creation). But we haven't decided on anything, so suggest away.

I found a weird song on the NG Audio Portal that fits the killing contraption sort of theme: Assembly Warfare. I liked it. But I'm not sure if it quite fits the feel we want with this game. Well, tell me what you think. There will be several songs in the game for variety anyway.
Lone Wolf
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Jul 31, 2007 5:40 AM #48566
Quote from axcho
Okay, how about this: I like the armored ragdoll mode, and the cannon trap mode. Death tower mode could be good also. Beast mode is too complicated - there's not going to be animation.

Music suggestions are great. I know Jawz said he would be willing to create original music for the game, so that would be really cool if it works out (a fully Stick Page Portal original creation). But we haven't decided on anything, so suggest away.

I found a weird song on the NG Audio Portal that fits the killing contraption sort of theme: Assembly Warfare. I liked it. But I'm not sure if it quite fits the feel we want with this game. Well, tell me what you think. There will be several songs in the game for variety anyway.


I guess that music would fit the theme, but I think it would be annoying after it loops.
gutta3star

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Jul 31, 2007 4:53 PM #48660
I know im a noob but is there a way u can put like in the optins or something to change the music so its not one looping over again
gutta3star

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Jul 31, 2007 4:54 PM #48661
options*............