Quote from pandemedicI used to post here, but a probably good idea would be to check the ragdoll software on the following games-
powder game (internet)
burning sand (browser)
Since when were those games Ragdoll games?
Quote from pandemedicI used to post here, but a probably good idea would be to check the ragdoll software on the following games-
powder game (internet)
burning sand (browser)
Yes, I like that idea. Timed elements will definitely be part of the game. Thanks for the suggestion. :)Quote from ScatManHm. Hey! Idea. How about,like in Armadillo Run,you can have certain parts that will disappear on a timer,so you could have the stick figure on a platform suspended by these timer-ropes,and the main platform will also be a timer rope,and the two ropes break,then right before the platform rope hits the waiting spikes below,it disappears and the stick falls and dies? That'd be cool.
Quote from RaffehSince when were those games Ragdoll games?
Quote from 2-Dwhy are there a bunch of pivot animations on your first post
Quote from pandemedicthose games use a ragdoll physics engine to do everything, the water flowing, the thunder exploding, even the players running around.
Quote from RaffehThey're called 'physics-based' games, not 'ragdoll' games. there IS a difference you know.