Some concerns regarding elementals

Started by: daltonwarrior | Replies: 12 | Views: 1,072

daltonwarrior

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Jul 4, 2013 11:22 PM #1026283
So first, I'd like to start with the fact that there are only 4 units so there's not enough roles.

Let me explain. I'm not a pro or anything (my rank is just in the 1600s) but I do know a little.

Swordwrath and Crawlers both serve as cheap, quick basic infantry units.
Archidons and Deads serve as basic ground ranged infantry.
Magikill and Marrowkai are primary mages that cast high damage spells to aid your army.
Merics and Medusa(s) are secondary mages that cast different types of spells, with Merics healing and curing units while Medusa turns certain units into stone and sprays poison.
Speartons and Juggerknights are heavy tank-like units that have armor and great amounts of health and are able to deal a moderate amount of damage.
Shadowrath and Bombers are fast, light units that deal high damage and can both work well as saboteurs, and Shadowrath can be used to assassinate enemy targets.
Allbowtross and Eclipsors are flying units that deal ranged damage and can avoid melee attacks, except for Chaos Giant clubs.
Finally, Enslaved and Chaotic Giants are huge expensive units that deal high damage, cause stun and have vast amounts of health.

See? Each unit has a role. But there are only 4 units. Here are my guesses for roles: Earth, tank, Fire, basic fighter, Air, flying unit, and Water, fast light unit.
But there are still no basic ground ranged infantry and no mages, and we DO need them. Even if, say, fire is actually a spellcaster, there would still be no basic ground ranged infantry.

AND, though we don't really need them in terms of roles, there are still no giants and secondary mages.
Only fix I can think of is that units serve multiple roles, but that would make units OP.

Second concern is economy. This concern could be eliminated if there are miners. But if there are not, then it's a problem. Because the balance between economy and army would be completely tipped. The game would be based off a single element: army. You could just take your "nature" money or whatever that's going passively at the same rate for both players and spend it randomly.

It'd just be a boring guerilla fight between Elementals, ask me. This is why there should be miners, gold and mana if you ask me.

And that's it :)
Cha05Walking

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Jul 4, 2013 11:37 PM #1026287
lets just hope they have it figured out
daltonwarrior

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Jul 5, 2013 12:15 AM #1026298
Sometimes hope can be false :(
kingkickass2013

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Jul 5, 2013 12:32 AM #1026306
Well here's what they have thought up of currently, they are saying they can mix together elements to "create" units. Such as mix fire and earth together to get a lava elemental. My biggest concern is if elementals are free, mainly because if its free then that means it may be at the same level as order and you can test them out constantly to figure out plans but if its not then it may prove a challenge to even chaos AND you can't test strategies against them constantly so your going into battle basically blind. Free equals not so powerful, costly equals a powerful empire (you don't pay money for a pathetic empire). Also think about "nature" money, its going to have to be very slow but tons of it or very fast but you only get 5 of whatever your getting. They are not going to make it so we get 100 gold/mana per second, plus the kicker against elementals is if I am correct they CANNOT change their gold/mana gain, unless of course they have this unit like a rouge magikill that sends in power to whatever they get the gold and mana from, my point is if they gain nature money then its going to have a problem against the regular miner spam (8 miners on gold equals 600 gold if they all take gold in at the same time. Not to mention your gaining 7-42 mana with the miners on praying duty, nature money may equal 25 gold/mana per 5 recharge seconds. Take a look at wall when you buying it, then cut that in half and you got just about how fast they gain gold/mana) This is what I strongly believe the elemental empire will run. We also need to take a look at units, if they are all magic based then people like buddyluck or whatever his name is will be the best elemental players in history (buddy I heard is excellent as a magikill player). If they based completely off of magic then players who are not good at multitasking or even predicting then they may have a problem, we also need to look at ORDER/CHAOS units, that medusa may fuck over the gold mana gain due to constantly petrifying the enemies units and orders shadowrath can easily assassinate the enemies. I've gotten a level 1 shadowrath as early as 0:55 and so can you. And you don't need to upgrade that medusa of yours so you maybe able to get one at least in 1:00 due to mana cost. I will tell you this, if the fire elemental has an explosive power that is exactly like the magikill then chances are he will be at a very high cost.

Elementals have the advantage of not needing to build prayer units/gold gainers at the beginning unless of course stated earlier with the rouge magikill thing, they also have an advantage of some powerful spell combinations if I am correct.

If anything here may be incorrect please shout out to it.
awesomebloc
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Jul 5, 2013 12:43 AM #1026308
Quote from kingkickass2013
Well here's what they have thought up of currently, they are saying they can mix together elements to "create" units. Such as mix fire and earth together to get a lava elemental. My biggest concern is if elementals are free, mainly because if its free then that means it may be at the same level as order and you can test them out constantly to figure out plans but if its not then it may prove a challenge to even chaos AND you can't test strategies against them constantly so your going into battle basically blind. Free equals not so powerful, costly equals a powerful empire (you don't pay money for a pathetic empire). Also think about "nature" money, its going to have to be very slow but tons of it or very fast but you only get 5 of whatever your getting. They are not going to make it so we get 100 gold/mana per second, plus the kicker against elementals is if I am correct they CANNOT change their gold/mana gain, unless of course they have this unit like a rouge magikill that sends in power to whatever they get the gold and mana from, my point is if they gain nature money then its going to have a problem against the regular miner spam (8 miners on gold equals 600 gold if they all take gold in at the same time. Not to mention your gaining 7-42 mana with the miners on praying duty, nature money may equal 25 gold/mana per 5 recharge seconds. Take a look at wall when you buying it, then cut that in half and you got just about how fast they gain gold/mana) This is what I strongly believe the elemental empire will run. We also need to take a look at units, if they are all magic based then people like buddyluck or whatever his name is will be the best elemental players in history (buddy I heard is excellent as a magikill player). If they based completely off of magic then players who are not good at multitasking or even predicting then they may have a problem, we also need to look at ORDER/CHAOS units, that medusa may fuck over the gold mana gain due to constantly petrifying the enemies units and orders shadowrath can easily assassinate the enemies. I've gotten a level 1 shadowrath as early as 0:55 and so can you. And you don't need to upgrade that medusa of yours so you maybe able to get one at least in 1:00 due to mana cost. I will tell you this, if the fire elemental has an explosive power that is exactly like the magikill then chances are he will be at a very high cost.

Elementals have the advantage of not needing to build prayer units/gold gainers at the beginning unless of course stated earlier with the rouge magikill thing, they also have an advantage of some powerful spell combinations if I am correct.

If anything here may be incorrect please shout out to it.


it was found out in a replay that the elementalists will have to be paid for
_Ai_
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Jul 5, 2013 2:10 AM #1026341
Hey guys did you know? If you read this through maybe you could get your answer!
http://forums.stickpage.com/showthread.php?51626-Stick-Empires-Third-Race-Elemental-Empire

Read all of it, starting from page 1. You'll get your answers if you read.
daltonwarrior

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Jul 5, 2013 7:25 PM #1026855
Quote from kingkickass2013
Well here's what they have thought up of currently, they are saying they can mix together elements to "create" units. Such as mix fire and earth together to get a lava elemental. My biggest concern is if elementals are free, mainly because if its free then that means it may be at the same level as order and you can test them out constantly to figure out plans but if its not then it may prove a challenge to even chaos AND you can't test strategies against them constantly so your going into battle basically blind. Free equals not so powerful, costly equals a powerful empire (you don't pay money for a pathetic empire). Also think about "nature" money, its going to have to be very slow but tons of it or very fast but you only get 5 of whatever your getting. They are not going to make it so we get 100 gold/mana per second, plus the kicker against elementals is if I am correct they CANNOT change their gold/mana gain, unless of course they have this unit like a rouge magikill that sends in power to whatever they get the gold and mana from, my point is if they gain nature money then its going to have a problem against the regular miner spam (8 miners on gold equals 600 gold if they all take gold in at the same time. Not to mention your gaining 7-42 mana with the miners on praying duty, nature money may equal 25 gold/mana per 5 recharge seconds. Take a look at wall when you buying it, then cut that in half and you got just about how fast they gain gold/mana) This is what I strongly believe the elemental empire will run. We also need to take a look at units, if they are all magic based then people like buddyluck or whatever his name is will be the best elemental players in history (buddy I heard is excellent as a magikill player). If they based completely off of magic then players who are not good at multitasking or even predicting then they may have a problem, we also need to look at ORDER/CHAOS units, that medusa may fuck over the gold mana gain due to constantly petrifying the enemies units and orders shadowrath can easily assassinate the enemies. I've gotten a level 1 shadowrath as early as 0:55 and so can you. And you don't need to upgrade that medusa of yours so you maybe able to get one at least in 1:00 due to mana cost. I will tell you this, if the fire elemental has an explosive power that is exactly like the magikill then chances are he will be at a very high cost.

Elementals have the advantage of not needing to build prayer units/gold gainers at the beginning unless of course stated earlier with the rouge magikill thing, they also have an advantage of some powerful spell combinations if I am correct.

If anything here may be incorrect please shout out to it.

They'll make empires balanced. Chaos isn't more powerful than Order.
kingkickass2013

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Jul 5, 2013 7:37 PM #1026866
Quote from daltonwarrior
They'll make empires balanced. Chaos isn't more powerful than Order.


Yeah bring me a replay of you defeating a micro managed chaos player and lets see how long you stay alive.
xanderman222222
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Jul 5, 2013 7:54 PM #1026873
Quote from kingkickass2013
Yeah bring me a replay of you defeating a micro managed chaos player and lets see how long you stay alive.


Here we go.... Time for more empire arguing....
daltonwarrior

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Jul 5, 2013 8:04 PM #1026882
Micro managed.........I have Chaos myself..........and if he has better micro and skill than me than he'll win.

But Order CAN beat Chaos.
xanderman222222
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Jul 5, 2013 8:09 PM #1026884
Quote from daltonwarrior
Micro managed.........I have Chaos myself..........and if he has better micro and skill than me than he'll win.

But Order CAN beat Chaos.


are you daleton? Sorry for off topic.
fhtrg

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Jul 5, 2013 8:22 PM #1026887
OK lets get back on topic1
daltonwarrior

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Jul 5, 2013 9:38 PM #1026929
Quote from xanderman222222
are you daleton? Sorry for off topic.


No, people ask that...