While I do love conversational arguments, everyone arguing for chaos is suggesting in their argument, that the order player is FrozenFury and the chaos player has no micro at all.
I'm speaking about players around my own level (~2150). I realize that these arguments might not apply as heavily or at all to lower or higher ranked players, its simply the way I see things.
1: The way I worded my first point seems a bit unrealistic I suppose, but even with both sides microing on a map like Castle or Halloween swordwrath spam is close to uncounterable if an order player micros effectively. Bombs are fast and one mistake with them means those swords eat your crawlers alive. Most players at my level can effectively split swords. It's not at all difficult to do, even I can, and I don't use order very often.
2: Upgraded crawlers aren't worth the cost. I've never seen them used competitively unless the player who upgraded them has a massive lead. 60 seconds is a long time, and by the time you have enough to get one or both of them it would be not as useful because order has most likely teched to spears and archers at that point.
3: I don't know what you mean by that response.
4: I was in reply to what he said which was "Juggs who can stun" Nothing more, nothing less. Shield wall mode is extremely useful late in the game on OvO and OvC. That 40% damage reduction tanks projectiles very well. Many high level order players I see can use shield bash to stun a retreating unit.
5: While you're building those "3-4 bombers" you could have built another jugger and have one more than halfway queued. Any order player will retreat their archers at the sight of bombs and use the spears to kill them.
6: I never said deads were weak. I said they were slow and vulnerable. Unlike archers deads can't quickly retreat when attacked. Furthermore, nobody who knows what they're doing will use swords to rush a giant. For one very simple reason. It wont work. Maybe if its a *pure* giant swords spam will "eat an order giant" but it is rare to to see a pure giant spam now that order giants aren't grossly OP. Besides the fact that mages will kill those swords faster than you can say "I wasted 1500+ gold on those swords." Of course, thats beside the point, but its still a big flaw in your logic.
7: Order giants do in fact do bonus damage vs armor. Thanks to tests that I did with StickWarrior14 we discovered that it took an order giant 6 boulders to kill a spearton, while it took 7 to kill a shadowrath. It also took 4 hits to kill an eclipsor and 3 to kill an albowtross, but that may be because of passive regen. From this we found that the only explaination would be a bonus damage vs armored units.
I would like to say that the statement that "chaos is extremely weak" is an exaggeration. The only time that order is more powerful is really just the early game and maybe a bit in the late game (because of merics) but otherwise its balanced. HOWEVER, on a small map like castle the early game is gonna decide the entire game CvO. Swordspam is basicly a death sentence to a chaos player on a short map. Other than that the game is fairly balanced.