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Chaos extremely weak

Started by: captaincorps | Replies: 39 | Views: 2,567 | Closed

captaincorps

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Jul 9, 2013 11:27 PM #1030454
on pro level chaos vs Order
Order wins 100% of the time without chaos even standing a chance 1 i think jugs should block again which is 1 of the things that actually helped chaos keep up in the race and i also think bombers and crawlers shouldent be in same queue ik this might be harder on the people who arent rlly pro yet but on pro level chaos has nothing they can counter with i tried everything ive tried medusas with wingadons and bombers jugs reapers etc... nothing i can do to win against pro order players why pay for a weaker race?
Xate
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Jul 10, 2013 2:36 AM #1030553
Weaker? If you mean bombs who have AOE damage and can clear out tons of SW, crawlers whose buffs can make them pick archers off like a boss, marrowkai whose attacks are deadly, Medusa who can instakill and mass poison if Order isn't careful, Juggs who can stun (To be fair, juggs
captaincorps

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Jul 10, 2013 3:30 AM #1030612
lol all order needs is speartons with wall sheild and archers with mage and giant its auto win for them even if i make medusa etc speaton just rape them plus units dont block wings no more so archers can just constantly shoot them
Nyarlathotep

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Jul 10, 2013 3:49 AM #1030630
Quote from GamerXD8
Weaker? If you mean bombs who have AOE damage and can clear out tons of SW, crawlers whose buffs can make them pick archers off like a boss, marrowkai whose attacks are deadly, Medusa who can instakill and mass poison if Order isn't careful, Juggs who can stun (To be fair, juggs


1: It takes 4 bombs to kill a group of swords. If your opponent know what they're doing then no harm will come to their swords. MICRO, LEARN TO USE IT.
2: Nobody uses the crawler upgrades unless they are already in a massive lead. The 100 mana for either upgrade is better put to use with deads eclipsors or juggerknights.
3: Reaper is the useful spell that Marrowkai can do. Hell fist's short range can be easily dodged, and by the time its done casting it will be close enough to the front lines that it will be swiftly and easily defeated. Medusa's long cooldown time on its stone face ability is a massive liability. Furthermore, Venom Flux poison is the weakest in the game. Even on green hills an archer can run back to the castle from halfway across the map in time for the poison to be healed.
4: Speartons can tank hits better and stun for longer amounts of time, so its a moot point.
5: Wings are vulnerable in the air and Spear + archer can overpower Jugger+Eclipsor if order does it's job well enough.
6: Deads are slow and vulnerable. Sure they can poison, but a group of spears will wipe em out while your archers rain death upon the Juggerknights.
7: A tank that can't shoot, its more like an APC than anything. Order giants would be better compared to a tank, health that is not much less than a chaos giant that throws rocks that do bonus damage against armored units.

If you reply, make a good argument in return. Frivolous statements and whining are not worth my time.
Invincitron
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Jul 10, 2013 3:54 AM #1030634
Agreed with CaptainCorps and IHATETHISNAME...

I have NO CLUE why Order players think Chaos is OP.
_Ai_
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Jul 10, 2013 5:06 AM #1030672
Quote from Invincitron
Agreed with CaptainCorps and IHATETHISNAME...

I have NO CLUE why Order players think Chaos is OP.


Yeah. It really depresses me. Especially that elite noob who thinks he's right all the time.
Nyarlathotep

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Jul 10, 2013 6:07 AM #1030723
Quote from _Ai_
Yeah. It really depresses me. Especially that elite noob who thinks he's right all the time.


Not only that, he shrugs off a logical argument. He's not one-track-minded, he just doesn't have a mind.
Tecness2

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Jul 10, 2013 7:01 AM #1030755
Quote from IHATETHISNAME
1: It takes 4 bombs to kill a group of swords. If your opponent know what they're doing then no harm will come to their swords. MICRO, LEARN TO USE IT. You're saying that the chaos player has no micro. Even if you micro your swords away, a better chaos player will either pull them back and save them for later, use them and create the most damage with them, or completely pass the swords and kill some miners.
2: Nobody uses the crawler upgrades unless they are already in a massive lead. The 100 mana for either upgrade is better put to use with deads eclipsors or juggerknights. Then that is their own fault. The upgrades are actually extremely helpful, maybe not for the price, but still extremely helpful.
3: Reaper is the useful spell that Marrowkai can do. Hell fist's short range can be easily dodged, and by the time its done casting it will be close enough to the front lines that it will be swiftly and easily defeated. Medusa's long cooldown time on its stone face ability is a massive liability. Furthermore, Venom Flux poison is the weakest in the game. Even on green hills an archer can run back to the castle from halfway across the map in time for the poison to be healed. Both of those concerns will be spoken about.
4: Speartons can tank hits better and stun for longer amounts of time, so its a moot point. Yes, but they also have to first go into shield wall mode, which stops them from attacking. Juggerknights can use their stun to stun a fleeing enemy.
5: Wings are vulnerable in the air and Spear + archer can overpower Jugger+Eclipsor if order does it's job well enough. Why doesn't chaos do their job well enough?Build 3-4 bombers, have them just run near the archidons, but behind the Juggerknights, while the Wingadons stay back a bit until the Juggerknights make first contact, where they are then able to tank arrows from the Archidons because of their close proximity.
6: Deads are slow and vulnerable. Sure they can poison, but a group of spears will wipe em out while your archers rain death upon the Juggerknights. A group of swords can eat an order giant. You going to call that weak too?
7: A tank that can't shoot, its more like an APC than anything. Order giants would be better compared to a tank, health that is not much less than a chaos giant that throws rocks that do bonus damage against armored units.They do no bonus damage to armored units, as far as I'm aware.

If you reply, make a good argument in return. Frivolous statements and whining are not worth my time.

While I do love conversational arguments, everyone arguing for chaos is suggesting in their argument, that the order player is FrozenFury and the chaos player has no micro at all.
masteraik
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Jul 10, 2013 7:41 AM #1030777
I also feel chaos is weak, and spears are better than jugs. jugger can't even hit an archer. Chaos is weak now, just like what ihatethisname and captain corps said and something has to b done. Y pay for a weaker empire?
Nyarlathotep

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Jul 10, 2013 7:54 AM #1030782
Quote from Tecness2
While I do love conversational arguments, everyone arguing for chaos is suggesting in their argument, that the order player is FrozenFury and the chaos player has no micro at all.


I'm speaking about players around my own level (~2150). I realize that these arguments might not apply as heavily or at all to lower or higher ranked players, its simply the way I see things.

1: The way I worded my first point seems a bit unrealistic I suppose, but even with both sides microing on a map like Castle or Halloween swordwrath spam is close to uncounterable if an order player micros effectively. Bombs are fast and one mistake with them means those swords eat your crawlers alive. Most players at my level can effectively split swords. It's not at all difficult to do, even I can, and I don't use order very often.

2: Upgraded crawlers aren't worth the cost. I've never seen them used competitively unless the player who upgraded them has a massive lead. 60 seconds is a long time, and by the time you have enough to get one or both of them it would be not as useful because order has most likely teched to spears and archers at that point.

3: I don't know what you mean by that response.

4: I was in reply to what he said which was "Juggs who can stun" Nothing more, nothing less. Shield wall mode is extremely useful late in the game on OvO and OvC. That 40% damage reduction tanks projectiles very well. Many high level order players I see can use shield bash to stun a retreating unit.

5: While you're building those "3-4 bombers" you could have built another jugger and have one more than halfway queued. Any order player will retreat their archers at the sight of bombs and use the spears to kill them.

6: I never said deads were weak. I said they were slow and vulnerable. Unlike archers deads can't quickly retreat when attacked. Furthermore, nobody who knows what they're doing will use swords to rush a giant. For one very simple reason. It wont work. Maybe if its a *pure* giant swords spam will "eat an order giant" but it is rare to to see a pure giant spam now that order giants aren't grossly OP. Besides the fact that mages will kill those swords faster than you can say "I wasted 1500+ gold on those swords." Of course, thats beside the point, but its still a big flaw in your logic.

7: Order giants do in fact do bonus damage vs armor. Thanks to tests that I did with StickWarrior14 we discovered that it took an order giant 6 boulders to kill a spearton, while it took 7 to kill a shadowrath. It also took 4 hits to kill an eclipsor and 3 to kill an albowtross, but that may be because of passive regen. From this we found that the only explaination would be a bonus damage vs armored units.

I would like to say that the statement that "chaos is extremely weak" is an exaggeration. The only time that order is more powerful is really just the early game and maybe a bit in the late game (because of merics) but otherwise its balanced. HOWEVER, on a small map like castle the early game is gonna decide the entire game CvO. Swordspam is basicly a death sentence to a chaos player on a short map. Other than that the game is fairly balanced.
ShadowGeneralChaos
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Jul 10, 2013 8:15 AM #1030787
Just want to say this here: Order wins early-midgame and Chaos mid-late game...Why? Dont ask me....just a feeling...
Nyarlathotep

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Jul 10, 2013 8:18 AM #1030789
Quote from ShadowGeneralChaos
Just want to say this here: Order wins early-midgame and Chaos mid-late game...Why? Dont ask me....just a feeling...


Order and chaos are balanced in midgame and lategame. Order is stronger early game.
ShadowGeneralChaos
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Jul 10, 2013 8:22 AM #1030793
Quote from IHATETHISNAME
Order and chaos are balanced in midgame and lategame. Order is stronger early game.


Well, sorry, I dont know it really... I havent got Chaos, so I cant tell for sure. The only thing I know is that Chaos have a really hard time to deal with order on early game....
Xate
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Jul 10, 2013 8:36 AM #1030798
Alright. And that's that folks. The end. No more. Or this'll be like "XXXXX. Is it fair?" thread. And we have two of it.
ShadowGeneralChaos
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Jul 10, 2013 8:39 AM #1030799
Quote from GamerXD8
Alright. And that's that folks. The end. No more. Or this'll be like "XXXXX. Is it fair?" thread. And we have two of it.


Oh, not only two.... A TON OF THIS TIME WASTING... :(
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