Castle archers are OP
Started by: daltonwarrior | Replies: 31 | Views: 2,152
daltonwarriorPosts: 97
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View Profile If castle archers dont stop rushing, then what do you propose will?
Good defense with archidons and speartons....but castle archers alone can at least mess up a swordwrath and archidon rush.
Nice to see you defend your dear archers from terrible nerf :D
jerrytt2Posts: 1,258
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View Profile Good defense with archidons and speartons....but castle archers alone can at least mess up a swordwrath and archidon rush.
Nice to see you defend your dear archers from terrible nerf :D
I swear the IQ here is really low. I was arguing against BUFFING the archers. jesus. how hard is that to understand? Reducing castle archer range would allow for ARCHERS not fucking castle archers (can you read?) to snipe miners on the outer edge of the first row.
And why shouldnt they stop an archer and sword rush? How the hell do you get a "good defense" of speartons and archers early game? great logic.
Azxc2Posts: 1,246
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View Profile Juggs and Speartons are TANK units, they can withstand the arrows of couse. But castle archers are damn powerful on other units excluding giants. And even Juggs and Spears take a lot of damage from a full pack.
And when you're in a large fight at the enemy's camp I find this hard to do. I'm talking about early game rushing being completely destroyed. Also, if you don't micro you're DEAD. I know you can avoid taking too much damage by microing, but they're simply too powerful.
So, do micro, micro is the key to success, if you don't want to, then you deserve to lose
You can try sending a spearton and shield for your main army, as FailingAtFailing said
daltonwarriorPosts: 97
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View Profile I swear the IQ here is really low. I was arguing against BUFFING the archers. jesus. how hard is that to understand? Reducing castle archer range would allow for ARCHERS not fucking castle archers (can you read?) to snipe miners on the outer edge of the first row.
And why shouldnt they stop an archer and sword rush? How the hell do you get a "good defense" of speartons and archers early game? great logic.
Walls, then.......
jerrytt2Posts: 1,258
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View Profile Walls, then.......
... and what do you do to stop them from banging on your walls?
daltonwarriorPosts: 97
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View Profile ... and what do you do to stop them from banging on your walls?
Castle archers will still be defenders, just not so powerful. With the help of a wall they should be able to fend them out even without AOE.......I think..........
Azxc2Posts: 1,246
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View Profile Castle archers will still be defenders, just not so powerful. With the help of a wall they should be able to fend them out even without AOE.......I think..........
Don't think so, when you have 20 swordwraths rushing there, if you don't have AOE damage
Then say goodbye to your miners, situation is more worse with rage...
I just think CAs are just not too powerful and not too weak
fhtrgPosts: 391
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View Profile AEO is the best reason for there OPness(maybe the only one)
jerrytt2Posts: 1,258
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View Profile Castle archers will still be defenders, just not so powerful. With the help of a wall they should be able to fend them out even without AOE.......I think..........
good luck getting both a wall out and a castle archer out before a sword and archer gets to your base.
nutsophastPosts: 887
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View Profile I don't think Castle Archers are op at all. Their whole purpose is to keep low tier units away. If they can't, what's the use of even buying one. Besides, they can be easily countered like failingatfailing said.
nutsophastPosts: 887
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View Profile Then SE will become a game where late-game would almost be like extinct. (you know what I mean) Are you saying that sword archer is too weak?
stickman311Posts: 1,081
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View Profile Don't think so, when you have 20 swordwraths rushing there, if you don't have AOE damage
Then say goodbye to your miners, situation is more worse with rage...
I just think CAs are just not too powerful and not too weak
Castle archers are the exact reason why, my 12 giants won't attack 11 giants
FailingAtFailing2Posts: 849
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View Profile Castle archers are the exact reason why, my 12 giants won't attack 11 giants
Couldn't you sacrifice one giant to tank all the aoe damage for the other giants. It would still be able to attack for a little bit, but would die sooner since it is taking the full brunt of the castle archers and giants?
And why is giant spam being discussed here now?
stickman311Posts: 1,081
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View Profile Couldn't you sacrifice one giant to tank all the aoe damage for the other giants. It would still be able to attack for a little bit, but would die sooner since it is taking the full brunt of the castle archers and giants?
And why is giant spam being discussed here now?
Woops, went off topic. Anyways, when you have 3 castle archers, i would already have ghost spawn 2. that's a way to defeat castle archers and statue
_Ai_2Posts: 11,256
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View Profile I don't think Castle Archers are op at all. Their whole purpose is to keep low tier units away. If they can't, what's the use of even buying one. Besides, they can be easily countered like failingatfailing said.
Same goes for Castle Dead. It's so worthless that we don't even bother.