Dungeons and Dragons (forum story game other known as textventure)

Started by: kingkickass2013 | Replies: 356 | Views: 10,855

Hitsu
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Jul 12, 2013 9:10 AM #1032712
Quote from kingkickass2013
We need a dungeon master, a villain rather. Hope one will come soon. Don't worry histu you are now added to the main page.


Thanks men :D
kingkickass2013

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Jul 12, 2013 9:17 AM #1032726
I think if this continues it would have to come down as me playing as the dungeon master. If such a case happens I have him already made up.
Hitsu
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Jul 12, 2013 9:27 AM #1032742
Quote from kingkickass2013
I think if this continues it would have to come down as me playing as the dungeon master. If such a case happens I have him already made up.


Well i hope the game will be balance.
kingkickass2013

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Jul 12, 2013 9:34 AM #1032750
Quote from Hitsu
Well i hope the game will be balance.


I have come up with something to end unfairness, at level 1-2 you have partial immortality no matter who you are. The dungeon master always starts at level 5 but he/she stays within the place of evil where they reside at. Anyway partial immortality along the lines is when you die on this you are given a second chance, you come back to life with full health/mana/ and stamina and whatever killed you is now gone (excluding other players, if another player kills you then that character just teleports to another location), when you die and come back you automatically lose experience and gold however.
DigitalFlamer105
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Jul 12, 2013 9:35 AM #1032751
I have always wanted to play this game...but I have no idea where to buy one...Anyway, I wanna join!

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Scarecrow
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Jul 12, 2013 9:36 AM #1032754
Name: Scarecrow
Species: Hero
Personality: Quiet but driven. Honourable. Intelligent. Caring.
Appearance: Male, tall, white, long dark hair and beard. Skinny; somewhat emaciated. Wears a trenchcoat, a classy hat, and ordinary black jeans. Isn't wearing any upper body clothing under the trenchcoat, apart from a bone necklace with a mushroom frozen in amber in the center of it.
Skill/spells: Channels spirit power to heal, through his hands, or to fight, through his sickle (this way, he is able to attack and defend with powerful ethereal projections at short-medium range). Uses certain plants to improve his ability to channel larger amounts of spirit power. He is also a herbalist, and is able to make medicines and salves out of plants. Is able to sense the nearby presence of evil (to the extent of getting "a bad feeling about this"; nothing more).
Weakness: Physically fragile and unarmored; he is weak against damage that he fails to defend against (especially melee). Plants that improve his spirit power take time to act and have a limited duration, and are also somewhat rare. Channeling spirit power costs physical effort, and he grows tired quickly after channeling spirit power. In particular, healing someone with spirit power will take a lot out of physical energy out of him.
Back story: Scarecrow grew up with an interest in spirits and herbs, and this eventually led him to realize the existence of (normally invisible) interdimensional spirit creatures called archons that influence human beings. Scarecrow went on an epic psychedelic adventure to destroy as many archons as he could, freeing humanity from their influence and allowing them to move forward of their own accord. After this had absolutely no effect on how terrible people are, and realizing that few would even believe his story, Scarecrow moved into seclusion, waiting for the day that he might be needed once more.
Where do you start?: His home; a small hut in the middle of the jungle.
Equipment: A satchel, containing a Sickle (for battle, as well as harvesting plants), an energy stone with some stored physical energy in it (enough to remove fatigue once or twice if necessary), a bottle of water, a powerful wound healing salve, two regenerative potions, a handful of spirit-boosting mushrooms, and one potent herbal brew for spirit power.

(note: i realize this may be a lot of items, but i'm expecting to be fairly dependent on them. i'd also be the designated healer of a party, so they aren't all for me, either.)
Hitsu
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Jul 12, 2013 9:39 AM #1032760
Quote from kingkickass2013
I have come up with something to end unfairness, at level 1-2 you have partial immortality no matter who you are. The dungeon master always starts at level 5 but he/she stays within the place of evil where they reside at. Anyway partial immortality along the lines is when you die on this you are given a second chance, you come back to life with full health/mana/ and stamina and whatever killed you is now gone (excluding other players, if another player kills you then that character just teleports to another location), when you die and come back you automatically lose experience and gold however.


Whoa thats cool men.The currency,Level and the all stuffs makes it cool.

@DIGIT
Good to see you joined lol
DigitalFlamer105
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Jul 12, 2013 9:40 AM #1032763
Quote from Hitsu
Whoa thats cool men.The currency,Level and the all stuffs makes it cool.

@DIGIT
Good to see you joined lol


lol, thanks.

I kinda wanted to play this game. the Board game one after seeing it in the Big Bang Theory (It's not like what people said, I actually liked it.)...I get curious quickly lol
Scarecrow
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Jul 12, 2013 10:05 AM #1032777
I've finished my post now.

Did you want me to be more specific about my abilities and spells?
Hitsu
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Jul 12, 2013 10:10 AM #1032779
Quote from Scarecrow
I've finished my post now.

Did you want me to be more specific about my abilities and spells?


Excellent idea,a healer of the party,Also i like the refference to a Scarecrow.
Also i think the abilities and spells in the information are doesn't enough(Joke,it is very detailed men).
kingkickass2013

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Jul 12, 2013 10:12 AM #1032782
Quote from DigitalFlamer105
I have always wanted to play this game...but I have no idea where to buy one...Anyway, I wanna join!

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Looks like we got another traitor, going against the bad guy. Nobody wants to be evil... Or a genie at that matter. Everybody loves being a douche. JUST REMEMBER as a traitor you will be hired/befriended by the dungeon master, at that point your destiny to back stab the dungeon master will begin.

I'll create a dungeon master then, DON'T WORRY I'm a fair man I won't make him to the point where he is absolute impossible to kill (he will be hard though. If your a level 5 then it will be quite an equal match)
Here's the dungeon master character I have come up with.

Name: Cronos
Species: Dungeon master
Personality: He has this very low evil voice, his personality is very cold and filled with hatred. He is very intelligent as well as non merciful. Serious to the point where its not even funny.
Appearance: He is wearing heavy steel armor all over his body that does not shine even in bright light and it has this sinister dark red glow coming off it, he has a large red cape that is ripped up at the very end of it, his helmet has twisted horns made from goats on both sides of his head and within the helmet all you can see is two bright white eyes, the rest you can see inside his helmet is just darkness. He is huge compared to a regular person, if he were to be in a major football team he would star as number 1. he carries a large broadsword that seems to be covered in dried up blood and a shield that probably used to be white but is now a dirty and rusted up red. If you take off his helmet then you will see a skeletal head except the eye sockets are glowing bright white.
Where does he start?: He lives in a massive spire that seems to have a never ending dark cloud swirl above it, on the very top of the spire a massive dark beam is shooting up into the spiraling clouds, this location is exactly a 5 days trip from the town the xate and that other hero starts in, a 10 day trip from where scarecrow starts, and a 7 days trip from where Chris is heading. There is no grass or just about anything around the spire and within the dark evil spire a large amount of monsters stand guard.
Spells and skills:
Merciless rage: when activated the red aura around him starts moving vigorously and his eyes turn red, he goes into a massive frenzy dealing double damage and his spells now cost half mana, however when the effects are over his stamina is decreased by 75%
Get a grip: His grip is easily comparable to a mega vice grip.
Superior strength: his strength his incredibly powerful, he can punch holes into skulls.
Swordsman: He isn't exactly super samurai swords man, but he knows how to wield one and use it well.
Minions and monster creation: like all dungeon masters he has a bunch of minions at his disposal.
Intimidation: This is a passive ability and what it does is if a creature level 3 or below comes across this man they become in deep fear of him and retreat.
Fireball: deals 5 physical damage and 20 fire damage in a large radius, costs 50 mana in order to use
Lights out: instantly all characters become blind for a while. This costs all of his mana.
Mind boggler: drain all of the targets mana, costs 10 bars of health.
Weakness's:
His armor: yep, his strength is also his weakness. The armor grants him super amazing abilities but even a small crack in the armor will start leaking all of the evil energy used to keep him alive. The skeletal being uses his own evil ego in order to survive.
Backstory: Unknown even to Cronos. He doesn't remember anything.
Equipment: a broad sword (deals 40 damage along with 20 darkness damage, weighs 20 pounds), enchanted full steel armor (completely resistant towards blades and weighs nothing, weighs 0), Orb of sight (allows him to see all heroes of this story, weighs 1 pound)

This is your average dungeon master, one dungeon master slot taken up.

Quote from Scarecrow
Name: Scarecrow
Species: Hero
Personality: Quiet but driven. Honourable. Intelligent. Caring.
Appearance: Male, tall, white, long dark hair and beard. Skinny; somewhat emaciated. Wears a trenchcoat, a classy hat, and ordinary black jeans. Isn't wearing any upper body clothing under the trenchcoat, apart from a bone necklace with a mushroom frozen in amber in the center of it.
Skill/spells: Channels spirit power to heal, through his hands, or to fight, through his sickle (this way, he is able to attack and defend with powerful ethereal projections at short-medium range). Uses certain plants to improve his ability to channel larger amounts of spirit power. He is also a herbalist, and is able to make medicines and salves out of plants. Is able to sense the nearby presence of evil (to the extent of getting "a bad feeling about this"; nothing more).
Weakness: Physically fragile and unarmored; he is weak against damage that he fails to defend against (especially melee). Plants that improve his spirit power take time to act and have a limited duration, and are also somewhat rare. Channeling spirit power costs physical effort, and he grows tired quickly after channeling spirit power. In particular, healing someone with spirit power will take a lot out of physical energy out of him.
Back story: Scarecrow grew up with an interest in spirits and herbs, and this eventually led him to realize the existence of (normally invisible) interdimensional spirit creatures called archons that influence human beings. Scarecrow went on an epic psychedelic adventure to destroy as many archons as he could, freeing humanity from their influence and allowing them to move forward of their own accord. After this had absolutely no effect on how terrible people are, and realizing that few would even believe his story, Scarecrow moved into seclusion, waiting for the day that he might be needed once more.
Where do you start?: His home; a small hut in the middle of the jungle.
Equipment: A satchel, containing a Sickle (for battle, as well as harvesting plants), an energy stone with some stored physical energy in it (enough to remove fatigue once or twice if necessary), a bottle of water, a powerful wound healing salve, two regenerative potions, a handful of spirit-boosting mushrooms, and one potent herbal brew for spirit power.

(note: i realize this may be a lot of items, but i'm expecting to be fairly dependent on them. i'd also be the designated healer of a party, so they aren't all for me, either.)


The last hero slot has been taken, now if more people with an evil mind can show up we can get this show on the road. NOTE dungeon masters AUTOMATICALLY start out at a level 5 the highest level you can get HOWEVER they cannot walk up to you and just kill you willy nilly, you have to show up at their door steps.
Xate
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Jul 12, 2013 10:13 AM #1032783
Hm...Nice. And my character is Lawful Neutral because he isn't inclined to help others and doesn't prefer to hurt others. Though if I had to choose a side, it's Good. And that he'll become Neutral Good. (But slightly lean onto Chaotic Good due to his joker personality)
Scarecrow
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Jul 12, 2013 10:25 AM #1032797
lol dude it's only been a few hours since you started the thread you didn't have to make an NPC dungeon master yet
kingkickass2013

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Jul 12, 2013 10:27 AM #1032801
Now my dungeon master character may look overpowered but trust me, when your characters are at level 5 your going to be amazed on how powerful he/she is.

Quote from Scarecrow
lol dude it's only been a few hours since you started the thread you didn't have to make an NPC dungeon master yet


Don't worry he's just there in case nobody wants to be a dungeon master.
DigitalFlamer105
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Jul 12, 2013 10:28 AM #1032802
btw, when are we starting? I hope it won't be tonight where I'll be asleep >_>