Here ya go.
http://www.youtube.com/watch?v=pqL9wS0dGag
http://www.youtube.com/watch?v=jWcrtmwLBJQ
If you can write your opinions about those animations.
Two New Anims
Started by: xLewy410x | Replies: 3 | Views: 478
Jul 12, 2013 8:44 PM #1033362
Jul 14, 2013 4:23 PM #1035416
Sweet, not bad! I liked the two kick combo at the beginning of the first one, and your general feel for movement. One fix that would instantly improve your animations though is stick construction and wobbliness (both are tied together).
I can see that your sticks tend to keep an inconsistant size or length of limbs. I also saw a lot of curving around joints and bended arms or limbs. I know its hard to draw if you have a mouse, and even if you have a tablet. Practice and time should naturally improve this. Really try to use the onion skin and draw over previous stick figure's as best as you can. Doing so will fix inconsistant sticks, as well as wobbliness.
You're potential is looking great though, and I've got a feeling you'll be improving in no time. Keep at it, and hope to see more soon!
Also, welcome to the SP community, hope you'll like it here!
I can see that your sticks tend to keep an inconsistant size or length of limbs. I also saw a lot of curving around joints and bended arms or limbs. I know its hard to draw if you have a mouse, and even if you have a tablet. Practice and time should naturally improve this. Really try to use the onion skin and draw over previous stick figure's as best as you can. Doing so will fix inconsistant sticks, as well as wobbliness.
You're potential is looking great though, and I've got a feeling you'll be improving in no time. Keep at it, and hope to see more soon!
Also, welcome to the SP community, hope you'll like it here!
Jul 14, 2013 5:34 PM #1035488
Thanks for your opinion and wasting your time to write it lol.I know those aren't really good cause da hardest thing is to keep size of stick and animate in like over 20 fps.
Jul 14, 2013 5:55 PM #1035501
I know, its tuff at first. You'll get the hang of it though.