So, Stick Empires is a great game. Good additions:
4 new units since the previous game.
A whole new campaign mode.
Custom matches.
Deathmatch and even more modes coming soon.
Bad additions:
Forfeiting.
Forfeiting.
Forfeiting.
Forfeiting.
FORFEITING.
This is obviously not really as bad as I make it seem, because of course it is a good idea, but what if I don't want to forfeit? Just because the FPS goes below 15, or 20 or whatever, doesn't mean I want to forfeit. I can survive Minecraft at 8 FPS (no joke). So why not let me on Stick Empires at 12 FPS? Of course if you know that your computer can be slow you could always just leave forfeiting on? Then the other player wouldn't get lagged. This would make slight troll problems, but any sensible person would tell the person they were playing against or just report them.
All I am suggesting here is that there should be an option to turn forfeiting on/off in settings. That is all I ask for.
Forfeiting - what if I don't want to?
Started by: kazar14 | Replies: 24 | Views: 1,959
Jul 14, 2013 1:19 PM #1035253
Jul 14, 2013 1:20 PM #1035255
Quote from kazar14So, Stick Empires is a great game. Good additions:
4 new units since the previous game.
A whole new campaign mode.
Custom matches.
Deathmatch and even more modes coming soon.
Bad additions:
Forfeiting.
Forfeiting.
Forfeiting.
Forfeiting.
FORFEITING.
This is obviously not really as bad as I make it seem, because of course it is a good idea, but what if I don't want to forfeit? Just because the FPS goes below 15, or 20 or whatever, doesn't mean I want to forfeit. I can survive Minecraft at 8 FPS (no joke). So why not let me on Stick Empires at 12 FPS? The other player wouldn't get affected by my lag, and of course if you know that your computer can be slow you could always just leave forfeiting on?
All I am suggesting here is that there should be an option to turn forfeiting on/off in settings. That is all I ask for.
Thats not ye shitty minecraft...the game is probably made with Flash, so.
Jul 14, 2013 1:25 PM #1035259
And... your point?
Jul 14, 2013 1:28 PM #1035262
Quote from kazar14And... your point?
Games made with Flash are not that "prestige", i mean look at Minecraft or Team Fortress, they are made from 3D engines.TF2 is made with source, Minecraft is made with something else.Flash creates 2D games, if you know the proper script.The devs know it, but even that can't make it a "gaming platform".Flash is made generally for 2D Animations.
Jul 14, 2013 1:34 PM #1035270
Quote from kazar14So, Stick Empires is a great game. Good additions:
4 new units since the previous game.
A whole new campaign mode.
Custom matches.
Deathmatch and even more modes coming soon.
Bad additions:
Forfeiting.
Forfeiting.
Forfeiting.
Forfeiting.
FORFEITING.
This is obviously not really as bad as I make it seem, because of course it is a good idea, but what if I don't want to forfeit? Just because the FPS goes below 15, or 20 or whatever, doesn't mean I want to forfeit. I can survive Minecraft at 8 FPS (no joke). So why not let me on Stick Empires at 12 FPS? The other player wouldn't get affected by my lag, and of course if you know that your computer can be slow you could always just leave forfeiting on?
All I am suggesting here is that there should be an option to turn forfeiting on/off in settings. That is all I ask for.
Lol your lag does affect the other player, even if they have a super fast computer
Jul 14, 2013 1:35 PM #1035274
Quote from JombloxxGames made with Flash are not that "prestige", i mean look at Minecraft or Team Fortress, they are made from 3D engines.TF2 is made with source, Minecraft is made with something else.Flash creates 2D games, if you know the proper script.The devs know it, but even that can't make it a "gaming platform".Flash is made generally for 2D Animations.
And why should this prevent forfeiting being turned off? You have no relevance to the topic at hand.
Jul 14, 2013 1:36 PM #1035276
Quote from isgoodLol your lag does affect the other player, even if they have a super fast computer
Ok. I didn't know that, but I will acknowledge that and edit the OP.
Jul 14, 2013 1:39 PM #1035281
Quote from kazar14And why should this prevent forfeiting being turned off? You have no relevance to the topic at hand.
Jul 14, 2013 1:43 PM #1035286
Quote from JombloxxIt means that Flash does not come with a prevent lag feature like 3D programs. EDIT: Dont double post edit your last post.
And you are still not getting the point. I am talking about turning a feature off. You are talking about why the feature is happening. Irrelevant or not?
Jul 14, 2013 1:44 PM #1035287
Quote from JombloxxIt means that Flash does not come with a prevent lag feature like 3D programs. EDIT: Dont double post edit your last post.
And you are still not getting the point. I am talking about turning a feature off. You are talking about why the feature is happening. Irrelevant or not?
Jul 14, 2013 1:45 PM #1035289
Quote from kazar14And you are still not getting the point. I am talking about turning a feature off. You are talking about why the feature is happening. Irrelevant or not?
Now i understand what are you trying to say.Atleast i proved why Flash lags more :p EDIT:its trying to communicate.
Jul 14, 2013 2:07 PM #1035299
As people have already said, you lagging affects the other player, so whether or not YOU can play the game does not matter, the other player can not. So it becomes annoying and can cause other players discomfort (See WyzDM for examples)
Get a better computer if your FPS is so low, in a browser based flash game.
Get a better computer if your FPS is so low, in a browser based flash game.
Jul 14, 2013 2:29 PM #1035312
Quote from JombloxxNow i understand what are you trying to say.Atleast i proved why Flash lags more :p
It only lags if you have a shit computer.
Quote from kazar14Forfeiting.
Forfeiting.
Forfeiting.
Forfeiting.
FORFEITING.
This is obviously not really as bad as I make it seem, because of course it is a good idea, but what if I don't want to forfeit? Just because the FPS goes below 15, or 20 or whatever, doesn't mean I want to forfeit. I can survive Minecraft at 8 FPS (no joke). So why not let me on Stick Empires at 12 FPS? Of course if you know that your computer can be slow you could always just leave forfeiting on? Then the other player wouldn't get lagged. This would make slight troll problems, but any sensible person would tell the person they were playing against or just report them.
All I am suggesting here is that there should be an option to turn forfeiting on/off in settings. That is all I ask for.
Turn down your quality in-game, make your screen resolution smaller, close any other browser pages and applications, and turn off any costly browser extentions to prevent yourself from lagging. Nobody likes playing against a laggy player. If you are playing against a laggy player give them these tips.
Jul 14, 2013 2:33 PM #1035316
Quote from kazar14So, Stick Empires is a great game. Good additions:
4 new units since the previous game.
A whole new campaign mode.
Custom matches.
Deathmatch and even more modes coming soon.
Bad additions:
Forfeiting.
Forfeiting.
Forfeiting.
Forfeiting.
FORFEITING.
This is obviously not really as bad as I make it seem, because of course it is a good idea, but what if I don't want to forfeit? Just because the FPS goes below 15, or 20 or whatever, doesn't mean I want to forfeit. I can survive Minecraft at 8 FPS (no joke). So why not let me on Stick Empires at 12 FPS? Of course if you know that your computer can be slow you could always just leave forfeiting on? Then the other player wouldn't get lagged. This would make slight troll problems, but any sensible person would tell the person they were playing against or just report them.
All I am suggesting here is that there should be an option to turn forfeiting on/off in settings. That is all I ask for.
All good points, but one thing you're not taking into consideration is that Minecraft and Stick Empires are completely different games. Sure, you can survive Minecraft at 8 FPS, but what are you doing, mining? Shooting mobs with crappy pathing? It's hardly difficult. Stick Empires at 8 FPS is near hell if you're trying to play at a high level. As you play more and more, you naturally develop an idea of how fast each unit moves, and can predict where a unit is going to be sometime in the future. Lag comes in and screws up all that prediction. Your spell casts are off. Your kiting timing is off. There's a 2 second delay that prevents you from dodging attacks. Shinobi is just 1 second late and your front line troops are hit with a devastating electric wall. You accidentally purchase a unit, try to cancel it, hit the x, nothing happens, hit it again, it cancels and repurchases the unit. You want to buy rage early on as it is essential for your meta, but the program processes the onmouseup() event when your mouse is over the shield bash icon. Well then, you just lost the game. In short, lag is hell.
If I were to use your analogy, playing Stick Empires at 8 FPS well would be like playing Minecraft at 8 FPS with a 2 second delay in which you're in a 3 v 3 PVP game, each person armed with bows with Infinity Arrows, Power V, and Fire Aspect.
That's why the forfeit is there. Either way, it doesn't even work properly lol.
Jul 14, 2013 3:06 PM #1035353
I would really rather be lagged out rather then playing with a 2+ sec lag.