rP5
role-PERSONA 5
role-PERSONA 5
Default Version
"v 1.8" (Click to Show)
"The Arcanas" (Click to Show)
ability: (Wild Card/High Luck/Capture/Regeneration/Inspirit/Chaotic/Psychic)
Wild Card(1) -the ability to use multiple persona and fuse them together. Has access to the Velvet Room. Can use 8 Persona. Rare.
High Luck - the ability to get more money and items from battles and dungeons than other people
Capture - the ability to capture and trade persona with other players. Can also give persona to Wild Cards. Can use 3 Persona.
Regeneration - the ability to regain health in battle or outside of battle naturally and per turn.
Inspirit - the ability to regain mana in battle or outside of battle naturally and per turn.
Chaotic - the ability to get more critical knockdown attacks but is more likely to get knocked down as well.
Psychic - the ability to find the weakness and stats of enemies in battle, works 90% of the time. Can detect enemy shadows on the floor automatically.
High Luck - the ability to get more money and items from battles and dungeons than other people
Capture - the ability to capture and trade persona with other players. Can also give persona to Wild Cards. Can use 3 Persona.
Regeneration - the ability to regain health in battle or outside of battle naturally and per turn.
Inspirit - the ability to regain mana in battle or outside of battle naturally and per turn.
Chaotic - the ability to get more critical knockdown attacks but is more likely to get knocked down as well.
Psychic - the ability to find the weakness and stats of enemies in battle, works 90% of the time. Can detect enemy shadows on the floor automatically.
[/spoiler]
"Example of complete form" (Click to Show)
Persona Eyes (Click to Show)
If you've gotten this far, I'm glad you're interested in playing this game.
Essentially, players can do whatever they want as long as it falls within the constraints of the time period the game is currently in. At regular intervals, the time periods will change continuing to move the story and plot along but still allowing you to engage in the game.
General Play: Writing style is completely up to you; however use ">" to use a command and # to use an out of game comment. When coming into the game use the >login command to let people know that you are currently on the game. When you want to stop playing for the day please use the command >logout so that arrangements can be made.
Rules:
- Please refrain from posting less than one sentence.
- Please try not to make comment only posts, unless absolutely necessary.
- Please refrain from making non-game related posts; this includes comments or otherwise.
Important commands include: >logout, >login, >status, >attack[target], >sleep (last for one time period), >darkhour (only at evening), >velvet (wild card users only), >equip[item/persona], >use[item/skill]
Spoiler (Click to Show)
>status
RESULT: [Date: 8/23/2011 Time: Lunch Weather: Rain Events: N/A
[Lyora Graves|hp: 90|sp: 125|lvl: 1|exp:0%|wep: n/a|psa: n/a|sts: good|yen:1000]
Lyora spent her lunch studying in the library. +Intelligence[/spoiler]Time: The game takes place on a real life calendar but not necessarily matching the time and date of the forum. Months and Seasons have different events including Midterm week, Summer Vacation, and School Festivals. Each day consists of time periods. these are the same regardless of the day. Some days will skip time periods, however.
Note: Time Period skips will be notified with [>>date] convention; to suggest fast-forwarding please use [>>]
- Morning - a short period, wake up and get ready to go to work or school. Or if a weekend, to do some shit call up a friend or something
- School Day - go to school or not. Faculty have classes and teach stuff.
- Afterschool - clubs and after school sports
- Lunch - hangout with friends; doesn't always happen
- Evening - study and go to sleep or plan for dark hour
- Dark Hour - fight shadows in the dark hour. When entered, a status message will show the current floor in Tarturus.
In certain times of the day action events can be initiated either by Igor, the Game Master, or by other players. These events are not free form and have rigid structures.
Action Events:
- Q&A - any faculty can start a Q&A event. eed of light of light in a vacuum?Spoiler (Click to Show)
a: 300000 km/s
b: 400000 km/s
c: 299,792.458 km/s
the first person to correctly answer with the letter, even something as simple as:
C.
will get the bonus which will usually be points in intelligence, charisma, or courage.
faculty can also direct question at specific students by placing there name in front of the question.[/spoiler] - exams. the format is similar to Q&A but there are 3 questions per class. Getting these questions right will be 50% of your exam grade. The other percent is determined by your intelligence. Doing well in the exam will change your class ranking and give you prizes.[/spoiler]Spoiler (Click to Show)
- battle [see the battle section]
- persona fusion(Wild Card Only)u can fuse personaSpoiler (Click to Show)
>fusion[persona 1][persona 2]
multiple fusion will be available at a later date.[/spoiler]
Simply do >attack[Target] to start the battle. In the battle, you can use the following commands(use up 1 turn):
Commands (Click to Show)
Battles are turn based and follow a set order, unless speed buffs are used. Max Player Party size is 5.
There are 4 types of skills: Support, Elemental, High Order, and Physical.
Physical skills cost HP while Magic Skills(non-physical) cost Mana. Unless it is a property of the skill, you cannot run out of HP by using Physical Skills. Resistance reduces damage by 50%, Null reduces damage by 100%, Absorb turns 100% of damage to HP, and Reflect sends 100% of damage to the enemy. High Order skills are special in that they do not act like normal skills. Almighty skills cannot be resisted, nullified, reflected, or absorbed without special items to do so. Dark and Light skills work are instant kills that work on percentages. Resistance cuts this percentage by half, while Null makes the percentage 0%. Weakness to light and dark increases the chance of death by 25%.
If you are attacked by or attacked with a Critical Attack, it will do extra damage, knock the victim down, and allow the attacker an extra turn. These extra turns can be chained together if consecutive critical attacks are landed. If you attack a weakness it will count as a critical attack.
Those who are knocked down must spend another turn to get up, unless they are attacked while down. If attacked while knocked down, you will get up immediately. The same applies for enemies.
If the entire enemy party is knocked down, the last person to knock down an enemy can initiate an All-Out Attack. This will replace their turn but attack the entire enemy party with a huge amount of damage,