Okay, so i thought, if there are land fighters and air fighters, why not have water fighters and water on a map?
For example the screen is divided into 3 sections: air, land and water, water at the bottom. There could be 2 statues, one which only land can get, and one which only water can attack. However, projectile units can hit both statues. This would create the possibility of a comeback, and way more strategies, I dont know if projectile units should hit water units as well, but the pop. would stay the same, 80, to decrease lag.
Also, flying units should be able to fly on the water, but fly lower so units don't get confused. Magikill's electric wall would increase damage on units in the water but explosion would be less. 2 statues would also hopefully destroy the element of luck, so only skill would be needed and players would not have to worry about losing by luck, for example each player does 2 miner and a sword. If the sword wins by luck on the land, then the player who had less luck would have more luck than the other player in the water. Since projectile units, apart from the E.Giant and maybe albatrosses are less than usingful in the late game where players battle a decisive battle, they would be made more useful when they can hit all units in land water and air. If this makes them OP, then the other units would be made with more H.P.
Thoughts, opinions?