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Big suggestion: Water

Started by: mooseontheloose | Replies: 13 | Views: 1,279

mooseontheloose

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Jul 17, 2013 7:50 AM #1037958
Okay, so i thought, if there are land fighters and air fighters, why not have water fighters and water on a map?

For example the screen is divided into 3 sections: air, land and water, water at the bottom. There could be 2 statues, one which only land can get, and one which only water can attack. However, projectile units can hit both statues. This would create the possibility of a comeback, and way more strategies, I dont know if projectile units should hit water units as well, but the pop. would stay the same, 80, to decrease lag.
Also, flying units should be able to fly on the water, but fly lower so units don't get confused. Magikill's electric wall would increase damage on units in the water but explosion would be less. 2 statues would also hopefully destroy the element of luck, so only skill would be needed and players would not have to worry about losing by luck, for example each player does 2 miner and a sword. If the sword wins by luck on the land, then the player who had less luck would have more luck than the other player in the water. Since projectile units, apart from the E.Giant and maybe albatrosses are less than usingful in the late game where players battle a decisive battle, they would be made more useful when they can hit all units in land water and air. If this makes them OP, then the other units would be made with more H.P.
Thoughts, opinions?
Azxc
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Jul 17, 2013 9:14 AM #1037990
Weird idea...
Jombloxx

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Jul 17, 2013 12:50 PM #1038105
air, land water - sounds like Call of Duty >:I fuck
Triss
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Jul 17, 2013 1:02 PM #1038111
To be honest, this is the first discussion about another medium of warfare.
First of all, is ground, then air. Now should we add water? Let point some infos for a while.

Firstly, in strategy genre, only a few games have the medium of water-combat. The examples are Red Alert Series, Ground Control, Warcraft(Custom Mission), and several others. To be honest, only few of those "few" are actually a good addition to the gameplay. Red Alert so far has been the best part of strategic naval warfare system. But can we implement it to SE? That's the first point.

Second, the gameplay and lagging server. Mostly games with 3 medium of warfare have a lot of RAM or Proccessors needed to start the game. Currently, SE is lagging, and adding the water system can cause even more trouble.

Third, is the balancing of the game. Currently there is a lot of debate whether Chaos and Order is balanced or not. Adding naval warfare can case more rants and stuffs.

Fourth, and the final one, is the time to load the game. This could even increase the long time of loading.

To be honest, the problem I have with this idea is with it's gameplay, and whether the developers can actually develop this well.
My suggestion is allowing 2-Choice of battle, Naval+Air battle, and Ground+Air(default) battle. Of course this can increase the diversity.
I'm afraid a 3-Medium is too hard to reach for a internet RTS flash game.

But all of this is just matter of opinions.
Nyarlathotep

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Jul 17, 2013 3:18 PM #1038231
Quote from Triss
Currently, SE is lagging, and adding the water system can cause even more trouble.


It is not the game and servers themselves lagging but the individual people lagging. And there are people like Terrential and GamerXD8 who intentionally keep 10+ tabs open to cause lag.

Quote from Triss
Fourth, and the final one, is the time to load the game. This could even increase the long time of loading


Again, this is a problem for some but not others. SE loads very quickly for me.
awesomebloc
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Jul 17, 2013 4:11 PM #1038271
If the addition of a water area to maps would mean to add 1 more unit to both order and chaos being their water unit
taylork2

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Jul 18, 2013 1:14 AM #1038617
I think they could achieve something with water battles. I think they could make a long map with a wide rushing river in the middle. In this map their could also be a underground tunnel in which both sides use to get to the other's statue without going into the river. In this map all units that go into the river will take damage(from drowning) and move at half speed in the river(except Crossbowmen, Albowtross, and Giants(Giants still move at half speed). The underground tunnel is more than twice as long as the river. The mid point for this map would be in the tunnels. Explosions from the tunnels will not damage units above but after enough explosions taking place in the tunnels they will collapse and fill the tunnel with water, damaging all units that enter the tunnels. But the tunnels are underground and is dark so your line of sight is halved, and range units in the tunnels(archers and zombies) have halved range.
awesomebloc
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Jul 18, 2013 3:25 AM #1038687
Spearton: trained in spartan like combat , can't swim
mooseontheloose

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Jul 18, 2013 9:46 AM #1038818
If you're worrying about lag and stuff, then i agree with Triss's idea. However there should be more than 1 type of water unit, or else the water area would become really boring. Although this might take a really long time to add, it's just a suggestion. The suggestion is just to add more strategies and ideas and also the possibilities of comebacks.
Triss
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Jul 19, 2013 2:44 AM #1039646
Quote from mooseontheloose
If you're worrying about lag and stuff, then i agree with Triss's idea. However there should be more than 1 type of water unit, or else the water area would become really boring. Although this might take a really long time to add, it's just a suggestion. The suggestion is just to add more strategies and ideas and also the possibilities of comebacks.

Or, we can just create 3 water units. I think Giants are big enough to cross the lake, and Albow/Wingadons attack from the air. So we have 5 units on our disposal (not including miners). Or, we can put "Army Carrier" like the Normadian campaign of WWII, where we can carry units on the water.

See this:http://en.wikipedia.org/wiki/Operation_Overlord?vm=r&s=1

On the Army Carrier, ranged units and spellmasters like Archers, Magikill, and Meric are able to fight against the enemy, but once Army carrier health is over(sinking), all of them is dead. But this is too confusing :/
YJang

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Jul 19, 2013 2:56 AM #1039660
I agree with Triss
stickman311

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Jul 20, 2013 11:54 AM #1040883
Tbh, if this happens, there is gonna be some really big changes, and once this happens, there will be alot of glitches and order might be way more op than chaos.
nutsophast

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Aug 8, 2013 1:36 PM #1060473
Just so you know, I'm new to this forum and this is my first post. I think they should have certain maps that have water and other maps that don't. Maybe on some maps their's a lake instead of a river so your units can't get across unless miners build a bridge or something. And maybe speartons have a higher chance of drowning because of their heavy armor. They should also have rapids where units can get across on their own but just a lot slower. Another idea is where the river is on different places on the map whether it's on the top, bottom, or middle. And my last idea is where they have higher ground and rapids that go downward so ranged ground units and spellcasters have an advantage. Maybe the only way the units on the bottom can get up is using a miner to build a ladder. I'm just posting my ideas here.
stickman311

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Aug 8, 2013 1:39 PM #1060476
Quote from nutsophast
Just so you know, I'm new to this forum and this is my first post. I think they should have certain maps that have water and other maps that don't. Maybe on some maps their's a lake instead of a river so your units can't get across unless miners build a bridge or something. And maybe speartons have a higher chance of drowning because of their heavy armor. They should also have rapids where units can get across on their own but just a lot slower. Another idea is where the river is on different places on the map whether it's on the top, bottom, or middle. And my last idea is where they have higher ground and rapids that go downward so ranged ground units and spellcasters have an advantage. Maybe the only way the units on the bottom can get up is using a miner to build a ladder. I'm just posting my ideas here.


And since this is big, so chaos and order will be unbalenced
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