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How is this angle

Started by: Imada | Replies: 8 | Views: 997

Imada
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Jul 21, 2013 4:23 PM #1042111
Okay, I know its short, but how is this angle, and should I continue the animation?

http://www.filz.us/view/b2ed21f8-788/
Ikarhan

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Jul 21, 2013 4:25 PM #1042112
I'd see a nice punch from the right, coming right through his cheeks. Continue dis :P
It's wobbliness lv.100 but i think it's intended :D
Telepurte

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Jul 22, 2013 2:47 AM #1042576
Dude, don't ask if it's okay to continue the animation. It's your animation, not ours. You decide, not us.

The short is good, and you should make the animation as a whole, longer.
If you wanted it to look more posh and fancy, try using a super thick line tool. Unless of course you're going for this particular style.
flamedude
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Jul 22, 2013 3:18 AM #1042599
It's good, its shaky and wobbly however.Dunno if you intended that to happen or not though lol

I liked the first person aspect to that, it would be pretty sick if you could turn that kick into a whole combo.
Scarecrow
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Jul 22, 2013 3:21 AM #1042605
you're going to need to implement perspective (on the arm/leg/whatever that limb is) if you're doing first person.
Imada
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Jul 23, 2013 8:05 PM #1044065
I will try to improve that and continue my animation. I will be back with updates
Damian
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Jul 23, 2013 8:11 PM #1044067
Pretty good, but, the leg looks like it's just spinning around there. Perhaps you could make better arcs that aren't so circular next time and do what scarecrow said, add perspective.
flamr
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Aug 5, 2013 7:55 AM #1057961
I like the sweat/spit/tears you have when the black stick gets kicked. It makes a nice change to blood.
Phonic

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Aug 5, 2013 8:35 AM #1057966
Oh the Point-of-view angle. Nice. I would add a few frames to the leg when it's on the left to increase the ease. . Moreover, I would also add a trail and make the kick go faster inbetween. Also, going to a bird-eye-view angle after the kick could make it really dramatic. Otherwise, nice animation.
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