I'm glad to be back, but that's definitely not what this is about, I think combos and micro is not as good as when to break out certain units and why. Micro and combos are useful but they are just tactics not strategy, which is what you really need. now, I will be making and editing a list of why and when to get certain units. Now, all strategies need to be different, but here are some basic parameters for strategy:
If the area is larger, there is more of a need for speed. if the area is smaller, there is less of a need for speed.
If you have a weaker military you retreat, otherwise, you can advance, strategically retreat, or stay where you are.
And, if you don't need expensive units, don't get them, otherwise you do get them.
now then, I will now make a list of units and when to get them
Miners- Always needed, but more of a requirement in the offensive
Swordwraith- A good starter unit, very cheap to use, best used in the offensive
Archidon- Another starter unit, used ranged, best used in defensive battle
Meric- A more expensive unit for healing, best used when in battle or in offensive
Magikill- A slow, expensive unit with a punch, best used with all upgrades and offensive
Spearton- A good tank and front line, best used in defensive, but also useful when fighting giants
Shadowrath- A fast unit that can be cloaked, very useful in hit-and-run tactics, best used when in an all-around stance
Albowtross- A mostly untargetable ranged unit, best used in offensive, due to it's untargetability, but still useful in defense. use another mass to back your albows up
Giant- A slow tank full of health, best used in defensive, Do not mass!