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Started by: The Organization | Replies: 7 | Views: 388

The Organization
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Jul 25, 2013 9:03 PM #1046350
Loosely true "facts" about Smash bros!
Super Smash Bros|N64
The first SSB game. Has the initial roster of Fox, Pikachu, Kirby, Cpt. Falcon, DK, Mario, Link, Samus, and Bowser(Correct me if I'm wrong on this one, I'm just spouting from memory)
This game is famous for its unforgiving hitstun and lack of hit lag that made SSB combos almost impossible to get out of. SSB is famous for its "perfect" combos.

Super Smash Bros Melee|Gamecube
The second entry of SSB. Melee perfected the combat aspects and technical skills of Smash. Including the addition of many new characters, it introduced Directional Influence, Teching, L cancelling, Wave Dashing, Dash Dancing(Although this might be in 64), Smash DI, Power Shielding, and Wall Teching(also probably in 64). It also added many new modes but these weren't as comparable to next in the series. Smash is most notable for being considered the most technical and competitive game of the series due to the shorter hitstun and longer hit lag, that made combos at lot more difficult and shorter but still effective if the other party mess up their DI. Melee is played at both EVO and APEX.

Super Smash Bros Brawl|Wii
The third entry of SSB. Brawl focused more on the story mode and content aspects of Smash. Brawl removed true wave dashing and dash dancing(frame perfect) from Brawl but replaced it with even less hitstun and longer hit lag. This along with the slower speed of the game, makes combos even harder than Melee. They also added tripping. These changes make Brawl less competitive but more focused on knockouts and racking up damage with individual attacks. This also drastically increases the survival rate of Brawl characters and makes the matches much longer. Brawl also added online multiplayer, the Smash Ball(special attacks) and level creation. Brawl is played at tournaments as well, but less so than the next entry. The new roster changed many characters in order to make it more unique and rebalance the characters. While this is generally true characters like Ganondorf have been drastically nerfed. Furthermore, Medaknight is in the S tier while all the other characters are on the lower numbered tiers. This makes Medaknight banned in most tournaments.

Project M|Wii (Homebrew)
Considered to be Brawl 2.0, Project M is a Brawl mod that makes Brawl more like Melee. Many character's have been modified to make the game more balanced including Sonic, Zelda, Ganondorf, Bowser, and Mario.
They have also removed tripping, and added all of the technical skills from Melee. However, Project M is still slightly slower than Melee. Furthemore, Character such as Medaknight and Samus are not finished. Project M requires a working Brawl disc and Project M installed on the Wii. Project M can also be played on the Dolphin Emulator.

Super Smash Bros U/Wii U/3DS
The next unreleased entry of Smash. This game upscales the graphics to HD and is playable both on the Wii U and the 3DS. Most information is speculative at this point. Redesigned characters include Bowser. Wii Fit Trainer, Villager, and Megaman have been confirmed to be added.
Nikx232
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Jul 25, 2013 10:11 PM #1046385
out of all of them so far, which is your favorite?
The Organization
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Jul 25, 2013 10:17 PM #1046389
I'm a melee loyalist at heart, because of my Dorm but Project M is my number 2 because of the increased Roster
Zelda is better in Brawl then Melee, but She is god like in Project M
I main Peach in Melee
Zelda in Project M/Brawl
and I'm going to main WFT in the Wii U version.

fun fact, Peach vs Luigi is a scary match for Peach
In my school, the term smash refers to Melee.
Raptor
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Jul 25, 2013 10:28 PM #1046392
Don't really see the point of this thread, but okay I'll bite.
Quote from The Organization
Loosely true "facts" about Smash bros!
Super Smash Bros|N64
The first SSB game. Has the initial roster of Fox, Pikachu, Kirby, Cpt. Falcon, DK, Mario, Link, Samus, and Bowser(Correct me if I'm wrong on this one, I'm just spouting from memory)
This game is famous for its unforgiving hitstun and lack of hit lag that made SSB combos almost impossible to get out of. SSB is famous for its "perfect" combos.

Bowser is not present in the original SSB. You left out Ness and Jigglypuff. The developers did however say that they planned to include both Bowser and Mewtwo into the original 64, but couldn't due to time contraints.

Quote from The Organization]Super Smash Bros Melee|Gamecube
The second entry of SSB. Melee perfected the combat aspects and technical skills of Smash. Including the addition of many new characters, it introduced Directional Influence, Teching, L cancelling, Wave Dashing, Dash Dancing(Although this might be in 64), Smash DI, Power Shielding, and Wall Teching(also probably in 64). It also added many new modes but these weren't as comparable to next in the series. Smash is most notable for being considered the most technical and competitive game of the series due to the shorter hitstun and longer hit lag, that made combos at lot more difficult and shorter but still effective if the other party mess up their DI. Melee is played at both EVO and APEX.[/QUOTE]
Dash Dancing was present in 64, but to a much lesser extent. Wall teching did not exist at all.

Quote from The Organization
Super Smash Bros Brawl|Wii
The third entry of SSB. Brawl focused more on the story mode and content aspects of Smash. Brawl removed true wave dashing and dash dancing(frame perfect) from Brawl but replaced it with even less hitstun and longer hit lag. This along with the slower speed of the game, makes combos even harder than Melee. They also added tripping. These changes make Brawl less competitive but more focused on knockouts and racking up damage with individual attacks. This also drastically increases the survival rate of Brawl characters and makes the matches much longer. Brawl also added online multiplayer, the Smash Ball(special attacks) and level creation. Brawl is played at tournaments as well, but less so than the next entry. The new roster changed many characters in order to make it more unique and rebalance the characters. While this is generally true characters like Ganondorf have been drastically nerfed. Furthermore, Medaknight is in the S tier while all the other characters are on the lower numbered tiers. This makes Medaknight banned in most tournaments.

Dash Dancing is not frame perfect. Knockouts have always been the center of the metagame for all three of the series, not Brawl. Whether Brawl is played more than Melee is arguable. While Brawl, though having a very large scene in the US, is still smaller than the Melee community, Brawl has a much stronger community in Japan (those this could be countered by the fact that Melee has a rather large scene in Europe). Either way, its tough to say, and there isn't an official counter. Meta Knight has been proven constantly to be the best, but not unbeaten. In most major tournaments (official ones) Meta Knight is no longer banned and hasn't been banned since I think 2011 or early 2012.

Quote from The Organization
Project M|Wii (Homebrew)
Considered to be Brawl 2.0, Project M is a Brawl mod that makes Brawl more like Melee. Many character's have been modified to make the game more balanced including Sonic, Zelda, Ganondorf, Bowser, and Mario.
They have also removed tripping, and added all of the technical skills from Melee. However, Project M is still slightly slower than Melee. Furthemore, Character such as Medaknight and Samus are not finished. Project M requires a working Brawl disc and Project M installed on the Wii. Project M can also be played on the Dolphin Emulator.

Project M is actually the same exact speed as Melee. The reason why it feels slower is that many more new characters were added (all of which have varying speeds) and larger stages were also introduced. Examining the returning characters from Melee will reveal that they are exactly the same speed aside from input lag (which has been removed since update 2.5a). All technical skills have NOT been added due to coding issues, but the majority of the most used/most popular ones have been dealt with. All the problems/missing tech has been said by the developers to be complete by update 3.0, but is not completely confirmed. Meta Knight has also been included in the latest update 2.6, and you do not need a working Brawl disc to play PM (though it is easier to use one).

Quote from The Organization
Super Smash Bros U/Wii U/3DS
The next unreleased entry of Smash. This game upscales the graphics to HD and is playable both on the Wii U and the 3DS. Most information is speculative at this point. Redesigned characters include Bowser. Wii Fit Trainer, Villager, and Megaman have been confirmed to be added.

Olimar has now been added. It has been confirmed that SSB4 will in fact not have a story mode like SSBB (The Subspace Emissary). Sakurai said that it is very likely that no other guest characters aside from Megaman will be introduced, though Sonic still remains as a gray area. Less characters will also be added in comparison to Brawl. Sakurai aims for the competitive level between both Melee and Brawl. Sakurai has suffered from a hand/wrist related illness during development, and it is unconfirmed (to my knowledge) if he has recovered. And unlike contrary belief, the limitations of the power of the 3DS will NOT hinder the progress and new additions in the Wii U version.

And that's all I can think of right now.

EDIT:
[QUOTE=The Organization

fun fact, Peach vs Luigi is a scary match for Peach

Luigi isn't very good against Peach. Luigi has very little approach options to approach Peach, and once Luigi starts applying pressure Peach can do Oos smashes (notably her down smash) to tell Luigi to GTFO. Luigi loses in the air since all his aerial moves can be countered with Peach's nair, dair, and fair, not to mention Peach can float and utilize her float cancelling techniques. Luigi's recovery options blow (arguably the worst in the game). Peach shines at gimping and edgeguarding, and Luigi is no different aside from lucky misfires. At best, Luigi will trade with Peach, leaving him to die off the side of the stage. Luigi can only take risks when edgeguarding Peach due to her float ability. Luigi's main KO abilities come off with KOing from the side not down, and Peach is insanely good at recovering horizontally, especially from high. Luigi's practically a sitting duck in FD, though it does give him extra room to Wavedash and let him throw in random U-smashes and F-smashes via wavedash for a lucky KO (d-smash is completely useless against Peach if the player knows what he's doing). Finally, the turnips of Peach completely wrecks Luigi and he can do little to nothing about them with proper spacing from Peach. The platforms in places like Battlefield cover Luigi from the turnips, but it also leaves room for Peach to combo/escape to.

The match up isn't that great.
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Jul 25, 2013 10:43 PM #1046399
This is a Smash Specific fan/Discussion thread
Meant to clear up any misconceptions : O

At least for Melee I was under the impression that frame perfect dash dancing is sticky walking, because you cancel out the the dash animation. But Sticky walking is relatively new in smash and very difficult.

In regards to K.Os, I was referring in Melee and SSB to Zero to Death Combos which are relatively easy in SSB if you know what to do and nearly impossible to escape from. Z2Ds are possible in Melee but if you DI correctly they are avoidable. In Brawl Z2Ds are much harder to do because its relatively easier to recover and hit stun is short enough to get out of most moves.

Also I had no idea Meda Knight was unbanned. I actually prefer him to Snake ~_~ cause snake is a MASSIVE troll
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Jul 25, 2013 10:46 PM #1046402
Quote from The Organization
This is a Smash Specific fan/Discussion thread
At least for Melee I was under the impression that frame perfect dash dancing is sticky walking, because you cancel out the the dash animation. But Sticky walking is relatively new in smash and very difficult.

Its not, its much more similar to moonwalking in terms of execution. Also, sticky walking is next to useless in actual competitive play other than making players distracted thinking "wtf is he doing" while sneaking in front of them and beating them senseless.

Quote from The Organization

Also I had no idea Meda Knight was unbanned. I actually prefer him to Snake ~_~ cause snake is a MASSIVE troll

I find Diddy Kong, Ice Climbers, and Olimar much more obnoxious. I actually applaud Snakes because sometimes they do really cool and insane stuff. Same with MK. Diddy Kong is annoying with his banana peels, Olimar has a broken grab range and does stupid damage, and Ice Climbers in the hands of a good player is completely bonkers (Z2D's everywhere!).
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Jul 25, 2013 11:03 PM #1046409
Quote from Raptor
Its not, its much more similar to moonwalking in terms of execution. Also, sticky walking is next to useless in actual competitive play other than making players distracted thinking "wtf is he doing" while sneaking in front of them and beating them senseless.


I find Diddy Kong, Ice Climbers, and Olimar much more obnoxious. I actually applaud Snakes because sometimes they do really cool and insane stuff. Same with MK. Diddy Kong is annoying with his banana peels, Olimar has a broken grab range and does stupid damage, and Ice Climbers in the hands of a good player is completely bonkers (Z2D's everywhere!).

Your absolutely right, hell I can't even float cancel correctly and I had no idea how useful peach's wave dash can be, forget moon walking(MELEE). Whenever I do Snake vs Zelda(BRAWL), my friend always gets the c4 on me when we are at like 60 dmg, and I'm screwed.. We don't have enough Olimar or Ice Climber players though.
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Jul 25, 2013 11:24 PM #1046413
Quote from The Organization
Your absolutely right, hell I can't even float cancel correctly and I had no idea how useful peach's wave dash can be, forget moon walking(MELEE). Whenever I do Snake vs Zelda(BRAWL), my friend always gets the c4 on me when we are at like 60 dmg, and I'm screwed..

I've found your problem.
Image
Zelda literally has nothing she can do versus snake lol. You just have to get lucky with bairs and fairs and hope they screw up.

Quote from The Organization]We don't have enough Olimar or Ice Climber players though.[/QUOTE]
Trust me you don't.

EDIT:
[QUOTE=The Organization

Also I had no idea Meda Knight was unbanned. I actually prefer him to Snake ~_~ cause snake is a MASSIVE troll

Okay scratch that, there are still quite a few major tournaments that ban MK. The world's largest Brawl tournament however does not ban MK, and neither does Japan to my knowledge.
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