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My version of Stick War 3 (Just showing)

Started by: imran3 | Replies: 16 | Views: 2,074

imran3

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Aug 10, 2013 9:04 AM #1062001
Although Stick Empires is the best, I'm just posting my ideas of my Stick War 3.
I repeat this is not a thread that wants Stick War 3 out, just a person sharing his ideas out.

New unit typings

I thought that i my version there would be 2 types of units: Biological and Mechanical.
Like the Albowtross would be mechanical. The best part of the mechanical troops is that they don't get poisoned by deads. But lookout, here comes my new unit the Virocaus, shooting deadly viruses which would corrupt their systems and eventually like poison kill the mechanical units. Merics no longer heal mechanical units but instead a Technician is added to heal them.


New Units
I've included some new units as what happened between the previous games.

Virocaus- These are the soldiers originally created by the Marrowkai when they accidentally put souls in armour. They are just the mechanical counterpart of deads.
Tained at Forge.

Abilities-
Software Virus- A disc is inserted in them to poison but costs mana (like guts).

Catapult and Ballista- Gold-1000, Mana- 200, Knowledge- 500/200, Pop- 5/2, Type Mechanical, HP 6/4Bars, Attacking 3 Hits at once but slow speed/ Fast speed with 1 hit
Order had created the Catapult and escorted 2 Archers to it. It was a huge destructor until the Marrowkai newly made Infectors destroyed them with viruses. The Chaos empire decided to make the ballista, an equal damaging as its counterpart but uses less population and knowledge but only has 4 HP bars. This is the mechanical counterpart of a giant.
Trained at Workshop/Forge

Abilities- Fire Catapult 1- Catapult launches Fireballs at a longer range and power.
Fire Catapult 2- Catapult launches huge explosive fireballs at an even longer range.
Triple Ballista- Launches 3 arrows at once with a stronger piercing.

Technicians- Gold 300 Knowledge-200.
It's just the mechanicl counterpart of a Meric. Exactly the same stats and cost but have different purposes.
Trained at Workshop
Abilities-
Anti-Virus- The technicians now use anti-viruses to heal mechanical units from viruses.

Changes in miners
Miners now have a variety of tasks.
Food is needed to increase population and support units. You can get these from bushes nearby.
Knowledge is needed by engineers to produce mechanical and magical units. You can get these after building a university.
Miners can now heal statues after having resillence upgrade but this takes a lot of time.
Praying and mining are still there at the same places.


New buildings and evolving units

There are some new buildings added.
Workshop/Forge- Train mechanical units and evolve certain units.
Evolvable units-
Archidon can be evolved into Crossidons armed with crossbows. (Not sure about muskedons armed with muskets).

Stable- Train certain infantry into cavalry.
Speartons/Juggerknights can evolve into Knights/Dark Knights (I need a new name). They are now armed with lances/halberds rather than spears/axes. Dark Knights charges at even a higher speed and power and speaton knights have a much higher speed.

University- Send miners here to gather Knowledge and buy mecha and magic units. (Needs to be built by builder miners first.)

New Threats

As we were saving Inamorta from being conquered what happened. First Order then the world then comes... that's right. The universe. So aliens have been attacking the planet Earth and others. We must destroy them. The elemental have been captured into the staffs of magikills allowing them to reuse their old powers and added more powers like
Blizzard- A cold snowtorm sways and slows down and even freezes enemies solid (Ice elementals).

New Storyline
The game starts as Chaos has left to an unknown land to conquer and make it there's after they hear the fact that elementals have swarmed up against Order. So fight off some Chaos last resorts and move on to stop the elementals of Fire,Lightining,Ice and Earth.
Then the Magikill have sealed King Flamos,Thundros,Cyros and Quakos (I need better names) in their staffs along with the rest of the elementals and now use their powers.
The aliens come and announce that they want the Earth and flesh. The battle starts up until they go to the highest mountains where the Magikill need a special space gemstone.
Fight crystal guards and beware of their mimicking ability which copies contact moves ( so don't go enraging them or sending poisonous units). Get the gem and bring the stone which teleports you to save different planets. At last you see that Medusa has made an alliance with the aliens just to please her army's appetite of destruction except that it is now in large scale. Meet Medusa and her new army along with the new aliens.


New abilities and upgrades
As you know Spears/Juggs can be cavalry and archers have crossbow (not sure about muskets). But there are some new upgrades you can buy-

Shadowrath- He can now throw a heavy damaging Shiruken/Kunai (Help me decide) for 10 Mana.

Albowtross- Jet shoes can now speed up your Albows

Merics- Merics have massive healing and curing and can form a divine shield which blocks enemies from the front (not projectiles,giants,shadowrath or enemies that we already back).

Bombers-Bombers now can do a further linear AOE damage by using the chain/cluster bomb.

Marrowkai- Call of the Undead will revive (half HP) corpses on the Marrowkai's side for 40 Mana. (Corpses must lay on the ground, doesn't work on flaming corpses)(Marrowkais and Deads will turn into Marrowkais, Mecha units will turn into Virocaus and the other units will turn into Deads).

Giants- Order-Shockwave (Needs Giant Growth 2 to be reaserched)- Giants make a slightly damaging AOE shockwave everytime it takes a step.
Chaos- Roar- Demorales your troops sending them back to defending/garrisoning (pLease help me decide).

Eclipsors- Now the Eclipsors are Vampires, flying in the sky and sucking blood.

Heat seeking bats- These bats can damage Shinobi ShW, but often do less damage.

Blood sucking bats- These bats suck the blood out of enemies and bring them back to the Eclipsors to heal. Costs 10 Mana.

To balance this, the attack done by its bats and darkness arrows have decreased slightly and its health increased slightly, it costs just as much as an albow. Their main advantage is they Eclipse (Ie. Groups) and the bats are like toxic spray damaging anyone in the line, a perfect way to stop these ninja massers.

I hope you like my ideas but...

There is more coming folks.

Wish me luck.
ShadowGeneralChaos
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Aug 10, 2013 9:19 AM #1062010
Quote from imran3
Wish me luck.


Ok ^^ good luck, and also have fun ^^
THatone Gamer
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Aug 10, 2013 9:58 AM #1062019
these are really good ideas
stickman311

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Aug 10, 2013 12:00 PM #1062057
Wow then this will be a whole new version. You'll have to wait until next 2 or 4 years though.
imran3

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Aug 10, 2013 12:06 PM #1062061
It'd be no problem to wait. Stick Empires is already the best.
Jombloxx

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Aug 10, 2013 2:03 PM #1062131
Quote from imran3
Stick Empires is the best
.


You screwed it up a lil here.
40fy
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Aug 10, 2013 2:55 PM #1062187
I had already been thinking about new empires, but this... OMG. Since you made this post, I suppose I should share my new empire- The Steel empire. Essentially, this the exact opposite of chaos- instead of a heavily offensive empire, this is a heavily defensive empire.

New Units
Industrialist- Miner. Nothing too new here.
Ability- Trap- digs a small trap that can kill a single unit. Traps cannot be seen except when under construction. They do not effect flying units or giants.

Golem- Basic unit. Costs 200 gold. Slow but very powerful attacks. Can beat 2 swordwraths because of extra health bar.
Ability- Harden- cant move, but slowly regains health

Crossbow man- 350 gold, 50 mana. Essentially, a walking albow.
Ability- barrage- fires super fast for a few moments.

Engineer- 250 gold, 250 mana chooses one unit and gives it a armour boost as long as it is under the engineers effect.
Abilities- Repair- 200 gold, 150 mana, units under the effect of the engineer cannot be poisoned.

Djinn- Casts magical walls that push back and stun the enemy.
Abilities- Earthquake- 300 gold, 300 mana- stuns and damages enemies in a large radius.

Titan Beetle- 450 gold, 50 mana- Doesn't attack. Instead it has an ability called saddle, in which it allows a friendly unit to ride it. The unit on top will not be targetable untill the beetle is dead, and the beetle can tank damage like crazy. Also, the beetle is slightly faster than most units, so place you DJinns on top for best effect.

Beserker- 500 gold, 100 mana- Average speed, average attack, four bars of health.
Abilities- Spirit bear- Comes with the beserker but costs 150 mana to use, a spirit bear aids the beserker, doing massive damage. Also, the beserker gets a speed boost (movement only, not attacks.)

Flyro- 700 gold, 200 mana- High damage and does splash, but will fall out of the sky with ease, as the flyro only has 1 bar of health.
Abilities- Fire ball- passive ability, comes with flyro- every five seconds, rain fire upon your enemies.

Stone giant- 1500- Low attack and no stun, but insane amounts of health.
Abilities- (aside from growth) Sacrafice- 200 mana, 200 gold- the giant lies down, and transforms into a incredibly powerful barrier. This allows you to retreat from a danger. Projectiles cannot pass over this wall, so it cannot be used for offensive purposes. Also, there is no going back- once the ability is used, the giant is dead.
ForgottenUser

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Aug 10, 2013 5:08 PM #1062265
Wow sounds great! For the Spearton/Juggerknight upgrade perhaps you could call them Paladins and Halberdiers? It would make logical sense. Spears on Horseback would be lances, and axes on horseback would become halberds?
stickman311

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Aug 11, 2013 4:28 AM #1062605
Quote from 40fy
I had already been thinking about new empires, but this... OMG. Since you made this post, I suppose I should share my new empire- The Steel empire. Essentially, this the exact opposite of chaos- instead of a heavily offensive empire, this is a heavily defensive empire.

New Units
Industrialist- Miner. Nothing too new here.
Ability- Trap- digs a small trap that can kill a single unit. Traps cannot be seen except when under construction. They do not effect flying units or giants.

Golem- Basic unit. Costs 200 gold. Slow but very powerful attacks. Can beat 2 swordwraths because of extra health bar.
Ability- Harden- cant move, but slowly regains health

Crossbow man- 350 gold, 50 mana. Essentially, a walking albow.
Ability- barrage- fires super fast for a few moments.

Engineer- 250 gold, 250 mana chooses one unit and gives it a armour boost as long as it is under the engineers effect.
Abilities- Repair- 200 gold, 150 mana, units under the effect of the engineer cannot be poisoned.

Djinn- Casts magical walls that push back and stun the enemy.
Abilities- Earthquake- 300 gold, 300 mana- stuns and damages enemies in a large radius.

Titan Beetle- 450 gold, 50 mana- Doesn't attack. Instead it has an ability called saddle, in which it allows a friendly unit to ride it. The unit on top will not be targetable untill the beetle is dead, and the beetle can tank damage like crazy. Also, the beetle is slightly faster than most units, so place you DJinns on top for best effect.

Beserker- 500 gold, 100 mana- Average speed, average attack, four bars of health.
Abilities- Spirit bear- Comes with the beserker but costs 150 mana to use, a spirit bear aids the beserker, doing massive damage. Also, the beserker gets a speed boost (movement only, not attacks.)

Flyro- 700 gold, 200 mana- High damage and does splash, but will fall out of the sky with ease, as the flyro only has 1 bar of health.
Abilities- Fire ball- passive ability, comes with flyro- every five seconds, rain fire upon your enemies.

Stone giant- 1500- Low attack and no stun, but insane amounts of health.
Abilities- (aside from growth) Sacrafice- 200 mana, 200 gold- the giant lies down, and transforms into a incredibly powerful barrier. This allows you to retreat from a danger. Projectiles cannot pass over this wall, so it cannot be used for offensive purposes. Also, there is no going back- once the ability is used, the giant is dead.

Wow then this empire will be OP. you'll have to wait probaly 2 to 3 years cuz of opness and elemental.
imran3

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Aug 11, 2013 5:51 AM #1062682
Quote from Jombloxx
You screwed it up a lil here.


Because we don't need Stick War 3. But it'd be good if it was added for triple fun. And Stick Empires 2 is not a good idea as it can be frequently updated.
Jombloxx

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Aug 11, 2013 6:14 AM #1062703
Quote from imran3
Because we don't need Stick War 3. But it'd be good if it was added for triple fun. And Stick Empires 2 is not a good idea as it can be frequently updated.


:O I thought you are talking about all existing games.Now when you say it i thing SE is better SW1 and SW2 too.
imran3

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Aug 11, 2013 6:29 AM #1062713
Anyways try to rate my ideas and add new ones.
Triss
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Aug 11, 2013 2:57 PM #1062993
I think you should have just posted it on SE wikis.
Many made-new empires or games are already in that.

Adding yours won't hurt a bit.
imran3

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Aug 12, 2013 10:32 AM #1063536
Could I reaally post it there? Anyways I just wanted you all to know my made up empire. It basically uses the same Order and Chaos empire.
Bladed Fire
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Aug 12, 2013 1:30 PM #1063646
Quote from imran3
Could I reaally post it there? Anyways I just wanted you all to know my made up empire. It basically uses the same Order and Chaos empire.


Yes you can add your empire there. You just need to state your name at the heading side to let me acknowledge.
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