Meric Tips

Started by: BuddyLucky2 | Replies: 30 | Views: 4,061

THEFORCE
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Aug 16, 2013 2:48 AM #1066629
Quote from Drizzle
It's ironic when Buddy-the Magikill master made a thread about meric while you are the meric master
And sure, Im working on ninja one :/


I thought Taylork was better with ninjas :P
stickman311

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Aug 16, 2013 4:20 AM #1066717
Merics weakness are magikill. 3 magikill blast 1 hit ko. merics also must escape from magikill wall. magikilll poison stalks meric heal, but if you cancel cure then the poison will deal damage to all of your troops.
Azxc
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Aug 16, 2013 5:05 AM #1066752
Quote from BuddyLucky2
Well lets pretend that Merics are like CPU Buses,
Healing at the same time will make six merics only issue one heal input
Ex. --- = Bus, /= Collision of health imput, #1-6 is the merics
#1-----\
#2------\
#3-------\ One Heal
#4-------/ Is Rendered---->Unit Being Healed
#5------/
#6-----/

Now when casting separately
#1----------/One Heal------\
#2--------\Next Heal---------\
#3-------------/Next Heal-----\ Computer Renders
#4------Next Heal\------------/ 6 Health Inputs--------->Unit Being Healed gets six inputs of health, like it correctly should
#5------------------Next Heal/
#6--Next Heal\--------------/

I hope this is a good example XD, but yes that's what it is most likely similar to


Do you mean massing merics is useless?
Order just need one meric?

That doesn't make sense
stickman311

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Aug 16, 2013 5:12 AM #1066758
Quote from Azxc
Do you mean massing merics is useless?
Order just need one meric?

That doesn't make sense

It means when multiple merics are healing at the same time, its the same effect as 1 meric healing. If its 6 merics healing at different times, its the effect of 6 times.
BuddyLucky2
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Aug 16, 2013 7:31 AM #1066807
Quote from FailingAtFailing
They should really fix this.

Maybe the meric should instead shoot a heal projectile that heals the unit it hits, or goes right through them if it is at full health. Makes sense to heal closest unit first too, would allow us to have some control over what unit merics heal.


GOOD NEWS EVERYONE!

We have someone with a brilliant idea to switch health inputs into projectiles, But since I have very little to none Coding experience, I have no idea how brock would do it and ofc it will probably be extra work the developers don't need right now XD

Quote from Azxc
Do you mean massing merics is useless?
Order just need one meric?

That doesn't make sense


No but if you get more then one meric, make sure they don't cast at the same exact time ("Tick")
Drizzle
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Aug 16, 2013 9:52 AM #1066861
For me, I think 2 merics are enough, so u can easily modify them to heal units
In other news, I finished the Shadowrath Tips, check it out :) http://forums.stickpage.com/showthread.php?75716-Shadowrath-Tips
Nyarlathotep

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Aug 16, 2013 10:38 AM #1066878
Quote from FailingAtFailing
They should really fix this.

Maybe the meric should instead shoot a heal projectile that heals the unit it hits, or goes right through them if it is at full health. Makes sense to heal closest unit first too, would allow us to have some control over what unit merics heal.


I'm actually pretty sure they heal the most damaged unit first. I could be wrong though
BuddyLucky2
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Aug 16, 2013 10:42 AM #1066880
Quote from IHATETHISNAME
I'm actually pretty sure they heal the most damaged unit first. I could be wrong though


Yes, It is true that they aim for the lowest health unit :p
FailingAtFailing
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Aug 16, 2013 2:16 PM #1067054
Quote from BuddyLucky2
GOOD NEWS EVERYONE!
We have someone with a brilliant idea to switch health inputs into projectiles, But since I have very little to none Coding experience, I have no idea how brock would do it and ofc it will probably be extra work the developers don't need right now XD


Make projectiles do negative damage and allow them to collide with friendly units. Of course, using projectiles might cause some more lag....
ShadowGeneralChaos
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Aug 17, 2013 8:19 AM #1067615
oh man, merics are realy tricky ^^ so lets say if 1 meric heals 1 bar of a spearton. Does it means now, if the spearton have only 3 bars left, and their are 6 merics who are casting at the same time to the spearton, that would mean that the spearton get only 1 bar? From 3 bars to 4 bars when 6 merics heals at the same time?
stickman311

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Aug 17, 2013 11:13 AM #1067692
Quote from ShadowGeneralChaos
oh man, merics are realy tricky ^^ so lets say if 1 meric heals 1 bar of a spearton. Does it means now, if the spearton have only 3 bars left, and their are 6 merics who are casting at the same time to the spearton, that would mean that the spearton get only 1 bar? From 3 bars to 4 bars when 6 merics heals at the same time?

That is correct.
ShadowGeneralChaos
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Aug 17, 2013 6:31 PM #1068014
Quote from stickman311
That is correct.


LOL....this is really bad...oh man, I thought it was different. Thanks god that I joined SP ^^
WyzDM
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Aug 19, 2013 6:14 AM #1068942
belong is Order strategy.
Nyarlathotep

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Aug 19, 2013 3:50 PM #1069256
Quote from WyzDM
belong is Order strategy.


In*

And yes, why do we have so many strategy threads being put in general?
BuddyLucky2
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Aug 21, 2013 7:04 PM #1071133
Quote from IHATETHISNAME
In*

And yes, why do we have so many strategy threads being put in general?


Tecness validated them to be in StickEmpires general :p